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Showing content with the highest reputation on 07/03/12 in all areas

  1. I was bored tonight, so I decided to make 3 loading screens. They're semi-not safe for work, but it shouldn't be a problem, right? o: [Partial boobage.] *On a side note, if this is your work and you want it removed, send me a PM. I will gladly remove them. [i found images off google.] Here's a preview: http://puu.sh/Ft5s They are in 800x600 .psd form. Here's the download link; http://www.mediafire.com/?5nzqrpva0cj79ej [2.43MB]
    2 points
  2. BotKiller 6 BotKiller 6 is a powerfull antibot system based on Scripts, useful to detect Bots without modify your server executables nor install external libraries. Features BK6 support external modules, giving flexibility and security to your server. BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process. During the interrogatory, the player will see the remaining time to respond in real time. BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp) BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players. The Administrators are allowed to send a manual interrogatory to anyone in any moment. The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones) BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server. BK6 store logs that helps administrators to detect Bots Players and apply other sanctions. Installation: Download the script: bk6.rar (6.17) Additional Languages: Portuguese: BK6_PT.txt (by Pedro Brito) Modify "script_athena.conf" setting this values to the check_* parameters. check_cmdcount: 655360 check_gotocount: 655360 Create this folders in your server root: npc/custom/bk npc/custom/bk/lang npc/custom/bk/mods Copy this scripts in the following paths: npc/custom/bk/LangManagement.txt npc/custom/bk/VarSystem.txt npc/custom/bk/BotKiller6.txt npc/custom/bk/lang/BK6_EN.txt npc/custom/bk/lang/BK6_ES.txt npc/custom/bk/mods/BK6_Asc2Num.txt npc/custom/bk/mods/BK6_Asc2Word.txt npc/custom/bk/mods/BK6_Fakename.txt npc/custom/bk/mods/BK6_Img2Num.txt npc/custom/bk/mods/BK6_SMath.txt npc/custom/bk/mods/BK6_Lie2Me.txt npc/custom/bk/mods/BK6_WordNum.txt To use Img2Num Module, use this client patch: BK6_Img2Num.rar Edit npc/scripts_custom.conf adding the following lines: // Unlimited Variable System npc: npc/custom/bk/VarSystem.txt // Multi-Language System npc: npc/custom/bk/LangManagement.txt // Translations npc: npc/custom/bk/lang/BK6_EN.txt // English Dialogs npc: npc/custom/bk/lang/BK6_ES.txt // Spanish Dialogs // Remember to copy and declare here any additional language // BotKiller Main Script npc: npc/custom/bk/BotKiller6.txt // BotKiller Modules npc: npc/custom/bk/mods/BK6_Asc2Num.txt npc: npc/custom/bk/mods/BK6_Asc2Word.txt npc: npc/custom/bk/mods/BK6_Fakename.txt npc: npc/custom/bk/mods/BK6_Img2Num.txt npc: npc/custom/bk/mods/BK6_Lie2Me.txt npc: npc/custom/bk/mods/BK6_SMath.txt npc: npc/custom/bk/mods/BK6_WordNum.txt Run your server and whisp to npc:bkconfig to configure BotKiller 6. * Note: BotKiller 6 doesn't work on TXT based servers, please don't request it * Some Demos: Basic Demo: Modules: Lie2Me Module: Asc2Number Module: Img2Num Module: Simple Math Module: Asc2Word Module: Word Num Module: Testing GM Commands trying to ByPass BotKiller 6: History: 2011-05-01: 6.0 - New version, a friendly Police in Midgard! 2012-01-18: 6.1 - Using the new version of Unlimited Variable System! 2012-01-19: 6.11 - Fixed some problems in the jail! 2012-01-19: 6.12 - Fixed another wierd function in the jail! 2012-01-28: 6.13 - npc:bk don't show player selector when found only 1' 2012-01-28: 6.13 - removed some useless variables in functions
    1 point
  3. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  4. New GM, Commands & Permissions system has been added in r15572. Unfortunately, this update is not backwards compatible with previous revisions and requires reconfiguration of existing rAthena installations. This new approach is designed for easy maintenance, increased flexibility and readability. Hopefully it will make up for migration difficulties. General description The whole concept of GMs and non-GMs as well as GM levels has been abondoned in favor of more role- and privilege-oriented player groups. Each account belongs to exactly one group. Player groups are independent of each other, so unless you decide to do so, they don't have to share any privileges like it was with top-down GM level hierarchy. There is, however, a way to say which group is higher, and which is lower: it's group level. Each group has following atributes: ID — unique number name level — it can be interpereted as (GM) level of all group members commands settings — what commands can group members use permissions settings — what other permissions group members have inherited groups — permissions and commands from which groups are inherited log commands — should commands issued by this group be logged or not Groups are configured in conf/groups.conf file. The file itself is fully documented and contains default configuration that should be adjusted to your needs. Details Column `login`.`gmlevel` has been renamed to `group_id`. It now stores ID of the group player belongs to, so you need update your database accordingly. Atcommand configuration file conf/atcommand_athena.conf no longer defines GM levels required to use the command. Permissions to use commands are now defined for each player group separately in group configuration file conf/groups.conf. Command aliases are still being defined in conf/atcommand_athena.conf. File syntax has changed. Import is no longer supported for this file. File is fully documented and contains default aliases that were present in previous revisions. GM configuration file conf/battle/gm.conf no longer defines GM levels required to get some privileges (like trading or partying). See full list of removed settings:These permissions are now defined for each player group separately in group configuration file conf/groups.conf. Player titles defined by conf/battle/gm.conf settings title_lvl1 to title_lvl8 and conf/msg_athena.conf (335~342) are replaced with group names. Removed @adjcmdlvl command. Replaced @adjgmlvl command with @adjgroup, which allows to temporarily (until relog) move player to another group. In login-server configuration file conf/login_athena.conf min_level_to_connect setting has been replaced with group_id_to_connect setting, which allows you to define account group id that is required to connect to server. In char-server configuration file conf/char_athena.conf gm_allow_level setting has been replaced with gm_allow_group setting, which allows you to define group id that is allowed to bypass the server limit of online users. In log configuration file conf/log_athena.conf log_gm setting has been replaced with log_commands setting, which allows you to decide whether commands should be logged or not. Even with command logging enabled, only commands issued by groups that have log_commands set to true will be logged. About group level Group level is used only: when determining if player can override trade restrictions defined in db/item_trade.txt when determining if player can use @command on another player (existing rule that low-level player can not use some commands, eg @kick on high-level player has been kept) or see another player with @who commands (if they have "hide_session" privilege). as a return value for getgmlevel() script command when determining if player can use commands in a map with nocommand mapflag set Other CMakeLists were not updated. If you know cmake and want to contribute, just send me (or other dev) a diff. There were multiple minor changes in this revision. For full list, see rAthena Trac (r15572) or SVN log.
    1 point
  5. LOL, don't hi-jack this thread, create your own for your own questions.. I'm not familiar with its code, maybe someone can help you. create your own thread.
    1 point
  6. Why is anyone still using this script...? It's honestly among the worst warpers I've ever encountered. My script in the SVN currently has all these functions and more at 1/3 the file size: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/warper.txt
    1 point
  7. Hi everybody, I put the Loki's achievement system on my server (http://rathena.org/board/topic/65641-achivement-system-with-no-source-edit/) I would like to add new Achievements, but I don't know how to script the achievement when a player finished a quest. For example finish the quest sign. I am also looking how to script the achievement when the player talks to an NPC and achievement for item used. Could you help me? Thanks for your time.
    1 point
  8. You gonna be accepted anyway, everyone is busy lately xD
    1 point
  9. ' зачем копипастить сообщение сантехника с форума афины? Да и к тому же я со многим тут не согласен. Могу обосновать.
    1 point
  10. I know how to edit and change LUA files, however, I'm still stumped... I can update the LUA file and repack my grf, and it will reflect changes for every thing except for the skilltree that a player sees in game. I understand that there are two seperate skill folders with multiple documents to update. Also when you equip an item such as a healing clip the heal skill does not show up in the skill tree view, ingame, therefore, you can't use the skill. Anybody seen this before? Peopleperson49
    1 point
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