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Showing content with the highest reputation on 03/10/19 in all areas

  1. Hello, after some time I decided to make another kafra set, here are the new kafras I redraw this time, hope you like them, if you want +info pm me! KAFRA SET v2 Old version: V 2.0 [NEW VERSION] ]
    5 points
  2. LOL, my 'child' is still alive ... Very nice
    2 points
  3. View File Extended Vending 2.0 Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me. Submitter Easycore Submitted 07/10/2018 Category Source Modifications Video Content Author Lilith, Easycore  
    1 point
  4. let the EQI_SHADOW_WEAPON slot can equip any special weapon you want and cover the your EQI_HAND_R weapon view ID. Its showcase only.
    1 point
  5. < Stolao's Pvp Ladder> Features: A Dynamic Pvp Ladder Todo: Suggestions? Optimize? Changelog: 3.00 Overhaul 3.01 Fixed missing "No" for "No Ygg" 3.02 Added Show Map Name Option 3.03 Added Max Players Option 3.04 Optimized and fixed SQL queries [Secret] 3.05 Replaced some queries with addrid(0) 3.06 Updated Rewards to RODEX compatable 3.07 Fixed all rom referancing room [0] player limit 3.08 Made Made .MaxPlayers = 0, mean unlimited 3.09 Removed use of getd 3.0A Cleaned up some code 3.0B Moved Menu Generation to fix Map Count not showing 3.0C Actually Added RoDex Support now 3.0D Fixed Map Menu Generation 3.0E Fixed sql query 3.0F Cleaned Code a bit 3.10 Did more Cleaned Code a bit 3.11 Fixed a logic bug in GM reset 3.12 Added Waiting Room 3.13 Added Dynamic Waiting Room 3.14 Moved and added more At_Commands 3.15 Dynamic Waiting Room (&4096) require Waiting Room (&2048) to work 3.16 Increased Waiting Room Rotation Time 3.17 Fixed Typos in Reset PVP Stats 3.18 Removed unnessisary next, creating hang screens 3.19 Made compatable with new mail command 3.1A Reformatted Rewards in conf to support 5 items Links: Latest Pvp Ladder
    1 point
  6. Thanks for the contribution mate and to those who still keep it alive. very useful system.
    1 point
  7. Hi, this crash this crash related to state icon. If you use ROenglishRE from zackdreaver open data/luafiles514/lua files/stateicon/stateiconinfo.lub change StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC1] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Increases physical damage against Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC2] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Increases magical damage against Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC3] = { haveTimeLimit = 1, posTimeLimitStr = 3, descript = { { "Reduces damage taken from Demihuman monster" }, { "%s", COLOR_TIME } } } to StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC1] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases physical damage against Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC2] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Increases magical damage against Demihuman monster" }, { "%s", COLOR_TIME } } } StateIconList[EFST_IDs.EFST_GEFFEN_MAGIC3] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { { "Reduces damage taken from Demihuman monster" }, { "%s", COLOR_TIME } } }
    1 point
  8. No script command to retrieve the total parameter value like crazyarashi said, but you can create one /*========================================== * Returns a character's specified total stat. * readparam2 <param>; *------------------------------------------*/ BUILDIN_FUNC(readparam2) { TBL_PC *sd = NULL; int value = 0, param_type = script_getnum(st, 2); if (!script_rid2sd(sd)) { script_pushint(st, -1); return SCRIPT_CMD_FAILURE; } switch( param_type ) { case 0: value = sd->base_status.str; break; case 1: value = sd->base_status.agi; break; case 2: value = sd->base_status.vit; break; case 3: value = sd->base_status.int_; break; case 4: value = sd->base_status.dex; break; case 5: value = sd->base_status.luk; break; default: script_pushint(st, -1); return SCRIPT_CMD_FAILURE; } script_pushint(st,value); return SCRIPT_CMD_SUCCESS; } BUILDIN_DEF(readparam2,"i"), 0 to 5 as parameter to retrieve str agi vit int dex luk
    1 point
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