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Showing content with the highest reputation on 12/22/12 in all areas

  1. 3 points
  2. 3 points
  3. About this script. How to start ? click npc and wait 5 seconds. Download Script Safe Zone Event.txt Map(ggpro) ggpro.grf
    1 point
  4. Hola comunidad de rAthena vengo a compartirles un script sencillo pero bonito Es un npc que te lleva a prontera con efecto y un atraso de 3 segundos una ves que le digas q te envie a la ciudad, espero les gusten.. Saludos En la linea 13 pueden cambiar el lugar del npc por la sala de pvp que usas en tu servidor, en mi caso yo uso esta sala: pvp_n_1-5,112,115. pvpexit.txt
    1 point
  5. well, 2012-04-14 is newer than 2012-04-10 right? therefore, it supports 2012-04-10 completely. Have a nice day!
    1 point
  6. http://subversion.assembla.com/svn/ClientSide/Translation_Project/ http://supportmii.com/ro1/Clients/2012-04-10aRagexeRE.exe
    1 point
  7. Yes, it does. why? because <aid> and the rest of the lines are "failed" to be read since: <registrationweb>facebook.com/registrationweb> which should be like this: <registrationweb>facebook.com</registrationweb> Notice the text in blue? Have a nice day!
    1 point
  8. Model details will come. The important thing about model details is to not overdo it or else it will look ugly and unnatural. But yes, details will come. Xmas Field 02 Update:
    1 point
  9. Those "holes" in the walls are the doorways in order to connect to another room. You need to click "Generate" -> "Caculate lightmaps" after you placed your bulb. Follow my latest lightmap tutorial.
    1 point
  10. ew Jman you suck for quitting ,GEEEEEZ, w/e
    1 point
  11. Alright, first you have to prepare your .TGA files (24bit/pixel) and put it in /data/texture/effect/ Open up status.c and add these line before line 761. StatusIconChangeTable[sC_ENCHANTARMS] = SI_ENCHANTARMS; StatusIconChangeTable[sC_ARMOR_ELEMENT] = SI_ARMOR_ELEMENT; StatusIconChangeTable[sC_ARMOR_RESIST] = SI_ARMOR_RESIST; Then open up status.h and add these line after line 1348. SI_ENCHANTARMS = 900, // Elemental Converter SI_ARMOR_ELEMENT = 901, // Resist Potion SI_ARMOR_RESIST = 902, // Undead Scroll Now you will need a clean stateiconinfo.lua, efstids.lua and stateiconimginfo.lua from here. For efstids.lua EFST_ENCHANTARMS = 900, EFST_ARMOR_ELEMENT = 901, EFST_ARMOR_RESIST = 902, Now stateiconinfo.lua StateIconList[EFST_IDs.EFST_ENCHANTARMS] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Weapon", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's weapon."}, } } StateIconList[EFST_IDs.EFST_ARMOR_ELEMENT] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Armor", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily enchants property to the user's armor."} } } StateIconList[EFST_IDs.EFST_ARMOR_RESIST] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Enchant Resistance", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Temporarily grants resistance to Fire/Water/Wind/Earth property attack."} } } Now is stateiconimginfo.lua [EFST_IDs.EFST_ENCHANTARMS] = "ENCHANTARMS.TGA", [EFST_IDs.EFST_ARMOR_ELEMENT] = "ARMOR_ELEMENT.TGA", [EFST_IDs.EFST_ARMOR_RESIST] = "ARMOR_RESIST.TGA", P/S: Not sure why it has to be added in stateiconimginfo.lua but last time I tested without adding field into it the images wouldn't show.
    1 point
  12. src/config/renewal.h. #define RENEWAL #define RENEWAL_CAST To disable the Renewal or the Renewal_Cast, just comment them (add // in front of the line): //#define RENEWAL_CAST
    1 point
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