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Showing content with the highest reputation on 01/19/19 in all areas

  1. Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2023-04-04 Installation: Official kRO Updated: 04/04/2023 Download Link: https://mega.nz/folder/jUsDgRxQ#ttLmLjPY9p9cfU5_ShWVCw Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] Note: Due to continued abuse of my webservers, the files have been moved to MEGA. You can download an extractable .zip of an installed kRO directory, or you can download the official installer from kRO's website. Note: If you require older maps that are compatible with 2021 and older clients, download the 2021 .zip. A fan of this topic? Hit the rep button
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  2. Hello rA community, This is the new translation project i made in 2015, though I've worked in translation "business" since 2014. Project description : - Translated items and skills based on kRO - Translated textures - Support Oldest and Newest STABLE client date (NOTE: 2017-05-17bRagexeRE will be the last client this project supported) - Support iRO's spesific quests (Bounty boards, Turn-in, etc) - Compatible with current rAthena I've separated the renewal and prenewal project so it's easier to manage. Renewal project : PRE-renewal project : (I'm not including other files, like function (_f), you can grab them from renewal page, beware there are incompatibilties with older clients, ex:2011 and older.) Client resources : (Item sprites and textures, grab this if you missing some item files) Item DB updated by me: Protip: Use "Issue page" on Github to report project related issue. A pull request is always welcome, don't forget to link the "proof" of your fixes. ---------------------------------------------------------------------------------------------- Credits: All people who gave contributions on translation in the past.
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  3. prontera,155,185,5 script kjsfksdfhj 100,{ getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; ++.@i ) { if ( getiteminfo( @inventorylist_id[.@i], 2 ) == IT_CARD ) { .@name$ = getitemname( @inventorylist_id[.@i] ); if ( substr( .@name$, getstrlen(.@name$) -4, getstrlen(.@name$) -1 ) == "Card" ) { .@cardid[.@c] = @inventorylist_id[.@i]; .@amount[.@c] = @inventorylist_amount[.@i]; ++.@c; } } } for ( .@i = 0; .@i < .@c; ++.@i ) .@total += .@amount[.@i]; if ( .@total < 5 ) { mes "you don't have total of 5 cards"; close; } if ( Zeny < 100000 ) { mes "You don't have enough Zeny."; close; } for ( .@i = 0; .@i < .@c; ++.@i ) .@menu$ += .@amount[.@i] +"x "+ getitemname( .@cardid[.@i] ) +":"; .@menu$ += "[Done]"; while ( true ) { mes "Choose up to 5 cards"; for ( .@i = 0; .@i < .@choose_total; ++.@i ) mes .@choose_amount[.@i] +"x "+ getitemname( .@choose_cardid[.@i] ); next; .@s = select( .@menu$ ) -1; if ( .@s == .@c ) { .@total = 0; for ( .@i = 0; .@i < .@choose_total; ++.@i ) .@total += .@choose_amount[.@i]; if ( .@total != 5 ) { mes "you didn't choose total of 5 cards"; next; } else break; } else { mes "input the amount to roll"; if ( input( .@input, 0, .@amount[.@s] ) ) { mes "invalid amount"; next; } else { for ( .@i = 0; .@i < .@choose_total; ++.@i ) { if ( .@choose_cardid[.@i] == .@cardid[.@s] ) { deletearray .@choose_cardid[.@i], 1; deletearray .@choose_amount[.@i], 1; --.@i; --.@choose_total; break; } } if ( .@input ) { .@choose_cardid[.@choose_total] = .@cardid[.@s]; .@choose_amount[.@choose_total] = .@input; ++.@choose_total; } } } } mes "Are you sure you want to use"; for ( .@i = 0; .@i < .@choose_total; ++.@i ) mes .@choose_amount[.@i] +"x "+ getitemname( .@choose_cardid[.@i] ); mes "for a random card ?"; next; if ( select ( "Yes", "No" ) == 2 ) close; for ( .@i = 0; .@i < .@choose_total; ++.@i ) { if ( countitem( .@choose_cardid[.@i] ) < .@choose_amount[.@i] ) { mes "Don't try to cheat with me !!"; close; } } if ( Zeny < 100000 ) { mes "You don't have enough Zeny."; close; } if ( !checkweight( 1201, 1 ) ) { mes "You don't have enough space"; close; } for ( .@i = 0; .@i < .@choose_total; ++.@i ) delitem .@choose_cardid[.@i], .@choose_amount[.@i]; Zeny -= 100000; getitem .cardid[ rand( .card_total ) ], 1; close; OnInit: .card_total = query_sql( "select id from item_db_re where type = "+ IT_CARD +" and name_japanese like '%Card'", .cardid ); end; } I thought this is simple request, but ends up like writing a mini-mission board like script @wingsofloveza
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  4. I don't see an option to make patch files in VS2013. In fact as far as I remember from the last project, the whole point of using Git was to not need patch files, those were an svn thing. Instead, branches... so basically I need to make a new branch, with only the related commits somehow if I understand the logic of how this should work, then push that branch to a fork (so I guess I can't avoid setting that up somehow either). Now the problem is I don't see almost any of the usual options in VS. No checkout, no nothing. My first encounter with Git was a year ago so I don't remember all that much details either. I have more important things to do than experimenting with this anyway, for example actually completing the feature. We still only have one and a half 1st job class worth of skills implemented. I wasn't originally planning to update more often than like once every 2 years or something. Resolving conflicts sounds like a pain with the amount of changes I'm doing to the items, monsters, and everything. Meanwhile I found those import folders, that seems like a great idea to use but I don't see an option in this "Server Database Editor" tool to actually put the changes into those files. It might be able to do that but I'm unsure. If you can show me an option that does a one click "put all the changes into the import folders", updating becomes a more viable option. Even then it means I have to actually process all the new stuff and adjust them to my needs, items, drops, everything. Not the thing I'm after when I still haven't even finished doing that to the existing stuff... Not to mention I started this because I wanted to take it easy and have a place where I don't need to worry about anything except myself. So if you want that patch, you have to be patient, it's not my top priority right now, sorry about that. Now the good news, I made some good progress. Pneuma is working now, which means I can now implement ground skills without a problem. I also figured out I was calling the wrong path procedure which was causing my characters to sometimes lose sight of their target. To be fair it was kinda fun that way, felt more like a real human player, sometimes moving randomly or getting lost, but I think it's better if they don't. Also, I was able to make them follow the party leader into map warps which is a huge convenience improvement. I need to start thinking about how the AI should be dealing with mage spells. When to use faster or slower, AOE or single target, which element, etc. This will be a lot more complex than other classes. Also, this might actually result in something really scary. At this rate the AI might become a more reliable party member than real people - that's not very healthy for an online server.
    1 point
  5. Your version will miss the baby version of the two jobs since they have the JOBL_BABY flag added.
    1 point
  6. - script hourly_treasure -1,{ OnMinute00: OnStart: //= Add your announce here. for(.@i = 0; .@i < .spawn_count; .@i++){ monster .map_list$[rand(getarraysize(.map_list$)],0,0,"Treasure Chest",.treasure_mob_id,1,strnpcinfo(0)+"OnTreasureKill"; } end; OnTreasureKill: announce "[ System ] : " + strcharinfo(0) + " has found a Treasure Chest."; getitem .reward_id,.reward_amount; end; OnInit: .spawn_count = 5; .treasure_mob_id = 1001; .reward_id = 501; .reward_amount = 50; setarray .map_list$,"prontera","izlude","geffen"; end; }
    1 point
  7. You can't use (Git Hash: f0566292) becuase they didn't add the skills yet but i would suggest you should use this (Git Hash: 6a2c1229) instead of the initial release... Git Hash: 6a2c1229
    1 point
  8. Look for client resource link in here: https://rathena.org/board/topic/102689-ragnarok-english-translation-project/ you don't have the required files for that item.
    1 point
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