Jump to content
  • 0

NPC's eye is transparent


Scylla

Question


  • Group:  Members
  • Topic Count:  47
  • Topics Per Day:  0.01
  • Content Count:  374
  • Reputation:   46
  • Joined:  03/27/13
  • Last Seen:  

So i tried making a custom NPC using the GM sprite created by Zill and a head from the custom hairstyle pack (credits to the one who made that) but turns out after making it as a spr file, the eyes of the NPC is transparent, but when i convert that custom npc sprite into a bmp, there's nothing wrong, the eyes are black.

 

Screenshots:

 

On SPRconview:

CLoKBRx.png

 

as BMP image:

HLdKDpW.png

 

What do i do to make it black?

Link to comment
Share on other sites

2 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  46
  • Reputation:   13
  • Joined:  02/22/15
  • Last Seen:  

It's because you didnt make it indexed color and make the Green transparent instead of the black.

 

If you use Photoshop -> you click on Image -> Mode -> Indexed Color -> then Exact and then Custom.

 

Utz98Nu.png

You will see the first color is black and the green color is on the 4th cell.

Just switch them so the green color will be the first.

WUQkTtn.png

  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  47
  • Topics Per Day:  0.01
  • Content Count:  374
  • Reputation:   46
  • Joined:  03/27/13
  • Last Seen:  

Oh i see it now, didn't know that part until you said it lol,

 

Thank you very much!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...