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  1. set #Premium, (#Premium > gettimetick(2)? #Premium : gettimetick(2)) + ( 30 * 24 * 3600 ); This will add days if the premium is still active.
    2 points
  2. Reference: http://rathena.org/board/topic/79116-helppremium-system/?view=getnewpost I've made a basic premium system. It will give exp/drop boost to all vip/premium users and even change your group_id. How to use it: 1st) make a custom item that will serve as "VIP Ticket". must be a usable item. item script: callfunc "getPremium", <# of Days> * 24 * 3600; 2nd) Install the npc script in your svn. http://upaste.me/9a5e54350fc1eb32 3rd) Try it 2.0 Feature Added: @premium command Special Thanks to Jezu, clydelion and Dastgr vip.txt
    1 point
  3. If you are experiencing like this: http://i48.tinypic.com/1zdugc6.png Follow this simple guide: 1. Log in to your phpmyadmin 2. go to privileges 3. Create user 4. put " root " for username, then for the host put " % " so any ip can be used, then for the password put your " MYSQL " password, NOT THE VPS! there are 3 password boxes then put your " MYSQL " password on it. http://img571.imageshack.us/img571/5174/15530298.jpg 5. Next click Grant all privileges then click " CHECK ALL " http://img805.imageshack.us/img805/1037/69037447.jpg 6. THEN START CREATING USER! 7. Now you've created a new privileges, now look for it then click edit privileges http://img29.imageshack.us/img29/2562/41215062.jpg 8. Then look for " Database-specific privileges then add privileges on the following database then look for your RAGNAROK DATABASE, FOR example i had a database name " airo " then start clicking it http://img829.imageshack.us/img829/6079/96457403.jpg 9. After that you will redirect then follow this. edit privileges: User 'root'@'%' - Database airo then just check it all then hit GO! http://img441.imageshack.us/img441/2066/29076738.jpg Now, You're done! no more flux error, no more http://i48.tinypic.com/1zdugc6.png geez, im tired reading some topics that having a flux error, NOW NO MORE ERROR ON YOUR FLUX CP HAVE A NICE DAY! Regards, so easy right? BUMP* )
    1 point
  4. File Name: Account Bound Items File Submitter: Xantara File Submitted: 16 Sep 2012 File Category: Source Modifications Content Author: Xantara, Zephyrus, RO Information This system would allow (non-stackable, non-pet-egg) items to be bounded onto a player's account. This means that the bounded items cannot be traded, dropped, auctioned, nor mailed. But, they can be storaged so that it can be shared among the characters of that account. Features: - Item coloration to distinguish bounded items and non-bounded ones (see screenshot) - Script commands (getitembound, getitembound2, equipisbounded) to create and check for bounded items - At commands (@itembound, @itembound2) to create bounded items - New group permission (can_trade_bounded) to allow the group to distribute these bounded items if enabled (mostly just for High GMs / Admins) - Changes to the SQL files to track bounded items. This would effect cart, inventory, and storage databases. Tested on rAthena revision 17294 (using v1.5.1). Script Command Documentations At Commands Documentations Known Issues - When moving a bounded item to storage, item colouration is gone. However, re-opening the storage or re-logging will fix this issue.1 - When moving a bounded item to the cart inventory, item colouration is gone. However, re-logging will fix this issue.1 1 If you are able to find these packets (ie. PACKET_ZC_ADD_ITEM_TO_STORE3 and/or PACKET_ZC_ADD_ITEM_TO_CART3), please let me know! Credits Created by @Xantara Popularized by Zephyrus Idea by Ragnarok Online License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Like my work? Rate/vote this download Rep up my support topic post Do not mirror without my consent. Click here to download this file
    1 point
  5. The very first map I made and first released a couple of years ago I just recently made some changes. This is my Hyrule Town v2.0 based on The Legend of Zelda: Minish Cap game. Overview Center (Lower, Mid, Upper) The Dragon Dojo Church Place Legendary Mana Tree The Statue Tropical Palace The Legendary Four Sword Airship Picori Mushroom Floating Island Water Mill Changelog: v1.0 - 1st release (April 17, 2011) v1.3 - Added some visual effects, fixed few gat tiles, modified the lightmap (April 22, 2011) v2.0 - added more and replaced some objects, added a visual effect (January 5, 2013) Thanks and credits: Nintendo & Capcom for the original concept of the map. Kenedos for inspiring me to try RO mapping You may redistribute but you may NOT alter this file, and please don't forget to give me credits if you want to share this to other sites. Also hit if you downloaded this map. Thanks This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Hyrule.rar
    1 point
  6. Briefing & Concept Hello everyone! You read it well, a free release continue reading! Since some time ago, I have been working with @Syouji with different kind of maps to offer as releases to the community. This is one of them (of a lot to come, in case of course you like our work ) This is a release by Syouji and Me. Yes, teaming up in mapping is something possible (we have our own method which it works efficiently). Anyone here is welcome to join as long as he has the experience and the intention to do a release to the community interests. I think, that if you have watched enough Dragon Ball Z you will recognize this screen from the anime right away. Yes, the cell arena from the cell series in Dragon Ball Z. This screen was almost all we had to make this place look really similar to it. I don't have more words to say about this awesome place I'm almost sure almost everyone knows allready what place is. About this map So, what do we have new on this map? This map since it is about a pvp arena, we tried to make it clean on the center. However, enhancements and details on the enviroment were added, to match the dragon ball style. This map was possible by ripping 3D resources from Dragon Ball Z Budokai 2, a PS2 Game. I have to say, that those pillars were modeled/texturized from scratch. And although they look really similar of the image I added before, they are more based of the Dragon Ball Z Kai, link of this image of reference is here ---> https://dl.dropbox.com/u/52175822/HD_Images/dbz_arena/1000px-Juegos_de_Cell.jpg One of the most hard parts of the map was, to match the greenish style of the anime, into a working map. It is not that easy to make something looks good with those kind of color tones. I hope you will like the result Syouji vs Olrox ... the final battle now in 1080p! Video is awesome. It is very fun, and I suggest you to look at it. HD Screenshots Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Comparative Screen This panoramic screen is from browedit, and it is supposed to be a comparisson of the original dragon ball cell game arena art. it is not too hard to see the similarity Overview 1 Topview 2 Flatview 3 Detailed view 4 With no more words to say: Download Link We will appreciate every feedback you can tell of our work. That will keep us motivated to do this kind of cooperative releases in the future. Thank you everyone, and, have fun!
    1 point
  7. No, rAthenas script engine can't.read content from files.
    1 point
  8. Hi guys UHUU! I'm a new morroc answered and I did ^ ^ I had done one before more was not as nice as I expected and I decided to make another ^ ^ this time I have detailed more took me a good time doing it ^ ^ hope you like it ^ ^ Ahh has 2 versions, one for summer and one I do not know '-' it is more ai ^ ^ hope you like it xD The link for download ^^ : http://www.mediafire.com/?84dd471k2aqvtzz case files are missing let me know and I'm kind of lay back ^ ^ messy kkkk ahh another thing the map shadows has not appeared in the screenshots above that by the time my hexed gave more problem here is the shady Screenshot: http://img835.imageshack.us/img835/2272/screenflenionro055.jpg[/ img] they are clear not much like shadows on maps xD
    1 point
  9. http://pastebin.com/raw.php?i=cEecSm4v
    1 point
  10. You can find my 146 mobs here : http://tozorman87.free.fr/Mob%20Trickster%20Online%20%5bToZorMan%5d.rar
    1 point
  11. i put shadows kkk did a miracle same kkkk this is a Blade of Chaos xD have in downloads xD
    1 point
  12. How do item effects work anyway? I mean they have to be refreshed by re-equiping everytime. Anyway here's a little work around - script IDrop -1,{ OnNPCKillEvent: If(isequiped(.id)) if(!rand(.chance)) getitem (rand(2)? 908:909),1; end; //Config OnInit: set .id,1002; //Item ID of the item needed for the drop chance set .chance,5; //Chance of drop rate (2 = 1 in 2 (50%) 3 = 1 in 3 (33%), 4 = 1 in 4 (25%) etc. end; }
    1 point
  13. Here you go. Download the attached file. yggberry_recolors.rar
    1 point
  14. Hi, I made this tool to generate the LUA files (accesoryid.lua and accname.lua) directly from your MySQL tables (item_db and item_db2) and mixing the data with the file idnum2itemresnametable.txt The contents are generated using the Sprite Name in idnum2itemresnametable.txt and the item names in MySQL, including your custom items. Please help me to test the application and give me all your feedback to fix any problem. Download LUA Generador: http://www.4Undeads.com/uploads/LuaGenerator.1.3.rar (or download it from the attached file in the post) Regards, Myzter LuaGenerator.1.3.rar
    1 point
  15. This was one of my favorite games as a kid. Played it for hours during the day, and night. Lost so many hours of sleep in middle school from this game, lol. Although it's not very detailed, it's to scale. At first I wanted to make it all as one room but then took a page from official maps and split the rooms apart. Original game map! And the browscreens~ Sorry there aren't many screenshots. There isn't much detail and I haven't mapped in a while so this is mostly just the essentials. Download Link only contains map files. Does not come with warp npc info.
    1 point
  16. hmm maybe I misunderstood your SQL structure. The expire time is stored in `login`.`vencimentoVip` as a datetime? Try this instead: - script vip_timeleft -1,{ OnPCLoginEvent: query_sql "SELECT TIMESTAMPDIFF(SECOND, NOW(),`vencimentoVip`) FROM login WHERE account_id="+playerattached(), .@seconds; if (.@seconds > 0) { dispbottom "[Controle VIP] : expires in " + callfunc("Time2Str", gettimetick(2)+.@seconds); } end; } I edited my script and it works for me now. vip_rental.txt
    1 point
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