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Showing content with the highest reputation on 11/17/11 in all areas

  1. Nice, i never tought there is developing on it again. Good luck with it! PS: You should try to post or sync the news posts with your svn log. Everytime i visited the site, i didnt see any changes on the news & left it afterwards.
    2 points
  2. 2 points
  3. PvP Master Ultimate [v1.3.0] http://www.youtube.com/watch?v=j59HMVT5Ov4 (Sorry for header in portuguese, english version here) Name: PvP Master Ultimate (old topic here) Author: Mooka Description: PvP Master can stand until 10 arenas, has 8 types of rankings and two ways to show the score. Has many commands for whisper, Sounds from Unreal Tournalment, many options of announce, classifies a leader for the arena (who has more points), and also has 3 options of arenas (PvP, GvG, PvP Baby). The arenas can be added directly on the list or by the command !map (that will instantaneously add the arena to the list). Download: PvP Master Ultimate.txt | Tables | Tables [Lang] | Unreal Tournament Sounds (MediaFire) | Unreal Tournament Sounds (SVN Link) | Alternative Download [scripts] PvP Master Functions Ways to organize the scores of the ranking. The PvP Master has two ways to organize the scores of the players. The Ranking Ratio is the standard one, uses the equation Kills - Deaths = Score. The other option of organization of the ranking is the normal one, by the ones with more Kills. Types of Ranking. The PvP Master has 8 ways to show the rankings, being possible to access them by npc or by Whisper. The command to show the ranking is !Ranking. The ranking to be showed should be defined by adding it after "!Ranking": #pvp ou #gvg. In case you wish to see the ranking of death, add "#die" at the end. The npc has a list informing all of its commands, just type "!help". It's also possible to define the limit of showing of the ranking, the standard is until 25. Ways of Announce & System of Sounds. - When a player kills the other (scoring 1 point), some functions of the script can be activate. The first, the npc has a function of sending for each 100 kills an announce for all the server with the sound Monster Kill. Inside the arena, if the function of Sounds from Unreal Tournament is on, will be messages and sounds of the game. There's a list on the script where it's defined how many points you have to score for the sound to be sent. It's already set to your best pleasure. When dying, the player loses these points of sound. In case you wish to change or add another sound, it's really simple, note: --> set $@SoundList$[3],"Triple Kill"; When the player gets 3 points without dying, the sound Triple Kill will be sent along with an announce (Exemple: "Mooka | Triple Kill! (3 Points)") only to the arena that he's in. The name of the sound should be exactly the same of the one that's in the file data/wav and will be the same name showed at the announce, so don't use underlines or any things like that. It's also not necessary to add ".wav" at the end of the name. - There are also the Leaders of the Arenas (Those are PvP and GvG, in case of GvG one Guild), being those the first ones of the ranking, when the second one overcomes the first an announce is sent informing the new leader of the arena. Mode War of Emperium The PvP Master has a function to activate some of his functions on the maps of WoE. This function being activate will permit the counting of points in the maps of WoE. It's possible to activate the counting of points only for PvP or GvG, or both. The standard is Both. Mode PK (Player Killer - PvP In all of the Maps) Some servers are PK's, thinking of them I created this function. With it, it's possible to activate all the functions of PvP Master in any map. It's set to activate automatically, if your server is a PK and you don't wish to have this option, replace "getbattleflag("pk_mode")" for 0. Mode Of Experience The PvP Master also has a function to up on PvP! Yes, the player kills in the arena and gets experience. The mode of experience has two configurations, the standard being to use an equation to amount of experience that the player will get, the other a defined amount. The equation is this: $@getEXP*KilledLVL/KillerLVL So, standard Experience times the level of whom you killed divided by your level. If you have a smaller level than the one that you've killed, you'll get more EXP, if not, you'll get less. It's also possible to activate the lost of experience by dying at the arena. Commands for Whisper There are some other commands for Whisper from npc. All of them should be sent as Personal Message to "npc:cmd". - !warp#id - Will teleport the player to the defined arena. The ID is the number of the arena. (Doesn't work inside the arena) - !exit - Gets the player away from the arena in 5 seconds, teleporting him to his SavePoint. (Doesn't work outside the arena) - !ranking#type(#die) - Shows the player the Ranking. - !pvplider | !gvglider - Shows the leader. (1st at the Ranking) - !help#!command - Shows information of the commands, syntax, and how to use them.. Commands for GM's. - !map - Adds or removes maps from the menu, refreshing instantaneously. -- !map#add#NomeDoMapa#TipoDeArena - TipoDeArena => 0: PvP; 1: GvG; 2: PvP Baby; -- !map#del#name - Delets the map. -- !map#list - Lists the maps of the list with your ID and name. -!ban#nome#tempo#tipo - This command will ban a Player or Guild of entering any arena. -- #name - Name of the Player or Guild. -- #time - The time of punishment, the counting is in minutes, so, instead of putting 2 (for hours), put 120. -- #type - The Type, is simply 0 for player and 2 for guild. - !truncate(#pvp|#gvg) - Command to clean the ranking. Multi-language System. This function is avaliable from the v1.3.0 of the PvP Master, allows the player to choose the language to be used on NPC. For those who are not gonna use this function I recommend the v1.2.8. Notes Functional in servers SQL. How can I use it on my server? - In case of v1.3.0, you should install the list of languages, avaliable at the begining of the topic as "tables#lang". - In other versions, just follow the comments on the SQL archive. / How to Install Tables / Open your PhpMyAdmin and select the database of your server, click the button SQL: If a window is opened, copy the content of the list of PvP Master and paste it in this window, then click "Send". That's it, you've installed the lists of the PvP Master. Frequent Problems: - I click the arena but it shows the Ranking! What's that? -- An error have occured to the list pvpm_map. It may not have been insert, or got unpropertly changed. - [v1.3.0] The npc has no messages! Why? -- You didn't insert the list pvpm_lang OR insert THE LIST of LANGUAGES more than once, for exemple: insert the list pvpm_table#PT 2X! Liked the PvP Master? Show gratitude at the topic! This way I can change my mind and add new functions to it. 2006~2011@Mooka PvP Master Ultimate.rar
    1 point
  4. Just transfering one of my free realeases, into this new forum. Read ============== Map pack, includes: 1 - the map obvious. 2 - Soundtrack. 3 - mp3nametable to read that soundtrack. 4 - IMPORTANT viewpointtable to read the map camara angles view CORRECTLY. Just add all the files to your GRF and replace. Also Include the BGM in your patcher. You can do it manually though by: Now the map: Map Sketch Red dots --> red carpet, yeah the luxurious ones Blue dots --> chairs, or where people will be. So, this is about an "epic room" small indoor map, with royal style. (at least that is what I understood) ... with luxurious chairs, and well a nice stage. The purpose of this map is like a stage, or a condecoration room, or elite/important meetings, or something like that. Map BGM & Screenshots Map Includes a BGM that is this one, from LoZ a link to the past. Perfect theme for this room You can listen it here --> Download Link http://rathena.org/board/files/file/2235-royal-room-by-olrox/ Be nice and give credits to use, if you will use it on your server. Dont claim a map by yours, if you didnt make it.
    1 point
  5. We are not "really" looping through an array... we are looping between 1 and the number of items... however, it should either be 0 and a < for (set .@a, 0; .@a < @bought_quantity[@i]; set .@a, .@a + 1) { rentitem .@bought_namedid[@i], <INSERT NUMBER OF SECONDS HERE>; } or 1 and a <= for (set .@a, 1; .@a <= @bought_quantity[@i]; set .@a, .@a + 1) { rentitem .@bought_namedid[@i], <INSERT NUMBER OF SECONDS HERE>; } sorry about that
    1 point
  6. Too bad, i liked them =/ Anyways thanks for the infos
    1 point
  7. I'm an IPB licensed customer and I never received any news like that LOL. I never received any news like that. 1. Oh really? u mad bro? 2. Non sense message here? Please check my posts if its non sense. Basing form both our capability and judging from all our posts in this new forum I guess people can compare who posts non sense between us. 3. Oh okay I'm just amazed how you respond to constructive criticisms and for people who are asking facts.
    1 point
  8. Well all she wants to know if what you said was true, why not just give her the link to get this over with. Unless of course, if it's non-existant. I hate to see bickering in a young forum such as this.
    1 point
  9. "A person who posts needs to make sure the readers understand his posts." I suggest before trying to spam to please try fixing your engrish.
    1 point
  10. Constructive Criticism ain't bad in a developer forum especially if the criticism proves one point or maybe two or three? Giving false facts messes things up. Link to their news? I don't see it anywhere in your post unless you'll edit it to correct your mistakes. say what? I don't understand what you mean by that? Can you please re-phrase.
    1 point
  11. Imo the best forum software s Vbulletin and IPB and I'm not using null version I use the licensed version. Please do not even suggest people to use nulled version since we both know it got flaws and issues aside from the fact that it is ILLEGAL.
    1 point
  12. Why not just use the failedirefitem function for deleting the item equipped, then using getitem2 to bring it back? Personally i made my own refiner with custom rates which can be changed, and i used this method in there and it worked fine. +Edit: Tested and it works fine, let me know if you get any errors! prt_in,281,138,5 script Suhnbi#cash 85,{ mes "[^ff0000Suhnbi^000000]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if( !getequipisequiped(.@part) ) close; if( !getequipisenableref(.@part) ) { mes "[^ff0000Suhnbi^000000]"; mes "I don't think I can refine this item at all."; close; } if( !getequipisidentify(.@part) ) { mes "[^ff0000Suhnbi^000000]"; mes "This has not been identified. So, it can't be refined..."; close; } if( getequiprefinerycnt(.@part) >= 10 ) { mes "[^ff0000Suhnbi^000000]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. switch( getequipweaponlv(.@part) ) { case 1: callsub S_RefineValidate,1,7620,50,.@part; break; case 2: callsub S_RefineValidate,2,7620,200,.@part; break; case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; default: callsub S_RefineValidate,0,7619,2000,.@part; break; } if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) { mes "[^ff0000Suhnbi^000000]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; next; Emotion e_no1; mes "[^ff0000Suhnbi^000000]"; mes "Here you are! It's done."; mes "It's been a while since I've made such a fine equipment. You must be happy because it has become stronger!"; close; } else { // [Z3R0] - Added Item Check and Equipment Malfunctions // Armor Check & Safeguard from Deletion, -1 From Refine Count (Retain All Cards) if (.@part <= 2 && .@part >= 5) { // Armor Body Parts (Non Weapons) if (getequiprefinerycnt(.@part) >= 7) { // Current Refine is 7 or Higher //FailedRefItem .@part; // Do Not know if there is an attribute function to get attribute set .@card[0], getequipcardid(.@part, 0); set .@card[1], getequipcardid(.@part, 1); set .@card[2], getequipcardid(.@part, 2); set .@card[3], getequipcardid(.@part, 3); getitem2 getequipid(.@part),1,1,getequiprefinerycnt(.@part) - 1,0,.@card[0],.@card[1],.@card[2],.@card[3]; failedrefitem .@part; } } // Weapon Check & Safeguard from Deletion, -1 From Deletion, -1 From Refine Count (Retain All Cards) if (.@part <= 4 && .@part >= 3) { // Weapons (Right and Left Hand) if (getequiprefinerycnt(.@part) >= 8) { // Current Refine is 8 or Higher //FailedRefItem .@part; // Do Not know if there is an attribute function to get attribute set .@card[0], getequipcardid(.@part, 0); set .@card[1], getequipcardid(.@part, 1); set .@card[2], getequipcardid(.@part, 2); set .@card[3], getequipcardid(.@part, 3); getitem2 getequipid(.@part),1,1,getequiprefinerycnt(.@part) - 1,0,.@card[0],.@card[1],.@card[2],.@card[3]; failedrefitem .@part; } } mes "[^ff0000Suhnbi^000000]"; mes "Clink! Clank! Clunk!"; //FailedRefItem .@part; next; if (rand(5) == 1) Emotion e_cash; else Emotion e_omg; mes "[^ff0000Suhnbi^000000]"; mes "Cough!!!!"; next; mes "[^ff0000Suhnbi^000000]"; mes "Cough...Cough.."; mes "What a shame..."; mes "The refining process failed. I had told you earlier this might happen!"; close; } S_RefineValidate: mes "[^ff0000Suhnbi^000000]"; if (getarg(0)) mes "A level " + getarg(0) + " weapon..."; mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; if( select("Yes:No") == 1 ) { if( getequippercentrefinery(getarg(3)) < 100 ) { mes "[^ff0000Suhnbi^000000]"; mes "Wow!!"; mes "This weapon, probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "[^ff0000Suhnbi^000000]"; mes "But don't worry this is a special case so i will only take the stone if it fails."; mes " "; mes "I think we have a fair trade do you still want to continue?"; next; if( select("Yes:No") == 2 ) { mes "[^ff0000Suhnbi^000000]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) { delitem getarg(1), 1; set Zeny, Zeny - getarg(2); return; } else { mes "[^ff0000Suhnbi^000000]"; mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here all day if you need me."; close; } } else { mes "[^ff0000Suhnbi^000000]"; mes "Yeah... There's no need to rush."; mes "Take your time."; close; } }
    1 point
  13. Starting from the top, i think Protimus' three links, the style for http://forum.gevro.net/ is very very nice. Its clean for the most part and easy on the eyes. As for the Pulse theme, i really like the simple professional feel, and how it doesn't really play around with the colors too much. The Black and white compliment each other very nicely. I am actually on the Pulse theme right now! I also have to add in that i still enjoy the old eA forum theme, nothing really wrong with it in my opinion o: The current default theme in my eyes seems like a traditional IPB setup, its nice but i think it should be changed to a more Custom and nice feeling theme. +Edit : I just noticed the Pulse theme sort of sets a standardized size for each post which sadly is not good. Makes topics longer then they should be and scrolling through posts are a wee bit annoying for some.
    1 point
  14. Even though this is "online".. speaking proper English online will even benefit you on "practicing" English especially since people don't have English as a primary language. So.. if you actually make the attempt to spell out "please" instead of plz, pls and "thanks" instead of thx, it would help you guys. I just find that using Pls, Plz, Thx, U, is improper (even though we're on the internet) but is it so hard to spell out Please, Thanks, and You? o_o
    1 point
  15. I like KeyWorld's idea but yes, its bad if you need the event for script events. I've build a small modification which should it be. This enables you to hold the old monster & monster_boss definitions AND add an additional flag (1/0) to show this mob while using convex mirror. The syntax is <map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<boss monster/normal monster>,<delay1>,<delay2>{,"<event label>"}; The flag has to be 1 or 0. 1 means convex mirror will show it, 0 otherwise. Boss mobs will still be shown even without this flag. This should be optionaly. Unfortunately I'm @work & cant test it Sorry 4 what. force_convex_display.diff
    1 point
  16. On DivineRO we have a very hard and intensive revision of all our materials and guides, all inside closed section are approved by recognized eA developers, from eA and from the spanish side of community, i think this way is the best idea for an international support, we can't make again the errors from the past, outdated international sections and really bad moderators and support. With this, all spanish people get a community with 6 years of history and a solid traffic to language side forums. I understand what you say, new rules, new forum, and new accounts, but you can share your work, here on english and there on spanish, with links to both post, with a few time we can get a strong interlanguage supra-community. Thanks by the way to the new administrators of eAthena project, from DivineRO, me Eves, as Administrator of DivineRO, and all my staff. Please, refer to DevilEvil as staff bridge of our communities with some suggestion or dispointment, he pleasurely will transfer to me and i will take part on all of your opinons and ideas. Regards, Eves, Administrator of DivineRO
    1 point
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