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Showing content with the highest reputation on 12/23/17 in all areas

  1. View File Third Job Costumes & New Classes: Corrected Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product! Submitter Haziel Submitted 02/24/2016 Category Job Sprites Content Author Gravity Corp  
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  2. Uploaded by request Hashes: SHA1 542F5BF78695A01CC4582207DF8962CBA724A79F SHA256 1C6FA00D0BF6FA136DBB89E40ED3FC4DE072002C6DC15B5649B71529EC196429 MD5 3365A7566618B290B9BA1719249AAA97 https://mega.nz/#!I3gixBCQ!vJzF6-t3eS-lZxetr6x7I_ZCBK5CL7PMajLHc1tRn2I Disclaimer: This client is a property of Gravity co.ltd. It will be removed upon a request from Gravity or its authorized person.
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  4. Hi there. All the items you listed are working and im using zackdeavers files aswell (unmodified). It might be on your end. try to update your RO with rsu-kro-renewal-lite + rsu-kro-rag-lite and see if it works. ... if it doesn't work grab this grf and merge the Sprites + Texture folder to your "custom.grf" and see if it works :)! good luck
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  5. A little note, if I may. With truncation your remaining time could be a little misleading. Suppose for instance we have 1.8s left. with current code it will show 1s, where I think 2s would be better to show. To fix this you could simply change your line : int w_tick = 10 - (DIFF_TICK(gettick(), sd->canlog_tick) / 1000); to int w_tick = 10 - (DIFF_TICK(gettick()+500, sd->canlog_tick) / 1000); //+500 (0.5s) will make it roundup if needed be
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