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Showing content with the highest reputation on 02/08/18 in all areas

  1. Version 1.0.0

    203 downloads

    Hello everyone, a new monster from MS.
    Free
    2 points
  2. View File Sader's MiniEndlessTower 25floor //===== rAthena Script ======================================= //= saders Mini Endless Tower 25 level //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //https://github.com/sader1992/sader_scripts //===== Description: ========================================= //==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day) //==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards' //==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it //============================================================ //==== please send me a message if you find error //============================================================ //============================================================ License : by downloading this file you are agree on the following: i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification . Submitter sader1992 Submitted 02/05/2018 Category Games, Events, Quests Video Content Author sader1992  
    1 point
  3. Hello! Japanese Localization added 2.12.0.406's New bits. https://pastebin.com/CEqaYXQQ
    1 point
  4. Well the resist does not affect the base duration which is different for each skill. But if you want 12 seconds to be reduced to 4-5 seconds then try: case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def = 6000 + status->mdef*40; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break;
    1 point
  5. I got images from Balfear, BrOgBr, Narutekz, fTakano, LucasBrito. I will accept works until 28 February. P.S. I will be on vacation from 9 to 25 February. So, my response can take more time.
    1 point
  6. I'm not sure why you would want that. Freeze would be useless if it only lasted 2 seconds and also makes spells like Storm Gust abusable, BUT if you really insist then find this in status.cpp: case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break; And change it to: case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def = 8000 + status->mdef*20; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break; That way all Freeze durations are reduced by 5 times, but you still maintain same immunity and other behavior.
    1 point
  7. Version 1.0.1

    1282 downloads

    //===== rAthena Script ======================================= //= saders Mini Endless Tower 25 level //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //https://github.com/sader1992/sader_scripts //===== Description: ========================================= //==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day) //==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards' //==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it //============================================================ //==== please send me a message if you find error //============================================================ //============================================================ License : by downloading this file you are agree on the following: i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification .
    Free
    1 point
  8. yes!!! thank you. there are also some other bmp with names like tom_µµ½Ã01, tom_µµ½Ã02.. and .rsk files like ³ª¹«01 ³ëÁ¡»ó03 .. those are a bit hard to find..the actual korean name I really hate people who sharing their work, and which not finishing project like it should to be done. They spent a lot of time for creating it, but they not spending just few seconds to create normal ARCHIVE with saving encoding! Here is short guide how to convert ANY such extracted files from archive with very shitty encoding (destroyed by archivator or system encoding) to native default korean. You should try to use GRF Editor, this tool will save million hours of your time. Look what you need to do for any problems with encoding which you have when extracting anything from such archives: 1. You should download and install GRF Editor 2. Download sprite / map archive which have bad encoding after extracting. At screenshot below i have downloaded prontera map, and extracted to my folder. I have next picture: As you see folder names and files inside folders which uses Korean default encoding after extracting files from archive - now broken. So, what to do? You should to do next: 3. Open GRF Editor, go to settings: and select Display Encoding to Korean like on screen below, then click OK. 4. Then click File -> New -> New GRF 5. Go back to your folder with sprites, and Drag'n'Drop to GRF Editor window your folder, like on GIF below What happened? After Drag'N'Drop file with bad encoding (but not modified by your hands) to GRF Editor, GRF Editor automatically detect it and suggest you to fix it automatically. So, in result you will have now after that action "good encoding". 6. So, now it's time to extract files with NORMAL encoding to your any other folder and have fun. For that you should right click on parent folder with files and click "Extract -> Extract Folder ..." 7. Select path where you want to save new files, and voila -> you will get converted from "bad" to "good korean" encoding files. Such method will save you a lot of time to solve any issues with broken encoding after extracting sprites / actions from archive (usually zip / rar (7z uses as i remember unicode, and fix encoding problem by itself)). You can do that trick for any amount of data and convert encoding easy as 1-2-3. Have fun with it, i hope i helped you
    1 point
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