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  1. Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2023-04-04 Installation: Official kRO Updated: 04/04/2023 Download Link: https://mega.nz/folder/jUsDgRxQ#ttLmLjPY9p9cfU5_ShWVCw Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] Note: Due to continued abuse of my webservers, the files have been moved to MEGA. You can download an extractable .zip of an installed kRO directory, or you can download the official installer from kRO's website. Note: If you require older maps that are compatible with 2021 and older clients, download the 2021 .zip. A fan of this topic? Hit the rep button
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  2. - // Combine values as needed (e.g. 1|8 = 1+8 = 9). - set .Options, 1|8; Have you tried removing number : 8 + // Combine values as needed (e.g. 1|8 = 1+8 = 9). + set .Options, 1; only
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  3. Run setup.exe or download opensetup.exe, remove all old settings, and select your graphic adapter and resolution, it will help.
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  4. Hello, Sorry the long time no answer, For your issue, I'm currently uping a test server so I'm gonna recheck all the scripts. Stay in touch. @riggesvanbuuren, in general this error means you're lacking the instance definition in instance_db.txt file
    1 point
  5. You dont have item 31001 in your database it's a custom item, I use as an event ticket. Disguise event npc, do you have multiple? Constants I can fix later but effort
    1 point
  6. That is strange https://github.com/rathena/rathena/blob/master/db/pre-re/item_trade.txt#L634 https://github.com/rathena/rathena/blob/master/db/re/item_trade.txt#L147 Do you get any messages? Like: This item cannot be stored.
    1 point
  7. Version 2.2.0

    36910 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
  8. @Alayne Aside from the bugs above, you also have a mistake in your mob_db.txt. Nearly every Mob is missing two 00 in HP. Examples: Morroc Kid has 800k HP, but correct is 80m HP. (https://www.divine-pride.net/database/search?q=MM_MOROCC_KID) Morroc Adult has 1,2m HP, but correct is 120m HP. (https://www.divine-pride.net/database/search?q=MM_MOROCC_ADT) Muspelskoll has completely wrong HP value: 622944, correct would be 55,620,000 HP. (https://www.divine-pride.net/database/search?q=MM_MUSPELLSKOLL) Here are the corrected entries: 3039,B_MOROCC_1,Fire Morroc Loyal Vessel,Fire Morroc Loyal Vessel,149,8000000,1,285500,164700,1,1901,2046,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0 3041,B_MOROCC_4,Cold Morroc Loyal Vessel,Cold Morroc Loyal Vessel,149,7700000,1,299000,202800,1,1235,1834,199,35,126,91,63,61,114,37,10,12,2,8,27,0x6203695,110,576,480,432,0,0,0,0,0,0,0,2111,10,7799,1000,7798,3000,985,160,7054,4850,2537,3,1541,20,0,0,0,0,0,0 3087,M_NYDHOG,Nyddhog,Nyddhog,160,215000,1,100,100,2,1835,2279,15,89,76,66,90,55,189,22,10,12,1,7,20,0x6203695,100,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3088,MM_BRINARANEA_BABY,Brinarea Baby,Brinarea Baby,155,155600,1,0,100,1,2051,2267,80,200,16,26,30,115,79,5,10,12,2,0,20,0x6203695,100,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3089,MM_LOCO_KASA,Loco Kasa,Loco Kasa,155,185000,1,0,0,1,3266,3932,30,30,88,44,88,21,95,44,10,12,2,6,47,0x6203695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3090,MM_LOCO_SALAMANDER,Loco Salamander,Loco Salamander,155,217650,1,0,0,1,2357,3428,121,36,60,103,45,35,172,15,10,12,2,6,47,0x6203695,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3091,MM_BRINARANEA,Brinararea,Brinararea,165,81650000,1,0,0,3,8255,28452,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6203295,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3092,MM_MUSPELLSKOLL,Muspelskoll,Muspelskoll,165,55620000,1,0,0,3,9600,11970,211,170,202,119,6,45,275,71,10,12,2,6,63,0x6203295,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3093,MM_BRINARANEA_CORE,Brinararea Core,Brinararea Core,160,300,1,0,0,0,1,2,1,1,1,1,1,1,1,1,0,0,2,6,21,0x0,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3094,MM_MUSPELLSKOLL_CORE,Muspelskoll Core,Muspelskoll Core,160,300,1,0,0,0,1,2,1,1,1,1,1,1,1,1,0,0,2,6,23,0x0,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3095,MM_GOD_SHADOW,God Shadow,God Shadow,1,100000000,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,2,6,23,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3096,MM_MOROCC_KID,Morocc Kid,Morocc Kid,175,80000000,1,0,0,3,4249,6241,158,134,90,122,7,87,287,36,10,12,1,6,66,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3097,MM_MOROCC_ADT,Morocc Adult,Morocc Adult,175,120000000,1,0,0,3,4715,6924,203,155,122,103,12,106,269,51,10,12,1,0,63,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3098,MM_MOROCC_ORIGIN,Morocc Origin,Morocc Origin,160,3258000,1,0,0,3,6177,6217,351,212,195,35,5,36,355,7,10,12,2,6,87,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 3099,MM_MOROCC_REST,Morocc Origin,Morocc Origin,160,1450000,1,0,0,3,2963,3030,112,98,110,98,13,48,271,9,10,12,2,6,87,0x6203885,500,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, You also have the level range 145-175, but its minimum level is 160: OnInit: setarray .base_level[0],160, 175; You also have set the wrong quest id's in Abidal > 52501: OnInit: set .questId, 62501; end; and Commander Hiva Agip > 52500: OnInit: set .questId, 62501; end; Reason: Your quest_db.txt: 62500,0,3097,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Defeat Morocc" 62501,0,3091,1,3092,1,0,0,0,0,0,0,0,0,0,0,0,"Aweakens Morocc" As for the Bugs: @rakuzas 1. The first problem was of an missing "break;" after instance creation, so it warped the leader instantly. //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); } break; The 2nd problem was the check for the delay: if( .@instance_delay > 0 ) { mes "You have to wait : ^FF0000"+.@instance_delay+" Seconds.^000000"; close; } which should be moved after "case 1:": set .@npcname$, "[Yggdrasil Lookalike]"; mes .@npcname$; mes "You touched the tree and felt a strange flow of mana."; mes "Perhaps the flow of mana will guide to the depth of the temple."; next; switch( select( (( .@party_id && .@tdg_leader && !.@has_instance )?"Create " + .instance_name$:""), (( .@party_id && .@has_instance )?"Enter " + .instance_name$:""), (( .@party_id && .@tdg_leader && .@has_instance )?"Destroy " + .instance_name$:""), "Nevermind." )){ case 1: if( .@instance_delay > 0 ) { mes "You have to wait : ^FF0000"+.@instance_delay+" Seconds.^000000"; close; } 2. I only encountered the problem that every warp is enabled, after I @reloadscript. But to counter that, you could move these: //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); after "OnInstanceInit": OnInstanceInit: set .@map$, strnpcinfo(4); //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); OnInstanceInit will also trigger when @reloadscript is used. Now for the lazy ones: TempleOfDemonGod_RA.txt Best Regards, Chris
    1 point
  9. Version v1.0.0.600

    7942 downloads

    Easy to use & feature packed NPC Script Editor for RO emulator(s). Has a built in plug-in system, so anyone can write their own plugin to extend this editor's feature. Now optimized for performance and support NPC Script Parsing / Syntax / Error checking (F6) right in the editor to speed up your coding.
    Free
    1 point
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