About This File
Ehh since my event scripts are piling up, I decided to make an Event Manager
// Basic Event Manager
// By Mabuhay
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-
Currently added are the ff :
{#} NAME - "NPC_NAME"
[1] Bombring - "Event_Bombring"
[2] Dice - "Event_Dice"
[3] Last Man Standing - "Event_LMS"
[4] Novice V Zombie - "Event_NvZ"
[5] Poring Catcher - "Poring_Catcher"
[6] Poring Hunter - "Poring_Hunter" (Added 12-15-2019)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*/
// For easier management of Event NPCs
/////////////////////////////////////
// NOTE: //
/////////////////////////////////////
// I don't support any modifications unless I want to.
// But if you want to change things especially the rewards,
// Please refer to my F_Reward Functions
// https://rathena.org/board/files/file/4068-itemvariablepoints-reward-function-for-beginners-or-lazy/
// You should be able to easily change the rewards
// If you have basic scripting knowledge
Header Settings:
OnInit:
// 1 = item reward
// 2 = variable/cashpoints reward
// If you want to set item and variable/cashpoints rewards, do 1|2.
// If you only want 1, just choose between 1 or 2
$event_options = 1|2;
// If item reward enabled
// What items will be rewarded
setarray $event_item_reward,
501, 10,
502, 5;
// If variable reward.. set to your variable.
// If cashpoints.. set to #CASHPOINTS / #KAFRAPOINTS (Free Cash Points)
$event_var$ = "#EVENTVARIABLE";
// Variable name?
// If cash points, set to Cash Points
// If your custom var, set to the name of that thing.
$event_var_name$ = "Custom Points";
// How much points gain if #VAR / #CASHPOINTS / #KAFRAPOINTS?
$event_var_gain = 1;
$event_item_arr = getarraysize($event_item_reward);
// @eventstart for GM
bindatcmd "eventstart", strnpcinfo(0)+"::OnStart",60,60;
// @eventjoin
bindatcmd "eventjoin", strnpcinfo(0)+"::OnJoinEvent";
end;
You may now use @eventstart for GMs to select which ones to start.
@eventjoin for players to enter and see which event is currently active
Event timers / Clock are to be set here :
// OnClock<hour><minute>: donpcevent "<npc_name>::OnStart"; OnClock0000: donpcevent "Event_Bombring::OnStart"; end; //----- 12 mn OnClock0100: donpcevent "Event_Dice::OnStart"; end; OnClock0200: donpcevent "Event_LMS::OnStart"; end; OnClock0300: donpcevent "Poring_Catcher::OnStart"; end; OnClock0400: donpcevent "Event_NvZ::OnStart"; end; OnClock0500: donpcevent "Poring_Hunter::OnStart"; end; OnClock0600: donpcevent "Event_Bombring::OnStart"; end; //----- 6 am OnClock0700: donpcevent "Event_Dice::OnStart"; end; OnClock0800: donpcevent "Event_LMS::OnStart"; end; OnClock0900: donpcevent "Poring_Catcher::OnStart"; end; OnClock1000: donpcevent "Event_NvZ::OnStart"; end; OnClock1100: donpcevent "Poring_Hunter::OnStart"; end; OnClock1200: donpcevent "Event_Bombring::OnStart"; end; //----- 12 nn OnClock1300: donpcevent "Event_Dice::OnStart"; end; OnClock1400: donpcevent "Event_LMS::OnStart"; end; OnClock1500: donpcevent "Poring_Catcher::OnStart"; end; OnClock1600: donpcevent "Event_NvZ::OnStart"; end; OnClock1700: donpcevent "::OnStart"; end; OnClock1800: donpcevent "Event_Bombring::OnStart"; end; //----- 6 pm OnClock1900: donpcevent "Event_Dice::OnStart"; end; OnClock2000: donpcevent "Event_LMS::OnStart"; end; OnClock2100: donpcevent "Poring_Catcher::OnStart"; end; OnClock2200: donpcevent "Event_NvZ::OnStart"; end; OnClock2300: donpcevent "Poring_Hunter::OnStart"; end; //----- 11 pm
Currently I just alternately activate events per hour. You can change the event time as you wish. You may choose any of the ff:
OnClock<hour><minute>: OnMinute<minute>: OnHour<hour>: On<weekday><hour><minute>: OnDay<month><day>:
I hope this helps. If you want me to add more, just PM me on an event script that needs to be updated. Thank you.
Compatibility is your responsibility.
No backward Compatibility Support.
Enjoy!
NOTE : If you find this useful, please click the Upvote button to motivate me to do stuffs like this And you are welcome!
What's New in Version 1.0.0 See changelog
Released
No changelog available for this version.