• Free
  • Version 1.0.0
  • 393 downloads

This event triggers when a player character attacks another entity. And it registers the damage and other information about the attack. Example usage: // @damage holds the amount of damage dealt. // @damagegid holds the GID of the target (account ID if the target is a player). // @damagerid holds the rid of the mob OnPCAttackEvent: dispbottom "You've dealt "+@damage+" to target with GID "+@damagegid+" and RID "+@damagerid;