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Showing content with the highest reputation on 11/05/17 in Posts

  1. @Jey my bad, one of my maps (one of the 108...lol) was badly bound (as it's only resnametable handled) which caused the error. By I had to go throught the 108 maps to determine that this one was badly bound. It was the 31@ain, which explain why it broke when adding the 31st map.
    1 point
  2. turbo_room,118,101,4 script Freebies 790,{ OnInit: waitingroom "Click Me Freebies",0; if(#sorry == 1) goto L_1; mes "You will receive Some Present as a reward for joining the server"; mes "We're gladly thankful for your support in the future too."; next; if(checkweight(2504,1) == 0 ) goto L_OverWeight; rentitem 2357,259200; //armorvalk rentitem 5171,259200; //valkhelm rentitem 2421,259200; //shoes valk rentitem 2524,259200; //valkmantue rentitem 2115,259200; //shield valk rentitem 5170,259200; //FB rentitem 18507,259200; //Elvenslotted rentitem 2701,259200; //OG rentitem 5374,259200; //GMG rentitem 5597,259200; //Chew rentitem 2630,259200; //briss // rentitem 4263,259200; //inca // rentitem 4302,259200; //tao-gunka // rentitem 4143,259200; //orc hero // rentitem 4198,259200; //maya-p // rentitem 4146,259200; //maya // rentitem 4236,259200; //amon // rentitem 4374,259200; //vesper // getitem2 14533,10,1,0,0,0,0,0,0; // (Custom Items // getitem 2524,1; //valkmant // getitem 5171,1; //valkhem // getitem 2421,1; //shoes valk card // getitem 2357,1; //armor valk card // getitem 2115,1; //shield valk card // getitem 4147,1; //bapo // getitem2 12210,4,1,0,0,0,0,0,0; // (Custom Items // getitem2 12214,2,1,0,0,0,0,0,0; // (Custom Items emotion e_thx; set #sorry,1; savepoint "prontera",156,191; warp "prontera",156,191; close; L_OverWeight: mes "Sorry, you are over weight"; emotion e_omg; close; L_1: mes "You had already received before the gift."; emotion e_bzz; close; } Try this.
    1 point
  3. well, you can use some trick like check for the coordinate of players. if they keep stay at the same location, then just skip these players when assign the rewards. getmapxy(.@map$, .@x,. @y, 0); if (.@map$ == @last_map$ && .@x == @last_x && .@y == @last_y ) { // player stay in same location. atcommand "@kick "+strcharinfo(0); end; } @last_map$ = .@map$; @last_x = .@x; @last_y = .@y; well of course you should also add in other condition checking to avoid it kick players who are just really in afk mode.
    1 point
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