Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/09/18 in all areas

  1. You will need to setup an OnTimer15000: with that, check if the Event is active, if it hasn't already been guessed, end the event and restart it later OnClock####: etc
    2 points
  2. If you didnt patch your client to read lua first then your client reads lub; Your accessory ids is located in your GRF; data/luafiles514/lua files/datainfo/
    1 point
  3. if (BaseLevel < 99){ } else if (Class == JOB_SUMMONER) { // mes "Summoner cant use"; } else { }
    1 point
  4. Rate: Probability to get the item. Not a percentage value! Examples: IG_MyItemGroup,Knife,5 IG_MyItemGroup,Dagger,1 IG_MyItemGroup,Jellopy,14 - Knife has chance 5/20 (25%) to be obtained - Dagger has chance 1/20 (5%) to be obtained - Jellopy has chance 14/20 (70%) to be obtained You add all of the numbers, and each item has a rate of number/sum. sum = 5 + 1 + 14 = 20 Knife = 5 / 20 = 25% Dagger = 1 / 20 = 5% Jellopy = 14 / 20 = 70%
    1 point
  5. Achievement System As of Git Hash: 7f5411d, rAthena now supports the Achievement System! Thanks to @Luxuri, @Nova, @Lemongrass, and @Tokei for their help with information and implementation! Thanks to all the users who helped test the PR and report issues on the feature! Basic Information Requires client 2015-05-13 and higher. Includes Title System which is integrated into the Achievement System. Rewards are given through the RODEX System. Added new atcommand reloadachievementdb. Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists. TODO Confirm Achievement Level EXP 8-20. Confirm Old Money Pocket Zeny amount. Figure out how AG_CHATTING, AG_EAT, AG_HEAR, and AG_SEE work on official servers.
    1 point
×
×
  • Create New...