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Showing content with the highest reputation on 11/14/12 in all areas

  1. im working whit this hex on every server i play , works very good for me and never crashed due too this hex. this hex is pretty easy , you just telling the client that he don need to read the txt files For Frostjoke search for 656E676C6973685C42415F66726F73746A6F6B652E747874 replace whit 000000000000000000000000000000000000000000000000 ------------------------------------------------------------------------------------------------------ Search For 42415F66726F73746A6F6B652E747874 replace whit 00000000000000000000000000000000 For Scream Search for 656E676C6973685C44435F73637265616D2E747874 replace 000000000000000000000000000000000000000000 -------------------------------------------------------------------------------------- search for 44435F73637265616D2E747874 replace whit 0000000000000000000000000000
    2 points
  2. Shin's Diff Patcher Info: Supports all Windows 32 bit versions (Windows XP SP2 and higher) and probably all 64 bit versions. Features: Plug-in based Uses list view instead of two seperate list boxes for easier selection Shortcuts to simplify your work Resizable window Inline diff descriptions (as long as the plug-in supports it) Auto-save and load of diffs Includes PlainDiffPlugin which provides support for *.diff files Allows items to be sorted either by type, group or diff name Prevents diff collision when selecting diffs that reference the same group CRC file check Data missmatch check Downloads: ShinsDiffPatcher SVN (Version 1.1.3b; 198kb) WeeDiffPlain Plugin Src SVN (Version 1.0; 11kb) Quick Usage 1. Select patch engine. 2. Select client exe. 3. Select diff file (if plug-in needs it). 4. Select output exe. 5. Click on "Patch It!" 6. Done. All patches that you have selected are automatically saved and will be restored the next time you select a diff file. You can also use the following shortcuts: - Ctrl + A = Select all diffs (only one item from each group if any) - Ctrl + D = Deselect all selected diffs - Ctrl + C = Copy all selected diffs into Clipboard Notes: You may think "What? Another patcher? Man..". Yes, another one. I'm not quite satisfied with the currently available diff patchers because they either lack of features or just don't provide the freedom I would like to have. I think I have chosen this name for the patcher because it's kinda convention to use his own name in the title bar (even though the initial name is WeeDiffPatcher). This is just an alpha release since there are some optimizations I would like to complete before I release a final version. I've included the source code for the DiffPlainPlugin to show you how you can implement your own plug-ins in order to get them working with my patcher. I would still like someone else to implement a proper plain diff plug-in because I haven't focused to optimize it to it's best (even though I have removed all possible memory leaks) since I developed this patcher for another plug-in based solution. If you have any suggestions or features that your plug-in needs in the future, don't hesitate to ask.
    1 point
  3. Lalala~ i haved to remake all the f*cki*g skin.. but it's complete *-* (almost 94% actual textures) Credits to Dastgir user for starting the translation of them. My skin; english version (booking of 2012-03-07 is incomplete in the english version.) Link: skinre.rar My skin; spanish complete version. (or almost?) SVN: Link Reply to the post or give me an , that is my reason for being here. xD
    1 point
  4. File Name: npc Professor Oak File Submitter: Dan File Submitted: 16 Jun 2012 File Category: Other Content Author: Dan Npc of Professor Oak for quest of pokemon or custom pets of pokemon enjoy. Click here to download this file
    1 point
  5. bugreport:5719 We've already got approval from the following: Lighta mkbu95 Cookie Brian Euphy I've decided to open a thread for us to discuss/come up with a resolution as to how we want to handle it instead of continuing to discuss in the bug report. It has been open since 09 May 2012 - 04:02 AM and it's really not something that should take months to pass through. @Lighta's suggestion for handling it: @mkbu95's suggestion for handling it: @Brian's suggestion for handling it: While not a big deal, we may as well figure out the way we'd like to go about implementing the fix/change. Personally, I agree with @mkbu95 on how we should handle it.
    1 point
  6. What about you guys changing all leftover numeric values into constants, like skill names in item_db for better reading? If you guys want I can do it and provide a diff to be commited
    1 point
  7. Our char-server can hold multiple zone-servers and handle the client connection correctly between them, but the switch process between zone-servers is a big fail. During this process the map_session_data struct which holds temporary session data aren't synced with the new zone -server causing session data loss. Temporary script variables(@var) aren't synced too, so scripts operating with temporary data between zone-servers will not work too. Also we have a third but minor problem: query_sql, as many scripts query the login table(VIP scripts) we may need another command to query the "main" database, though the login-server. This issue remembered all those problems, now we need to ask: Is multi-zone server really needed? If yes, what is the best design to fix those problems?
    1 point
  8. using script... bindatcmd using src.... trunk/src/map/atcommand.c
    1 point
  9. https://rathena.svn....gine_innodb.sql its inside your own folder LOL http://www.softwarep...gines-1470.html http://dba.stackexch...nnodb-or-myisam myisam is mostly use for read-heavy + table locking storage engine = such as pvp ladder ( always select ... order by kill desc ) innodb is mostly use for write-heavy + row locking storage engine = such as quest script ( select ... from char_id ... only 1 row is retrieve )
    1 point
  10. Also, there is an account bound item mod in the downloads section. I use it and it's great - I even have a special set of functions I programmed for it. I can't find it at the moment but let me kniw if you need ut later and I'll get everything together.
    1 point
  11. remove debugmes or change to debugmes( ""+killedrid ); because it have to be string in order to pass the value to debugmes
    1 point
  12. change debugmes(killedrid); into debugmes(killedrid+"");
    1 point
  13. Xantara has one if not mistaken.
    1 point
  14. No. I can show you the same result using my web host. When you drag and drop a GRF, the browser will parse it to get all files under it. There is no network connection even if you are on a host since you are using a local GRF (except if you don't define a GRF, in this case it will use the online GRF host to get files).
    1 point
  15. The provided WDGTranslateClient.txt contains information about this: // The length of the translation is limited to the length of the // original string plus 1 aligned to be multiple of 4, minus 1. // // Example: // - "asdf" = 4 +1 (zero termination of the string) = 5 // - Next multiple of 4 for 5 is 8 (2x4) // - 8 -1 = 7 characters usable for translation string
    1 point
  16. Have you even tried looking? ._. http://lmgtfy.com/?q=rathena+aldebaran+continental+messenger
    1 point
  17. Just add these lines after OnTimer30000: set @mapname$,""; // set @mapx,0; // Default Values set @mapy,@mapx;// getmapxy(@mapname$,@mapx,@mapy,0); if(BaseLevel < 90 || @mapname$ == "newbie_1-1" || @mapname$ == "newbie_1-3"){ stopnpctimer; end; }
    1 point
  18. getgroupid() is the new getgmlevel as the gm level system has been rewritten to fit for group id's. Just change getgmlevel to getgroupid() since the getgmlevel command is only compatible with eathena.
    1 point
  19. Assuming that for "coins" you mean "poring coins"... Red-bolded parts is what you need to add.
    1 point
  20. Angezerus: Try WDGAlwaysCallSelectKoreaClientInfo. jTynne: There does not seem to be any restriction in the most obvious code parts.
    1 point
  21. I think it'll require more staff to run it than the amount of staff we currently have.. especially since most of our staff are really focusing on the development of the emulator and running the forum. Hosting something like this will kinda delay any updates done to the emulator =/
    1 point
  22. While I can only guess, it seems that your problem is unrelated to the EnableDNSSupport plugin.
    1 point
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