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  1. Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire. Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
    4 points
  2. Hii! This is a map I finally finished recently, after months of working on it. It's also the very first map that I've made. As the title says, it's based on the Hakurei Shrine from Touhou! Although with some variations to make it even more explorable! It has several custom retextured objects, as well as many places to explore! Specially thought for romantic or relaxing purposes ^^ It has a touristic area, an Onsen or Thermal Open Bath, and much more! (As you can see in the previews. Video Showcase Image Previews ☆○o 。NEW 。o○☆ A revisited version was made and by April 23rd of 2019, the changes are: Even more ground color was added and fixed, and a new version of the map was made, with fallen petals around the sakura trees. Any comment is appreciated, thank you! x3
    4 points
  3. Version 1.0.0

    1598 downloads

    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
    Free
    2 points
  4. Probably my most ambitious and personal project. I often met on my way interesting places in the world of RO, to which it was impossible to get. Then I began to find such places with the help of the BrowEdit program and make them available for visiting. As the project expanded, I decided to allow shooting and use skills from the hills on the maps, where this feature was disabled, add plants and trees, create comfortable climbs and so on. I suggest you watch a promo video that clearly explains my idea. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. At the moment, almost ready the locations of the Schwartzwald and Arunafeltz for the release, there is a reserve for many other locations. Since the appearance of the video, there have been some changes, so the final result may be different. Below I attach screenshots from BrowEdit "before" and "after" and gif files with changes of territories on the finished mini-maps. Some screenshots of my work: From the important places are opened: the airport in Veins, the left exit from Einbroch, the northern Einbroch railway station on Ein_Field04, the industrial zone on Ein_Field02, the border post between Ein_Field04 and Ein_Field05, the fortress on the map of Yuno_Field12, the alternative entrance to the tower of Thanatos on Hu_Field01, the arch with a fountain on Ein_Fild09, the bridge in Lhz_Field02, the road from Ra_Fild06 to Ein_Field03 and more. Mini-maps changes (if any map is missing, it means everything is fine with it): .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. P>S> Since the map of Ein_Field05 won in the nomination of the most extended territory - a small comic video showing progress in its honor: .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. CODE: Warps lines below: //===== eAthena Script ======================================= //= New Warps for AMP //===== By: ================================================== //= w0wZukuBg //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= New Warps for AMP //===== Additional Comments: ================================= //= The NPC's were born. [w0wZukuBg] //============================================================ //======================================================= // ein_fild //======================================================= ein_fild02,134,123,0 warp newein01 1,1,ein_fild02,118,134 ein_fild02,121,131,0 warp newein02 1,1,ein_fild02,137,123 ein_fild02,223,137,0 warp newein03 1,1,ein_fild02,223,148 ein_fild02,223,145,0 warp newein04 1,1,ein_fild02,220,137 ein_fild02,186,226,0 warp newein05 1,1,ein_fild02,204,224 ein_fild02,201,224,0 warp newein06 1,1,ein_fild02,183,229 ein_fild04,385,181,0 warp newein07 1,1,ein_fild05,36,185 ein_fild05,33,185,0 warp newein08 1,1,ein_fild04,382,181 ein_fild05,35,167,0 warp newein09 1,1,ein_fild04,382,181 ein_fild05,120,292,0 warp newein10 1,1,ein_fild05,120,300 ein_fild05,120,297,0 warp newein11 1,1,ein_fild05,120,289 ein_fild06,231,81,0 warp newein12 1,1,ein_fild06,231,67 ein_fild06,231,70,0 warp newein13 1,1,ein_fild06,231,84 ein_fild03,245,55,0 script Lift-E02 139,2,2,{ OnTouch: mes "Lift up?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",201,41; close; } ein_fild03,204,43,0 script Lift-E01 139,2,2,{ OnTouch: mes "Lift down?"; next; if(select("Yes","Stay")==1) warp "ein_fild03",248,53; close; } //======================================================= // ra_fild //======================================================= ra_fild09,362,76,0 warp newra01 1,1,lhz_fild01,15,79 lhz_fild01,12,79,0 warp newra02 1,1,ra_fild09,359,76 //======================================================= // ra_fild -> ein_fild //======================================================= ein_fild03,19,181,0 warp newraein01 1,1,ra_fild06,374,223; ra_fild06,377,223,0 warp newraein02 1,1,ein_fild03,22,181; //======================================================= // hu_fild //======================================================= hu_fild02,378,244,0 warp newhu01 1,1,hu_fild03,22,253 hu_fild03,19,253,0 warp newhu02 1,1,hu_fild02,375,244 hu_fild02,378,194,0 warp newhu03 1,1,hu_fild03,22,205 hu_fild03,19,205,0 warp newhu04 1,1,hu_fild02,375,194 hu_fild02,375,303,0 warp newhu05 1,1,hu_fild03,22,308 hu_fild03,19,308,0 warp newhu06 1,1,hu_fild02,372,303 hu_fild02,378,125,0 warp newhu07 1,1,hu_fild03,22,129 hu_fild03,19,129,0 warp newhu08 1,1,hu_fild02,375,125 //======================================================= // ve_fild //======================================================= ve_fild03,327,294,0 warp newve01 1,1,ve_fild04,34,322 ve_fild04,31,322,0 warp newve02 1,1,ve_fild03,324,294 ve_fild03,316,251,0 warp newve03 1,1,ve_fild04,42,295 ve_fild04,39,295,0 warp newve04 1,1,ve_fild03,312,251 //======================================================= // einbroch //======================================================= einbech,50,223,0 warp neweinb01 1,1,einbech,50,230 einbech,50,227,0 warp neweinb02 1,1,einbech,50,220 einbech,37,223,0 warp neweinb03 1,1,einbech,37,230 einbech,37,227,0 warp neweinb04 1,1,einbech,37,220 //======================================================= // veins //======================================================= veins,296,335,0 warp newve05 1,1,veins,290,342 veins,293,342,0 warp newve06 1,1,veins,275,352 veins,278,352,0 warp newve07 1,1,veins,296,332 //======================================================= // lighthalzen //======================================================= lighthalzen,241,163,0 warp newlhzs01 1,1,lighthalzen,265,163 lighthalzen,262,163,0 warp newlhzs02 1,1,lighthalzen,238,163 lighthalzen,282,327,0 warp newlhzs03 1,1,lhz_fild01,278,19 lhz_fild01,278,16,0 warp newlhzs04 1,1,lighthalzen,282,324 //======================================================= // juperos_ //======================================================= juperos_01,96,220,0 warp newjup01 1,1,juperos_01,152,183 juperos_01,149,185,0 warp newjup01-1 1,1,juperos_01,93,217 //======================================================= // jawaii //======================================================= jawaii,138,182,4 script Stairs#ja1 111,{ mes "[Stairs]"; mes "Want to go up or go down?"; next; switch(select("Up","Down")) { case 1: warp "jawaii",136,183; close; case 2: warp "jawaii",140,180; close; } close; }
    1 point
  5. Version 1.1

    1640 downloads

    Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Sample Usage: callfunc("F_UsableEnchantItem", <delete_item_id>, <enchant_item_id>{, <card_index>}); Item Database : Create a custom item for enchant - Id: 501 AegisName: Red_Potion_Enchant_Usable Name: Red Potion Type: DelayConsume Buy: 10 Weight: 70 Script: | callfunc("F_UsableEnchantItem", 501, 909, 3); Create a custom enchant item with special bonuses. - Id: 909 AegisName: Jellopy_Enchant_Item Name: Jellopy Type: Etc Buy: 6 Weight: 10 Flags: BuyingStore: true Script: | .@eqp = getequippedon(); if (.@eqp & EQP_ARMOR) { bonus bVit,100; } if (.@eqp & EQP_HEAD_TOP) { bonus bInt,100; } if (.@eqp & EQP_SHOES) { bonus bAgi,100; } Preview :
    Free
    1 point
  6. View File Truly Map Collection Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~ Submitter Truly Submitted 07/05/2018 Category Maps & 3D Resources Video Content Author Truly  
    1 point
  7. Version 1.0.0

    109 downloads

    So the example usage for Sub-query part of Pull: 3272 can be tested by using this FluxCP Addon: Char Deletion Code for #3272. No source mod needed (iirc lol). The plot is to not using birthdate, email, nor pincode as deletion code for deleting character (the confirmation part after the char deletion date's turned blue). The code will be sent into the registered e-mail. This is not OTP (one true pair couple... errrr One-time Password) but has expiration time, so make sure your FluxCP has same timezone with your server timezone (don't ask me). Requirements Have this Pull Request merged into your working rAthena Pull: 3272 For FluxCP from https://github.com/rathena/FluxCP Tested only after https://github.com/rathena/FluxCP/commit/e0fa6a8347db17de99b3fe0926dc87c0769262fc Make sure your server enable to send e-mail You can edit the addons/delcode/module/create.php to disable Captcha check or merge this PR to your FluxCP https://github.com/rathena/FluxCP/pull/196 Installations Import table from char_delcode.sql into database that has your login table Copy addons/delcode directory to your FluxCP's addons directory Edit the char_deletion_code value to char_deletion_code: (SELECT `delcode` FROM `char_delcode` WHERE `account_id`=`login`.`account_id` AND `expired` > NOW() ORDER BY `id` DESC LIMIT 1) Copy data/templates/delcode.php to data/templates directory on your FluxCP's That's all Example Usage PS: The menu labels were edited
    Free
    1 point
  8. View File Char Deletion Code for #3272 So the example usage for Sub-query part of Pull: 3272 can be tested by using this FluxCP Addon: Char Deletion Code for #3272. No source mod needed (iirc lol). The plot is to not using birthdate, email, nor pincode as deletion code for deleting character (the confirmation part after the char deletion date's turned blue). The code will be sent into the registered e-mail. This is not OTP (one true pair couple... errrr One-time Password) but has expiration time, so make sure your FluxCP has same timezone with your server timezone (don't ask me). Requirements Have this Pull Request merged into your working rAthena Pull: 3272 For FluxCP from https://github.com/rathena/FluxCP Tested only after https://github.com/rathena/FluxCP/commit/e0fa6a8347db17de99b3fe0926dc87c0769262fc Make sure your server enable to send e-mail You can edit the addons/delcode/module/create.php to disable Captcha check or merge this PR to your FluxCP https://github.com/rathena/FluxCP/pull/196 Installations Import table from char_delcode.sql into database that has your login table Copy addons/delcode directory to your FluxCP's addons directory Edit the char_deletion_code value to char_deletion_code: (SELECT `delcode` FROM `char_delcode` WHERE `account_id`=`login`.`account_id` AND `expired` > NOW() ORDER BY `id` DESC LIMIT 1) Copy data/templates/delcode.php to data/templates directory on your FluxCP's That's all Example Usage PS: The menu labels were edited Submitter Cydh Submitted 07/05/2018 Category FluxCP Addons Video https://www.youtube.com/watch?v=wJdkRYmcSyY Content Author Cydh  
    1 point
  9. Awesome! next North Shirahebi Shrine? xD
    1 point
  10. it's a very nice map ? keep up the good work!
    1 point
  11. No clue. It's all up to the devs that help rA on when it's coming out.
    1 point
  12. They have their own team of developers that constantly update their content from kRO
    1 point
  13. Well even if you have some spare time just work on a little here and there; These maps are very promising if you continued even just a little once a week
    1 point
  14. while (input (.@email$,5,39)); query_sql ( "UPDATE `login` SET `email` = '"+escape_sql(.@email$)+"' WHERE `account_id` LIKE "+.@accountid+"");
    1 point
  15. June Digest 2018 The following digest covers the month of June 2018. Staff Changes: @sader1992 is now a Content Moderator. Development Highlights: CORE: Added new jRO hat effects (b2594f48) Corrected Tarot Card dispelling Clan buffs (f4e8dee5) Removed an extra semicolon typo (3a918fa4) Initial support for Star Emperor and Soul Reaper (fc951469) Moved common, config and mapcache to C++ (801d3ed9) Updated Mado Gear effects (dc413a3c) Resolved some compile issues (1ce3792a) Fixed over refine bonus (105cc3ab) Updated Freezing effects (5e9a23de) Corrected Cloud Kill behavior (f3eab9dd) Corrected Crystallized state effect (375f0ae4, 8e9f7a59) Fixed MariaDB compilation problems (21cb1a22) Synchronized source file headers (11b42569) Fixed CMake on Windows (4633ab5c) Fixed a map-server crash from getitem3 (23f7b945) Added item random options into picklog (d5a815a6) Cleaned up some hardcoded variables (880e227e) Added clan name display (9a7e27b6) Removed useless debug variables for an old issue (55f1b01b) Fixed Silvervine Root Twist animation for players (796a67be) Fixed compiler warnings in malloc.cpp on x86 (a4336fd8a) Enable autobonus to be reactivated (e7fd6aa5) DATABASE: Added lhz_d_n2 and other missing maps, plus its mapflags (f025be5f, 87db2326) Updated Achievement database (ef046159) Fixed Goldsmith Dagger class equip requirement (879ef2af) Fixed Chewy Ricecake and Oriental Pastry bonuses (f6758959) Corrected Variable Cast Rate for Geffen Magic Robe in Renewal (00e518b2) Fixed many items at Pre-RE and RE database (f7c62d28) Added missing maps to map_cache (acebcd38) Fixed Bloody_Roar and Bloody_Roar_C item scripts (e4a80565) Corrected Devil Whisper Costume drops (a215ed97) Corrected End Sektura bonus (4a64eb49) Corrected Sightless Mind range (aef23561) Fixed some accessory being refineable (380dde04, 9c50cd76) Additionally removed refineable value from Dungeon_Ticket (18873555) Fixed Drooping Pope and Imperial Spear item script (1c950627) Fixed Bunker Shield item script (8c4be8db) SCRIPT: Initial release of Morse Cave instance (d388a712) Added Old Glastheim Buffs (7c4d7692) Added Hero Ring exchanger and Enchant NPCs (6c0da909, 967f28ed) Updated custom mushroom script (006efe11) Corrected spelling issues in Dewata Quests (f67b353a) Corrected spelling and made name change in Rune Knight Job Change Quest (87913bcd) Fixed a typo in guildcastles.txt (915c1562) OTHERS: Added Inkfish to mailmap (98e2cfd2) Added Valaris to mailmap (85413183) Added jTynne to mailmap (37330448) Added a build test for GCC-8 (4044966e) Statistics: Excluding merges, 10 authors have pushed 72 commits to master and 131 commits to all branches. On master, 336 files have changed and there have been 5,878 additions and 10,015 deletions. 55 Active Pull Requests 60 Active Issues 40 Merged Pull Requests 15 Proposed Pull Requests 48 Closed Issues 12 New Issues List of Contributors: @aleos89, @Atemo, @Balferian, @bentheexo, @BrOgBr, @cahya1992, @crazystorm2017, @cydh, @danielbernard, @ecdarreola, @Everade, @exneval @Felleonel, @flamefury, @Haikenz, @laziem, @Lemongrass3110, @mazvi, @mrjnumber1, @Questune09, @Raf4h, @redlightliu, @Rytech2, @secretdataz, @teededung, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
    1 point
  16. Thanks for recommendation. My Battleground is the version 2.0 of the eAmod BG : it contains several bug fixes, supports latest rAthena, includes some new features (red/blue palettes for teams), implements maps reviewed/adapted by me and extra modes to purchase separately (3 extra modes currently). You can ask me by pm for screenshots and detailled infos.
    1 point
  17. Updated 2.38 -> 2.5A 2.39 Added Find th Baphomet 2.3A Added Grab the Candy! 2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled) 2.3C Combined OnPCLogout Events 2.3D Added Disgusie Event 2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3 2.3F Removed dependencey on regular expressions library for Disguise and Coutning 2.40 Fixed Poring Event setting mapflags non-dynamic map 2.41 Added Fabre Event 2.42 Fixed Emp Event Failing to annouce not enough players 2.43 Fixed Zombie Failing to start due to negative index 2.44 Added Devil Square 2.45 Certain mapflags no loger removed on events end 2.46 Warp Players to Save instead of Prontera 2.47 Made default time for emp event ~23 Days 2.48 Added a player death check to zombie event 2.49 Fixed a loop issue in PVP 2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save" 2.4B Fixed Lucky Pick 2.4C Fixed a missing "" in maze event 2.4D Added a check so Mushroom Event will always have at least 1 mushroom 2.4E Fixed incorrect map index for Mushroom and Bapho events 2.4F Fixed incorrect event index for Mushroom and Bapho events 2.50 Added a Gm diplay count for mob counting event if Testmode is enabled 2.51 Removed map warp from counting event 2.52 Counting event now properly removes mobs at events end 2.53 Removed SQL dependency from Fabre event 2.54 Added Warp out for disgusie event 2.55 Disabled Countdown timer in disguse event 2.56 Fixed incorrect Rules check 2.57 Added a Gm diplay mob name for disguise event for gm 99 2.58 Fixed incorrect mapindex for disguise event 2.59 Devil Square now rewards all players once last chest is killed 2.5A Fabre event now propery kills monsters at end
    1 point
  18. My dark version of the endless tower
    1 point
  19. 1694 downloads

    Original Topics : TW Gamer Forum Give credits to original author in the forum / like their topics if you like their artworks.
    Free
    1 point
  20. First of all excuse my poor english! This is my first map, just for practice and I want to share with the community. Is a port theme town with a little stage, merchant zone and a beach! Video: Download here: (Include the BGM as well<3) https://www.dropbox.com/s/00krge2q3t8mskn/PortTown.rar?dl=0 Optional NPCs: (In Spanish!!) https://www.dropbox.com/s/vz5942avi7a9fif/PortTownNPCs.rar?dl=0
    1 point
  21. Sage's Awesome Map Package 1.0 Sup homies! I won't bore you all with some unnecessary convoluted introduction, so we go: This is a package of some of my better work, mostly made over the course of the last year and a half or so. This is not everything I have ever mapped: The maps in this package are mostly just the ones I've finished that are functional and do not possess incredibad errors or problems. What you'll get: 7 Towns: Port Aquitaine, Carnivale, Dorado Harbor, Tortuga Bay, North & South New Alberta, and Zhunan. 2 Ancient ruins maps: The swampy city of Lafayette, or the bright and open Lumina. Several fields for Aquitaine, a satellite village for Dorado. Several interiors for Aquitaine, Dorado, Lumina and Zhunan. Dungeon maps for Lumina and Tortuga. A badass airship somewhere in there. It's crazy big. In total, there are over 20 maps here, of rather good quality. This map release is by no means perfect. I will be open and honest about this. Flaws you can expect: Not every town has interior maps, and those that do, do not always have many. I may or may not add more in the future. Not every town has field maps. I will definitely add more fields in the future. This package currently lacks a data file to organize warps/exits between maps. One will be added in future releases. Mini-maps will also be included in a future release. Sorry! Why this release is still awesome: It's completely free. I am not charging for this release, nor do I plan to charge for future releases. The only credit I ask for is that you link back to this forum thread and mention my name. Just 'Sage' is fine. You have my permission to modify and tinker with these maps to your heart's content. They're yours to do with as you please: That said, do still give credit for using them as a starting point. I will add to this in the future, as I've many half-finished projects and new things in the works, including fields, dungeons, interiors, and the like which will augment the maps currently available. Some of these maps use objects from the recently released town of Verus. I highly recommend you keep your kRO client up to date, or else some of these maps will have missing objects and textures. Additional notes, because I love making lists: Do not ask me to map for your server. I will say no. That said, if there is something in this map package you like and want more of (ie, "More Dorado fields, please!") then feel free to comment and I will consider working on it. If you find any functional errors on these maps (such as objects you can walk through because I messed up the GAT,) then don't hesitate to comment about it in this thread. Even if it is something you can easily fix yourself, this allows me to save others the trouble in future releases. I am not asking for money for this release, but if you really want to make a donation, then drop me a forum PM and we can talk from there. Previews of Maps: Previously posted Showcase threads: http://rathena.org/board/topic/78212-showcase-el-dorado-harbor/ http://rathena.org/board/topic/73564-showcase-the-swamp-city-of-aquitaine I'll add more previews shortly. Download: Aren't I Nice? Enjoy. <3
    1 point
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