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#53059 【 Emistry © 2015 】E-Scripts Collection

Posted by Emistry on 14 November 2011 - 06:01 AM



E - Script Collection

Last Update : September 10, 2013


Refine Function 6.1
Last Updated Aug 15 2013 04:55 AM

[SQL] Mission Board 1.4
Last Updated May 18 2014 02:54 AM

Monster Marching 1.1
Last Updated Aug 27 2013 06:36 PM

Vendor Control 1.2
Last Updated Aug 09 2013 12:13 AM

Advanced Stylist 4.3
Last Updated Nov 17 2013 08:49 AM

Coin Exchanger 4.1
Last Updated Jun 28 2013 02:04 PM

Doppelganger 2.1
Last Updated Sep 14 2012 06:53 AM

Race Of The Day 3.4
Last Updated Jan 28 2015 11:54 PM

Limited Items 4.0
Last Updated Sep 27 2013 12:14 AM

Multi Currency Shop 6.0
Last Updated Aug 31 2012 05:33 AM

Random News 2.0
Last Updated Jul 29 2012 07:02 AM

GM Online List 2.0
Last Updated Sep 24 2015 04:57 AM

Breaker Room 3.1
Last Updated Feb 14 2013 09:44 AM

E-Inquiry 1.0
Last Updated Aug 31 2012 05:32 AM

DotA Runes 2.1
Last Updated Jun 18 2014 11:12 AM

Flower Counting Game 4.1
Last Updated Oct 09 2014 02:01 AM

Class Restriction 2.0
Last Updated Aug 31 2012 05:36 AM

Chain Quest 3.0
Last Updated Jul 29 2012 05:36 AM

Build Manager 3.0
Last Updated Jul 29 2012 05:23 AM

Coin Exchanger 4.1
Last Updated Jun 28 2013 02:04 PM

* Going to clean these below topic too later on .....



Spoiler: Extra Informations

If you these Scripts , Click on rep_up.pngto Vote this Topic up . ani_thx.gif
Or you may also click on 2pGF7.png at above the Topic


  • 256

#149600 [DL] Headgear all official RO update June 2015

Posted by Slammer on 25 October 2012 - 01:57 AM

All headgear
official bRO iRO idRO jRO twRO

Update June 2015


Last Headgear :
QueenAnzRevenge = 1360,
RuneHelm = 1361

List Headgear Update :

    [ACCESSORY_IDs.ACCESSORY_Analyze_Eye] = "_애널라이즈아이",
    [ACCESSORY_IDs.ACCESSORY_Seraph_Wing_Helm] = "_지천사날개투구",
    [ACCESSORY_IDs.ACCESSORY_CatEars_Cyber_HeadP] = "_고양이귀사이버헤드폰",
    [ACCESSORY_IDs.ACCESSORY_Charleston_Antenna] = "_찰스턴안테나",
    [ACCESSORY_IDs.ACCESSORY_Crimson_Booster] = "_크림슨부스터",
    [ACCESSORY_IDs.ACCESSORY_Faceworm_Egg_Shell] = "_페이스웜알껍질",
    [ACCESSORY_IDs.ACCESSORY_KarduiEar] = "_카르듀이의귀",
    [ACCESSORY_IDs.ACCESSORY_FlyingGalapago] = "_날으는갈라파고",
    [ACCESSORY_IDs.ACCESSORY_DVAngelNurseCap] = "_성천사의간호모",
    [ACCESSORY_IDs.ACCESSORY_QueenAnzRevenge] = "_퀸안즈리벤지",
    [ACCESSORY_IDs.ACCESSORY_RuneHelm] = "_룬헬름"

  • 79

#104681 ✰ Euphy's Scripts ✰

Posted by Euphy on 27 May 2012 - 08:52 PM

2IcTt.gif Euphy's Scripts


You may use, modify, and host all of my released scripts.
You may not sell them, re-release them in any way (modified or otherwise), or remove the credits.

< Event Manager >


< Hunting Missions >


< Queue System >


< Euphy's WOE Controller >


< All-In-One NPC >


< Euphy's Quest Shop >


< Euphy's Warper >


< Item Rewards >


< Custom Currency Multi-Shop >


< Build Manager + >


< Class Mastery System >


< Class Specialization >


< Badge System >


< Guarantee Refine Ticket >


< Item Fusion >


< Euphy's MVP Ladder >


< Card Trader >


< NPC Duplicate Generator >


< Auto-Potion >


  • 78

#287585 kRO Full Client [Last Update: 10/26/2016]

Posted by Azeroth on 20 July 2015 - 10:58 AM



Last Update: 10/26/2016

Change Log: (None)

Previous Update: (06/15/2016)


Download Link: dM6yEEP.jpg


Curios about what is inside the in the .rarHere

(it is a clean kRO Full Client)

* Includes BGM
* Includes RSU






NOTE: If you want to 'update' your kRO Client just open this patcher.





Looking for another SET-UP?




THANKS to Ai4rei






Don't forget to click the ' rep_up.png ' Thank you!


P.S: Please don't mirror any links without my permission.

i will keep 'up-to-date' this thread if i have some time so that you won't get any hassle to download any kRO Clients out there.

You can find my 'Last-Update.txt' so that you can track when did the last time i update the kRO Client.




If you have any further questions please feel free to post, i'll try to answer your questions ASAP.

(Incase if there is a problem with downloading the client let me know, i have a back-up link for my website)


Edited: UPLOADING......................................................................................




  • 67

#209299 [Tutorial] How to Create Ragnarok Offline 2013 client [Tutorial]

Posted by cassiel on 10 July 2013 - 01:42 PM

Hello guys!! This is my first time to write a tutorial. ^_^
I hope it can help many beginner that don't know how to create your own ragnarok world. /no1
This server setting is just made to play offline. So if you want to make your own private server there are several things you need to learn more on setting ip, opening ports etc, and i'm not going to explain it in here /sry
Credits goes to:
Nickyzai for kRO client
K3dt for decompiled ragexe
Mleo1 for Loki launcher
Shakto, Yommy, MStream for xDiffPatcher
Michieru, Dastgirpojee for Data folder translation
Magicaltux for Grf Builder

Ai4rei for Open Setup

Okay let's get started, please follow all the steps
This is all the things you need to create your own
ragnarok world:
1. TortoiseSVN - http://tortoisesvn.net/downloads.html
2. Visual Basic - http://www.microsoft...xpress-products
3. MySQL - http://dev.mysql.com...oads/installer/
4. MySQL Workbench 5.2.47 http://dev.mysql.com...ools/workbench/
5. rAthena SVN Repository - https://rathena.svn....vnroot/rathena/
6. kRO client by nickyzai - http://www.nickyzai.com/?p=kro
7. Loki Launcher by mleo1 - http://hercules.ws/b...-loki-launcher/
8. Decompiled ragexe by k3dt - http://k3dt.eu/Ragexe/unpacked/
9. xDiffPatcher v2 - http://www.mediafire...fibc47gzvdshp8o
10. DiffFiles - http://k3dt.eu/Ragexe/unpacked/Diffs/
11. Data folder translation - https://subversion.a...de-translation/
12. Grf Builder - http://www.grfbuilder.com/#download
13. RO Open Setup - http://rathena.org/b...dated-20130702/

After you download all that things, do this:
1. Install tortoise
2. Install visual basic
3. Install MySQL (please remember your root password! If you change it but if you did not change then the default root password is ‘root’)
4. Install MySQL Workbench
5. Install kRO client
After you install all of that, let’s prepare the
1. Open your kRO client and update it until completed.
2. Download your ragexe file in this (http://k3dt.eu/Ragexe/unpacked/) In this tutorial i used 2013-07-03aRagexe.exe
3. Download your xDiffFiles in this (http://k3dt.eu/Ragexe/unpacked/Diffs/)
in this tutorial I used 2013-07-03aRagexe.exe so I must download the same date for Diff files which is “Diff 2013-07-03 v1”
in order the xDiffPatcher to work.
4. Open your xDiffPatcher.exe select your ragexe
file you download before which is I used (2013-07-03aRagexe.exe) and then
select your Diff files which is I used (Diff 2013-07-03 v1) and click LOAD.
Now look in “diff option” there are several choice to
pick, I recommended you to check this option:

- Disable  Ragexe Filename Check
- Disable HShield
- Disable Packet Encryption
- Enable Multiple GRFs
-@ Bug Fix
- Ignore Missing File Error
- Ignore Missing Palette Error
- Increase Headgear ViewID to 5000
- Increase Zoom
- Load ItemInfo.lua before lub
- Read Data Folder First
- Read msgstringtable.txt
- Read questid2display.txt
- Translate Client In English
- Use Normal Guild Brackets
- Use Ragnarok Icon
- eXtract MsgStringTable.txt
- eXtract txt file strings

After you finish check the option click Diff’n’Save!
Move the patched ragexe you made to your kRO client folder

5. Open the loki launcer folder and right-click
loki.ini, change this:


; Must be on same dir of Loki

Exe = "ragexe.exe"


; Must be on same dir of Loki

Exe = "2013-07-03aRagexe_patched.exe" (I
change into 2013-07-03aRagexe_patched.exe because I patched my
2013-07-03aRagexe.exe. if you use another ragexe please changed into yours)

Save it and move all of file in loki launcher folder
into your kRO client folder.

6. Create new folder and name it ‘Data Folder Translation'

right-click on ‘Data Folder Translation’ folder and choose ‘SVN checkout…’
Fill this link https://subversion.a...de-translation/ in “url of repository” and click ok,

this will download your 'data translation folder' from latest revision.  After complete click ok.


Open your data translation folder you download before then open folder “data” right click clientinfo.xml and choose edit.


Edit into your version, I’m changed it into 38 because I used 2013-07-03aRagexe.exe.
You can find your version in folder Server\trunk\db\packet_db.txt


note: If you can’t find clientinfo.xml just open notepad
and copy code below to your notepad and save it as clientinfo.xml

<?xml version="1.0"
encoding="euc-kr" ?>

7. Open your grfbuilder click ‘new’ to create grf, name it to rathena and save it, then choose ‘merge dir’ find your data translation folder
you download before. And then choose the folder ‘data’ inside data translation folder then click Ok. wait after complete. click close. Move
the rathena.grf you’ve made to kRO client folder.


8. Now change all lua extension to lub extension in your data translation folder you've download
place this script in your data translation folder data/luafiles514 folder And run it.
Script Link:


note: rename 'luatolub.bat.txt' into 'luatolub.bat and double click (to run) it.


After you done. Copy the 'data' and 'system' folder inside the data translation foder you've download to your kRO client and replace any same files with that.


9. Edit your DATA.ini in your kRO client folder into this:


Then save it.


note: If you can’t find DATA.ini just open notepad
and copy code up there to your notepad and save it as DATA.ini


10. Extract the 'Open Setup' you've download before and move the 'opensetup.exe' into your kRO client folder

Now your kRO client is ready. /gawi

Now for the Server

1. Create new folder and name it ‘Server’

2. right-click on ‘Server’ folder and choose ‘SVN checkout…’

3. Fill this link (https://rathena.svn....vnroot/rathena/)
in “url of repository” and click ok, this will download your server files from latest
rathena server. After complete click ok.

4. Open Server\trunk\conf then rename ‘import-tmpl’ folder into ‘import’

5. Open Server\trunk\conf  open file ‘char_athena.conf’ with notepad and
look for this:


// Server Communication username and password.
userid: s1 (change ‘s1’ to whatever you want but here I use ‘username’ as userid for tutorial only)
passwd: p1 (change ‘p1’ to whatever you want but here I  used ‘password’ as password)


*note: I suggest you to fill the username and password as I do, to prevent human error, because if you put wrong userid and
passwd the server connection between login and map can’t be establish.

//login_ip: (REMOVE THE ‘//’ IN FRONT OF login_ip: so it will look like this login_ip:


//char_ip: (REMOVE THE ‘//’ IN FRONT OF char_ip: so it will look like this char_ip:

Once you done save it.

6. Still in Server Server\trunk\conf now you open file ‘inter_athena.conf’ with notepad and search for all of this:


sql.db_username: ragnarok (change ‘ragnarok’ into your MySQL username which is I use default ‘root’)
sql.db_password: ragnarok (change ‘ragnarok’ into your MySQL password which is I use default ‘root’)
sql.db_database: ragnarok (change ‘ragnarok’ into ‘rathena’ because later we make database using name ‘rathena’)

char_server_id: ragnarok (change ‘ragnarok’ into ‘root’)
char_server_pw: ragnarok (change ‘ragnarok’ into ‘root’)
char_server_db: ragnarok (change ‘ragnarok’ into ‘rathena’)

map_server_id: ragnarok (change ‘ragnarok’ into ‘root’)
map_server_pw: ragnarok (change ‘ragnarok’ into ‘root’)
map_server_db: ragnarok (change ‘ragnarok’ into ‘rathena’)

log_db_id: ragnarok (change ‘ragnarok’ into ‘root’)
log_db_pw: ragnarok (change ‘ragnarok’ into ‘root’)
log_db_db: ragnarok (THIS ONE YOU CHANGE INTO ‘logs’ because later we make database ‘logs’

Once you’ve done SAVE it.

7. Still in Server Server\trunk\conf now you open file ‘map_athena.conf’ with notepad and search for:


// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1 (Change ‘s1’ into ‘username’ because  as I explain on up there before)
passwd: p1 (Change ‘p1’ into ‘password’ because as I explain on up there before)

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: (Remove the ‘//’)

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//map_ip: (Remove the ‘//’)

Done and Save it.

8. Still in Server Server\trunk\conf now you open file ‘subnet_athena.conf’ with notepad and change this:




you must find your subnet by opening ‘command prompt’
(start menu > all programs> accessories> command prompt)

after you open your command prompt, type this ‘-ipconfig’
it will look like this



9. Open your MySQL Workbench double click on ‘Local instance MySQL’ as in the picture to open. Input your password which is ‘root’
if you haven’t change it on first time you install it.


10. Click on ‘Create new Schema’ just like on the pic below to create new ‘schema’ and name it ‘rathena’ then click ‘apply’ and
then ‘apply’ and ‘finish’. Now close and reopen your MySQL workbench.


11. repeat the step 10 but name the schema as a ‘logs’ then click ‘apply’ and then ‘apply’ and ‘finish’. Now close and reopen your
MySQL Workbench.


12. Enter again to you ‘Local instance MySQL’ just like the step 9 and double click on ‘rathena’ to select it, and then click ‘file’
and choose ‘Open SQL Script’ and go to rAthena\trunk\sql-files and open ‘main.sql’ click OPEN and click the ‘Lightning button’ on picture below. Wait until its done and close your MySQL Workbench and Open it again to refresh.


repeat step 12 but now you 'Open SQL Script’ and go to rAthena\trunk\sql-files open 'logs.sql' click OPEN and click the ‘Lightning button’ on picture below. Wait until its done and close your MySQL Workbench and Open it again to refresh.



13. After you re-open your MySQL Workbench, double click on ‘rathena’ then double click on ‘table’ and find ‘login’ right click on it and choose ‘Select Rows – Limit 1000’ just like the picture below:


14. Change the ‘s1’ and ‘p1’ on the right table to ‘username’ and ‘password’ by double click on each of them and type it. Just like the
picture below, when you done click ‘apply’ then ‘apply’ and ‘finish’



15. Now Open folder Server\trunk\src\common and right-click mmo.h choose edit and search this line


Change it with the date version you choose for your client before


#define PACKETVER 20130703

(My client ragexe is 2013-07-03aRagexe.exe that’s why I write 20130703)
And save it.

15. Now let’s recompile your server, open Server\trunk\ right-click ‘rAthena-10.sln’ open with Microsoft Visual c++


16. Change the ‘debug’ into ‘release’ like the picture below.


17. Block (select) char-server.sql, login-server.sql, map-server.sql, mapcache and then right click and choose ‘build selection’ like in the picture below:



18. Go to your Server\trunk\db and open file ‘packet_db.txt’ with notepad and add this line in bottom


//2013-07-03 Ragexe
packet_ver: 38
// 0x0436,4 CZ_GANGSI_RANK

If you choose another date of your ragexe you can find your ‘packet’ in this link


Just copy and paste it to your ‘packet_db.txt’ like I did.

19. Now you are ready to start your server, open rAthena\trunk and open file ‘runserver-sql.bat’ wait until all server loaded like the pic


20. Now go to your kRO client Folder and open ‘Loki.exe’ in the login screen you can create account by doing this;

In ID you can fill your ID with _M for male and _F for female


And then input your password, After that you may login to your id without _M or _F anymore.


21. Some Screenshoot in the game




I think that's all guys. sorry for any mistake and good luck creating your own Ragnarok World /gawi

don't forget to clik the rep_up_zps4d092215.png button if you found this post useful /rice and thx for reading this bad tutorial /shy


Note: only do this step if you found the problem below.

Problem 1:

setup resolution problem: there is missing file in kRO client\system\lua514\ that file name is optioninfo.lub

you may download from here and put on that folder.


Problem 2:

'queryNavi_Distance_Map' problem: go to Data Folder Translation\Data\luafiles514\lua files\navigation then deleted the file below:






edited :

- adding missing step in client

- adding new file Open Setup from Ai4rei

- adding missing step in server (repeat step 12 but now you 'Open SQL Script’ and go to rAthena\trunk\sql-files open 'logs.sql' click OPEN and click the ‘Lightning button’ on picture below. Wait until its done and close your MySQL Workbench and Open it again to refresh.)

- fixing some step in client about grf builder because if change lua to lub first then merge give error query_navi_map but don't worry now the step are correct.

- adding missing step about downloading 'data translation folder' from repository link

- fix some unclear words and fix the repository link.

- deleted fixcamera angle from patch list because for shift right click issue, and add some note about setup resolution problem

- fix xdiff files link

  • 47

#54160 [Guide] Syouji's BrowEdit Tutorial Videos

Posted by Syouji on 19 November 2011 - 05:30 PM

BrowEdit Tutorial Videos

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Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics.

Browedit Tutorial #1 - Getting Started
Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions.
- Watch Now!

Browedit Tutorial #2 - Basics of Designing
Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing.
Part 1 - Watch Now!
Part 2 - Watch Now!
Part 3 - Watch Now!

Browedit Tutorial #3 - Intermediate Level Terrain Editing
Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels.
Part 1 - Watch Now!
Part 2 - Watch Now!

Browedit Tutorial #4 - Intermediate Level Light Editing
Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs.
Part 1 - Watch Now!
Part 2 - Watch Now!

Browedit Tutorial #5 - Adding Effects
Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc..
- Watch Now!

Browedit Tutorial #6 - Adding Sounds
Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc..
- Watch Now!

Browedit Tutorial #7 - Making a Sky Map
Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations.
- Watch Now!

Browedit Tutorial #8 - Adding Custom Textures to BrowEdit
Video Information: How to add your own custom textures to BrowEdit and using them in your custom map.
- Watch Now!

Browedit Tutorial #9 - Adding Custom BGM Music to a Map
Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client.
- Watch Now!

Browedit Tutorial #10 - Adding a Custom Map to a Server
Video Information: How to add your own personal map to a eAthena test server so you can test your own maps.
- Watch Now!

Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures
Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme?
- Watch Now!

Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info
Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task.
- Watch Now!

Browedit Tutorial #13 - New Lightmaps Tutorial
Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes.
- Watch Now!

Browedit Tutorial #14 - Making Slopes
Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map.
- Watch Now!

Browedit Tutorial #15 - Making Map Minimaps
Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that!
- Watch Now!

Browedit Tutorial #16 - GAT Editing
Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in.
- Watch Now!

Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models]
Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max.
- Watch Now!

Browedit Tutorial #18 - 3ds Max Modeling [Importing/Apply Textures to Model]
Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO.
- Watch Now!

Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models]
Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts.
- Watch Now!

Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing
Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly.
- Watch Now!

Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground
Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall?
- Watch Now!

Browedit Tutorial #22 - How to Create Transparent Objects
Video Information: How to provide transparency in a model by means of TGA support.
- Watch Now!

NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
  • 45

#91517 Popular Requested Links

Posted by Matrixfox on 07 April 2012 - 11:03 PM

This is designed for the incompetent. The same information can be found in my nfo file. If you wish to keep a little pice of me with you. You can download it off of my public cloud. Spread me around like a cancer! Pour some sugar on me~

P.S. This will be updated, improved regularly. If I miss something please get in touch with me. Keep it up everyone, let's work together! ^_^V


SVN Downloader

KRO Installer

Clients & Diff Patchers


LUA/LUB & Data

Packet_dbs & Packet_lengths

actRO, Browedit, GRF, Sprite, Client Tools

Shins Programs

rAthena's Tools

Game Server Patchers

Control Panels

Guides & Info

Misc Helpful Links

Codes / Scripts Paste Sites

Security / Client Protection



REPORT DEAD LINKS ~ [email protected]

  • 43

#58531 [c o l l e c t i o n ] Adel's Sprites

Posted by Adel on 07 December 2011 - 12:39 AM

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Hello everyone! I'm Adel and welcome to my showcase.
Note: Please do not steal these images. You may use my sprites for donations, as long as you give me proper credits.
Do not take credit for my work as if they were your own. Do not edit my sprites in any ways without asking me first.

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Halloween Cart Download

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Beach Ball Download

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Caterpillar Rucksack Download

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Frog Umbrella Download

Diamond Dust Download
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Sapling Hat Download

Nekoring Hat Download
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Aquaring Hat Download
Cowring Hat Download
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Bunny Hood + Re-colors Download
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Poring Bottle Download
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Hanging Dolls Download
Fruit Fashion Hat Download

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  • 39

#138021 Recommended Client & Setup

Posted by Judas on 12 September 2012 - 05:48 PM

Latest Stable Client

Latest Stable LUB

Latest Stable Data Files/GRF


Clean RO Folder

PM Judas if you have any useful content to add, suggestions, or information to make this setup process much easier!

  • 34

#117169 Basic Complete Renewal Data English Folder

Posted by Fluffle Puff on 05 July 2012 - 11:53 AM

This data folder is a fresh and clean data folder. It does not have custom items or other modifications (Only I added some kafra cutins).

Based upon CalciumKid's folder, OnNplay's folder, Megasantos's folder, Michieru and dastgirpojee.

  • Basic kRO Fonts
  • Basic Translated Textures
  • Official Hairstyles (Only if your rdata.grf has been updated)
  • 553 Clothes Dyes / 251 Hair Dyes Pack fixed by KamiShi
  • Kafra anime style (you can remove them if you want texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust)


Data Version 4.0

! NOTE: This version is for 2012 and 2013 clients.


Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]

Fixed: Palletes are working properly.

Added: More sprites

Added: More textures translated

!Merge with Client Translation Project rev. #31

MD5 Hash: 10cb8c6819acc00978417dbbedfa5638




Data Version 3.0

! NOTE: This version is for 2012-04-10 or older.


Download: [Dropbox] [Mega] [4shared] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]

Delete all those files for pre-renewal.

Updated idnum2itemdisplaynametable.txt by Ziu

Updated msgstringtable.txt by TrueNoir

Added: Dewata Quest Translated Lua v1.1 by Dastgir Pojee


MD5 Hash: e3806675a03529a154d644e565bd33aa




Data Version 2.0

! NOTE: This is a PRE-RENEWAL version, only for 2010 or older.


Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]


Added: More sprites (Latest)

Added: Official Hairstyles

Added: More NPC sprites

MD5 Hash: 220ae49fc6dc50ef7b8df3c49e007939



Data Version 1.0


Download: [Dropbox] [Mega] [4share] [Gamefront] [Rapidgator] [Uploaded] [Putlocker] [Turbobit]

-Initial release-


MD5 Hash: 72a16ec1e3854727cf853d13d6cdbf6f




Let me know if you have any problems  /gawi

  • 33

#170923 GRF: GRF Editor

Posted by Tokei on 10 January 2013 - 06:11 PM


File Name: GRF Editor

File Submitter: Tokei

File Submitted: 10 Jan 2013

File Category: GRF Files

Content Author: Tokeiburu


Hello everyone,

This is a GRF tool I started to develop for my own personnal use, but I thought I'd share it since I've upgraded the UI. I've seen the other similar project (GRF Sharper, seems dead?) that I quite liked, but I preferred to make my own application either way.

How to install

  • Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire...aflylbhblrzpz0h
  • Install the application with GRF Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it.
  • Once you are done, you can start the program from the link on your desktop.
  • An alternative way to install it is to run GRF Editor.exe directly (as long as you have GRF Editor.exe.config in the same folder).

Key features

  • Overall speed is faster (or at least equal) than any GRF tool.
  • Common operations : add, delete, merge, extract, preview, save.
  • Undo and redo for almost any operation.
  • It can open any GRF file.
  • Clean and very interactive interface.
  • Saving formats supported : 0x200, 0x103 and 0x102 (through the Settings page).
  • Instant filter and search options (example : "map .gat").
  • Minimaps generation from GAT files (and editor).
  • File association and context menus integration for .grf, .gpf and .rgz (through the Settings page).
  • Can rebuild separated images into one file easily.
  • Drag and drop (with the ALT key). To add a directory or some files, simply drag it from explorer and drop it where you want in the GRF tree or in the list. You can also move files around from within the application (still with ALT).


  • Sprite editor : a simple sprite editor with powerful features. Semi-transparent images can be added, you can easily change the order or replace images, etc. This tool can convert images in the wrong type by showing you multiple solutions (merging a new palette, dithering the image by using current palette, using the closest color, and a few more). It isn't entirely finished yet, more features will be added.
  • Find errors : detects simple mistakes such as files that shouldn't be placed in there (.svn, thumbs.db), empty files, hidden files, spr or act file that doesn't have its corresponding match, duplicate files and a few more.
  • Validate Grf : reads the entire GRF to detect wrongly compressed files. The files that couldn't be read are shown at the end.
  • Flat maps maker : generates flat maps from .gat and .rsw files. Useful to generate WoE maps or to fasten up the loading time.
  • Patch maker : generates a GRF patch based on two different GRFs.
  • Hash viewer : shows the hash code (both CRC32 and MD5) for files.
  • Image converter : converts an image to any format requested (BMP, PNG, JPG, TGA).
  • GrfCL : used to create batch files (.bat) which can automate tasks on GRF files. See the content in GrfCL.rar in the download for more information. This tool can be customized from the sources as well.
  • Palette recolorer : creates new sprites by changing their colors. I will add some documentation or a tutorial later if necessary.
  • Client database editor : allows modifications of the database client files (txt and lua) with easy and simple tools. Work in progress.

Grf encryption

This feature has been disabled, only decryption is possible.

Technical stuff

  • Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well).
  • Automatically converts file name encoding to their proper values (you can change the encoding).
  • Data virtualization is used as much as possible to preview files, meaning the files aren't completely loaded.
  • Right-clicking an item will bring up the available options with that file.
  • Preview file formats : txt, log, xml, lua, lub (uses luadec.exe to decompress the files, it may fail), bmp, png, tga, jpp, db, ebm, pal, gnd, rsw, gat, rsm, spr, act, imf, fna and wav.
  • Services are "crash ready", meaning that you will be warned about a failed operation and no work will be lost (the application won't close and crash). It tries to continue operating even if it meets unsual conditions.
  • Operations can be cancelled by clicking on the button near the progress bar.
  • The warning level can be changed to avoid messages like "Please select a folder first."
  • When prompted with an error, use Ctrl-C to copy the current dialog's content.

What it cannot do :

  • It cannot read special encryptions such as the one provided by SecureGRF and it never will.

Some screenshots!

1) Previewing an act file, while showing the search feature
2) Preview of a model file (rsm)
3) Preview of GrfCL with the MakeGrf command
4) Preview of maps
5) Preview of Grf validation
6) Search feature (press Ctrl-F or Ctrl-H to bring up within a text editor)

Sources : http://www.mediafire...7z6hkdag4ayj8rs

Got a feedback? I'd gladly hear you out and fix issues you have with the program. If you want new features to be added, don't hesitate to ask!



Click here to download this file

  • 30

#87891 Kamishi's Palette Services - Give your server fresh colors!

Posted by KamiShi on 24 March 2012 - 09:30 AM



New Facebook Page!

Please like it! You'll get small discount if you do  /kis :)

Adding custom palettes to your server can be a very long task. Fortunately, I am here to help ! :3
I have a bunch of packs of palettes ready for your server. Please take a look!



~ Videos ~


700 Palettes For Human

or click here..

Elemental Races (Hat system)

or click here..

Fantasy Races (Disguise System)



~ Products ~







More Informations on my Website:

Other Services
You may contact me for anything related to palette. (Custom palettes, custom race or skin colors, etc...)



Skype: kami-shi
By Email: [email protected]

Thank you!



  • 26

#88576 Extended Vending System [1.8]

Posted by Lilith on 26 March 2012 - 01:15 PM

Original topic and code here: link
Idea: link

When you use the skill vending there would be a menu that will pop up and you will choose what type of vending system do you like.
• Zeny - You will purchase items using zeny..
• Cashpoints - purchase items using cashpoints
• Item(your desired item) - purchase item using your desired items..(Example: TCG-7227)

You can enable or disable the cash / item in file db/item_vending.txt

Attached File  5.PNG   99.55KB   775 downloads

Vending title can be looks like: "[ITEM_ID] name"

Attached File  2.PNG   104.88KB   1197 downloads

Version 1.8 preview:
Attached File  3.PNG   175.31KB   2176 downloads




Modify your client data files:






rAthena only: Attached File  ExtendedVendingSystem_1.8.1.patch   19.63KB   2255 downloads
Attached File  ExtendedVendingSystem_1.8.patch   19.45KB   103 downloads


  • 24

#53072 roBrowser - Ragnarök Online in Browser

Posted by KeyWorld on 14 November 2011 - 07:53 AM


roBrowser is an open source project that try to port Ragnarök Online in the browser using web technologies (javascript, HTML5, WebGL).


It's goal for now is to match the official client, and in future add custom features on its core.

As it use web technologies, it will allow to use it in all OS, and in future should work in all ables system that can render a web page.


Get the source

(Thanks to report all bugs)

If you like roBrowser, you can help me improving it or
even thinking about doing a donation ?









Some usefulls links :

  • 24

#106565 Faction System

Posted by Lilith on 02 June 2012 - 02:34 PM

Hello all! :)
Now i present to you my release : Faction system.


Faction system settings:

Faction data base:




Faction alliances db:



New atcommands


New Script commands


New mapflag: fvf ( mf_fvf )
New map cell: nofvf ( cell_nofvf, cell_chknofvf )

Main Features:

  • Faction versus Faction wars allowed only on FvF maps ( Min.lvl -> fvf_min_lvl: 55 )
  • Custom aura effects ( max is 3 by default, but you can increase it )
  • Aura can displaying for unit types in faction.conf: NPCs, Monsters, Pets, etc...( not only for Player )
  • Monster and other can change own base status to status from faction_db.txt ( race, element... )
  • If faction have Undead race or status faction members in this function can heal themselves ( if it allowed in faction_db.txt )
  • NPC shops can sell items to different factions at different prices.
  • Now saving faction leader and relics of each faction.
  • Multi - alliance support.
  • Voting system ( voting for faction leader ).
  • Relics support.
  • Logging Faction chat.


Youtube Preview

or click here..




/lv Attached File  Faction_System_Complete_1.4_rA17310.patch   185.99KB   656 downloads

Attached File  FACTION.SQL   191bytes   395 downloads


Old BETA version


  • 24

#116634 Antibot - Botkiller 6

Posted by Myzter on 03 July 2012 - 06:01 PM

BotKiller 6

BotKiller 6 is a powerfull antibot system based on Scripts, useful to detect Bots without modify your server executables nor install external libraries.

  • Features
    • BK6 support external modules, giving flexibility and security to your server.
    • BK6 was integrated with a new multi-language system that support multiple languages at the same time, the users can change the default language whispering to npc:lang
    • BK6 give you enough time to find a safe place before initiate the interrogatory, during that time the player will glow to visually alert to other players about this process.
    • During the interrogatory, the player will see the remaining time to respond in real time.
    • BK6 rewards player when their effectiveness is OK responding the antibot (AGI,DEX,Zeny,Exp)
    • BK6 will try to bypass recently interrogated players and definitely will ignore chatting or vending players.
    • The Administrators are allowed to send a manual interrogatory to anyone in any moment.
    • The players are allowed to send a manual interrogatory to any other common player, excepting players chatting, vending or in locked places (whisp to npc:bkconfig to configure BK6 safe zones)
    • BK6 now uses "real time" in prison, the countdown only works when the guy remains logged in the jail. When the countdown is over, the player have to respond a new interrogatory to be sure is a human. if failed, the countdown is restarted and the Bot player is kicked from the server.
    • BK6 store logs that helps administrators to detect Bots Players and apply other sanctions.
  • Installation:
    • Download​ the script:
    • bk6.rar (6.17)
  • Additional Languages:
  • Modify "script_athena.conf" setting this values to the check_* parameters.
    • check_cmdcount: 655360
    • check_gotocount: 655360
  • Create this folders in your server root:
    • npc/custom/bk
    • npc/custom/bk/lang
    • npc/custom/bk/mods
  • Copy this scripts in the following paths:
    • npc/custom/bk/LangManagement.txt
    • npc/custom/bk/VarSystem.txt
    • npc/custom/bk/BotKiller6.txt
    • npc/custom/bk/lang/BK6_EN.txt
    • npc/custom/bk/lang/BK6_ES.txt
    • npc/custom/bk/mods/BK6_Asc2Num.txt
    • npc/custom/bk/mods/BK6_Asc2Word.txt
    • npc/custom/bk/mods/BK6_Fakename.txt
    • npc/custom/bk/mods/BK6_Img2Num.txt
    • npc/custom/bk/mods/BK6_SMath.txt
    • npc/custom/bk/mods/BK6_Lie2Me.txt
    • npc/custom/bk/mods/BK6_WordNum.txt
  • To use Img2Num Module, use this client patch:
  • Edit npc/scripts_custom.conf adding the following lines:


// Unlimited Variable System
npc: npc/custom/bk/VarSystem.txt
// Multi-Language System
npc: npc/custom/bk/LangManagement.txt
// Translations
npc: npc/custom/bk/lang/BK6_EN.txt // English Dialogs
npc: npc/custom/bk/lang/BK6_ES.txt // Spanish Dialogs
// Remember to copy and declare here any additional language

// BotKiller Main Script
npc: npc/custom/bk/BotKiller6.txt
// BotKiller Modules
npc: npc/custom/bk/mods/BK6_Asc2Num.txt
npc: npc/custom/bk/mods/BK6_Asc2Word.txt
npc: npc/custom/bk/mods/BK6_Fakename.txt
npc: npc/custom/bk/mods/BK6_Img2Num.txt
npc: npc/custom/bk/mods/BK6_Lie2Me.txt
npc: npc/custom/bk/mods/BK6_SMath.txt
npc: npc/custom/bk/mods/BK6_WordNum.txt
  • Run your server and whisp to npc:bkconfig to configure BotKiller 6.

* Note: BotKiller 6 doesn't work on TXT based servers, please don't request it *

Some Demos:

Basic Demo:


Lie2Me Module:

Asc2Number Module:

Img2Num Module:

Simple Math Module:

Asc2Word Module:

Word Num Module:

Testing GM Commands trying to ByPass BotKiller 6:


2011-05-01: 6.0 - New version, a friendly Police in Midgard!
2012-01-18: 6.1 - Using the new version of Unlimited Variable System!
2012-01-19: 6.11 - Fixed some problems in the jail!
2012-01-19: 6.12 - Fixed another wierd function in the jail!
2012-01-28: 6.13 - npc:bk don't show player selector when found only 1'
2012-01-28: 6.13 - removed some useless variables in functions

  • 22

#104441 GNU/GPL Violations in eAMod/rAMod

Posted by Jman on 27 May 2012 - 09:43 AM

All this is funny, and all against me only... Why don't u guys remove the Payed Services section on this forum too, as it's just the same... people coding private stuff must publish everything to everybody is what you say.

So now everybody is Saint!! this is heaven.

Open a topic about another illegal issues, like using the Ragnarok EXE, Gravity copyrighted materials, extracting maps information, accepting money on Private servers...

Find a justification to use my mods, whatever this topic is, it's just that...

I know there are servers using my mods, some close in one month, others contact me for support and pay for my work. I have a huge list of costumers, happy to use my Mods because here, the point is, the Gamers are the ones requesting my BG's, Rankings and stuff.

Anyway for "affected people" crying about it, I will just distribute the DIFF to my costumers, and if they feel affected, I will point them to this topic.

I haven't get any cent by others work, just for my work and it's A LOT, visit my forum to learn.

And what will be next? Harmony and others protections shared for free because it's another mod?

Honestly, this is just against me, personal, to find a why to use my code without paying for it.

And it's stupid all this, so what? If all this is true then why should I continue coding new stuff?


I'll make this simple. You can read me back to your hearts content.

The GNU GPL license gives the explicit right to sell rAthena modifications. EVERYONE here who has posted that you shouldn't sell it, I don't care. YOU CAN SELL THE MODIFICATIONS, LEGALLY. No one here is saying you CAN'T, only that you SHOULDN'T. Think about it, for the past 3-4 years of the RO private server community has all been about MAKING MONEY. Free and open source software is all about contributing to EVERYONE'S success. But again, SELL THE MODIFICATIONS. You have the LEGAL RIGHT to under the GNU GPL license.

the GNU GPL license gives every license holder (more below on that) the explicit right to re-release the software. Should they? Probably not. It's typically COMMON COURTESY NOT TO. Most people don't even know that you can! Will they? Probably. This topic was created simply to let our users know of the license infractions. Under the GNU GPL they have every right to re-release the software. Had you listened back on eAthena about it, they probably would not have. People are more concerned about contributing to the emulator rather than re-releasing software. I can tell you that rAthena will NOT release it. Will anyone else? that just depends on how loyal your customers are. Some of them seem pretty loyal to you, so I applaud your efforts to keep a happy customer base.

The GPL license also gives you the RIGHT, as the modification holder to DENY who you're going to release it to. this is the same as any paid service on the eAthena or the rAthena boards. If Epoque or Gepard codes a killer ass auction house system that's better than current, they have every right to release it to only select people, and only those people that buy it. common courtesy is typical for the buyers not to share it with anyone else.

there are two provisions to the GNU GPL that are important to this topic, and have been covered many times:

* The license file cannot be modified. It cannot be removed. Any part of eA or rAMod that is released to users MUST be licensed under GNU GPL v2 license. this INCLUDES modifications to YOUR files that use libraries, functions or methods within the rAthena source code. If your modifications make use of atcommand processing, or the running of the map server they MUST be licensed under the GNU GPL. Thusly, your ideas of making a .diff or .patch files and releasing them under your 'license' is NOT VALID AND IS ALSO ILLEGAL. In addition, if you were to release rAMod or eAmod in such a way to only provide diff files, you MUST provide users with the source code upon request. Whether that's from our SVN or yours, it doesn't matter.

I honestly would keep doing what you're doing. But, instead of providing users access to your SVN, release the entire source code and all your modifications in a package file. (this is just a personal opinion from a business standpoint). That way your users will not be so confused as to try and apply a .diff file to the rAthena source code. Again, no one is prohibiting you from doing this. Under the terms of the license, this is perfectly fine.

* you cannot prohibit users from redistributing eAMod but you can discourage them. Furthermore, you can't put up a public notice stating that you'll DDoS Servers that are using your modifications "illegally".

No one is really trying to get eAMod for free. I can honestly say that the developers here don't want it. I cannot find a single staff member that says that they want eAMod, which is why we won't release it. you can keep your customers and keep releasing rAmod for money. People who have said you shouldn't are those of their own opinions.

this is not an attack. This is something that has been surfacing for quite a long time. All we want is for you to abide by the license. Whether users release your stuff or not, it's up to them. I am going to say this, though: Buyers of eAMod (and later, rAMod) have every right afforded to them in the GPL license to re-release the work. Out of common courtesy to fellow programmers, though, it is strongly encouraged that you do not.

Oh, and I figured I should add this part, since people just don't seem to know how GNU GPL licensing works.

You guys bring up arguments about Epoques paid services and Harmony...

Guess what? In the latest download of Harmony, the GPL license isn't removed.
In Epoque's paid services thread, he's not threatening to DDoS servers that steal his work. Epoque is definitely NOT doing what Zeph is doing. Watch your comments.

If a piece of software is modified from a GPL'd piece of software, it is automatically assumed that the modifications, if released, are licensed under GPL. You've prohibited that by changing the licensing.

And release your diffs. As mentioned in previous posts, they must be released under GPL as well. It seems you need to educate yourself about the finer points of GPL (I've spent about a month or so reading the license and understanding it the best I can before making this post). If you think that your diff's and files only used by eAMod don't have to be released under GPL, we'll see you in court in the United States. ANY modifications which use pieces of the original software released under GPL must also be released under GPL. Does eAMod/rAMod use the map-server loading? the makefiles? Then it MUST be released under GPL. As I said, releasing it any other way and we'll see you in court. It's not an argument of whether or not you're making money or not, what you're doing is ILLEGAL in most countries of the world. It is essentially copyright infringment.

You seem to think this post is all about you making money off of rAthena. WE. DON'T. CARE. Make money. SELL MODIFICATIONS. THAT'S WHAT FREE SOFTWARE IS ALL ABOUT. We're also not labeling you as a thief. Take the software, redesign it, again, that's the purpose of FOSS software.

Again, not an attack (definitely not an attack on you as a person). Everyone that I can tell that is modifying rAthena is fully compliant under GPL. They're not prohibiting it's redistribution (they're asking nicely for users not to), they're keeping license files intact and they're not making people notify them of its use. All of which you're doing.
  • 22

#104005 GNU/GPL Violations in eAMod/rAMod

Posted by Jman on 25 May 2012 - 09:15 AM

Hello all,

It has recently come to our attention that Zephyrus is intending to port rAthena to his eAMod project and dub it 'rAmod'.

Under the terms of the GNU GPL license, he is certainly free to do so, and charge for it. (see: http://www.gnu.org/l...heGPLAllowMoney) As long as the full source code is left as he charges for it, and all credits where due are left intact, he is perfectly legal to sell his modifications, or under the terms of the license, anyone can resell it, not just "authorized resellers". (See: http://www.gnu.org/l...abilityToPublic)

There are a few things that Zephyrus is doing that is against the terms of the GNU GPL license, which are named below. Please keep in mind that rAthena is fully released under the GNU GPL license, as is eAthena and jAthena as well (please see: trunk/LICENSE):

* Releasing the modifications under his own custom license, or requiring users to "license" the software or register its use.
See: http://www.gnu.org/l...odifiedVersions
Section 5 of the GPL license:

5. Conveying Modified Source Versions.

You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:

a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.

B) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".

c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.

d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.


* Removing the GNU GPL LICENSE file or modifying it from directories of eA/rAMod and the source code files
See: http://www.gnu.org/l...rcePostedPublic

* Prohibiting users of rA/eAMod from redistribution
See: http://www.gnu.org/l...eGPLAllowModNDA

The administration team of rAthena would like to urge its users and community members NOT to purchase rAMod or even eAMod for use with their servers. Supporting the non-compliance of the GNU GPL license is not something that should be done by anyone.

Furthermore, the development team of rAthena will attempt to pursue a formal force of compliance letter to Zephyrus about his software and the use of GNU GPL. You are encouraged to also file a complaint on his forums about the violations.

Thanks all.
  • 22

#55950 Olrox Graphics - Maps | Web designs | 3D Modeling/Animation

Posted by Olrox on 26 November 2011 - 11:06 AM


Creative, Unique and Professional.
Offering this service almost 5 years, with more than 500 + sellings,
This well known mapper who doesn't needs briefings, offers a revamped service
and continues to be your choice with all it has to do about re building the entire RO World!


E-mail: [email protected]
Skype: oscar.mendoza1986




  • Small Size Maps (up to 100x100 size) = From $50 ~ $70
  • Medium Size Maps (up to 150x150 size) = From $75 ~ $90
  • Large Size Maps (up to 225 x 225 size) = From $100 ~ $115
  • Optional: Extras
  • (+)Add Exclusiveness: +$50 (only if you need)
  • (+)3D Modeling: +$30 (Includes a set of created models (good for very customized map creations) and/or your logo in 3D place on your map)
  • (+)3D Animation: +$15 (For animated 3D objects, can be statues, MvPs, enviroment on map to better dynamism and more)
  • (+)Sounds / Effects on map: +$10
  • (+)Basic Indoors: +$25 per 2 Rooms
  • Note: Feel free to ask for a better pricing for 2 or more map requests. Prices may vary depending of a high or a low amount of commissions I have at the moment..


  • Prontera Edits = $75
  • Other Towns or Custom Map Edits = $50 *Varies accordly to map size*
  • Dungeons Edits = $65 *Varies accordly to map size*
  • Indoors Edits = $30 *Varies accordly to number and size of indoors*
  • Extras:
  • (+)Exclusiveness: +$50
  • (+)Sounds / Effects on map: +$10
  • Note: Pricing is only for reference. Prices may vary depending of a high or a low amount of commissions I have at the moment.


*** Other stand alone 3D services ***

  • 3D Models Imports = - Pricing depends of the extraction -
    Subject to Model compatibility and DATA extraction* Example: Nintendo Wii 3D models(zelda games, Mario, Pokemon) PC Games (starcraft 2, World of Warcraft, League of Legends... and more)
  • Ragnarok RSM Models 3D Fixes or Edits: $20 for 5 models (Its about editing a current RO model.
  • Ragnarok RSM Models Retextures = $30 for 10 models (xmas edition, snow editions of existing RO models ...)
  • Ragnarok RSM Models Animation = $25 for 1 ~ 3 models depending of complexity (this is about making models float, rotate, or move)
  • Build your server logo in 3D: $30, includes the model placed on your desired map. (I create your logo in 3D and I place it at your map)
  • Note: Pricing is only for reference. Prices may vary depending of a high or a low amount of commissions I have at the moment.


  • Adding your Map to your server: $25
  • Only GAT cells = $10
  • Only object Fixes = $10
  • Only Light Fixes = $10
  • Only Effect Fixes = $10
  • Note: Pricing is only for reference. Prices may vary depending of a high or a low amount of commissions I have at the moment.



For map premades you might be interested to buy,
take a look at my shop above for insta payment and download links.


  • 21

#122427 eAthena up and other developments -

Posted by Jman on 20 July 2012 - 07:05 PM

Hi all,

The administrators have been aware that eAthena is back. While this is not all too surprising, we feel that it will probably not last long.

Paradox approached the administration team of rAthena and made a proposal to merge a few months ago, only under Paradox's terms which we feel such terms would have been harmful to the community. While not harmful to the physical state of the project, the emotional blow would be huge and something we were not going to put the community through. Paradox somewhat attempted to extort an administrator position in trade with the developers of eAthena and the backups of eAthena that Paradox still possessed. Giving an administrator position to Paradox would not have been ideal given the abandonment issues in the past and the entire reason why we forked the project and formed rAthena in the first place.

So, it seems that Paradox has put his best effort into "reborning" eAthena as he really had no other choice. He either had to be the one to be in charge when the project finally died, or try to save it.

We've heard some things about how eAthena is back and it'll be so awesome and blah blah blah; this might be true, but keep in mind that old habits die hard; where there has been one let down, there will be another. While rAthena has had some issues in the past, we continue to improve everyday, growing upon our skills and providing a stable community where you can voice your opinions and get support however you like.

A couple of points I want to stress, forking off of my post from several months ago:

* The administration team has had some discussions about "sharing staff members". We feel that staff members who wish to go staff on eAthena should feel free to do so if they so desire. We are confident that our staff members and most of our members are loyal to the project enough that they either won't abuse confidentiality in our "private" sections of the forums or "private" staff discussions, or they just won't even visit eAthena period. We are, however, strongly discouraging our developers from working on eAthena, for the reason of the development schedule over here. Being in renewal means a lot of work organizing and getting new content, we do not want to lose potential developer's time working on a project which we feel will dead end eventually.
* Members from rAthena, no matter how popular or unpopular, should not feel discouraged from visiting or posting on eAthena. For the first time in a few years, there is actually a choice as to which emulator you will choose for the English community, and I feel that is fairly awesome.
* Any actions which you take on eAthena are your own responsibility. The administration, staff or developers of rAthena are NOT condoning inappropriate behaviour on eAthena, and will not be held liable for your actions which may get you in trouble. If you choose to visit eAthena, we expect everyone to conduct themselves as they would on rAthena.

We will keep close eye on the developments of eAthena. Keep in mind that rAthena is trying to remain as stable as possible, so make sure you head on over to the bug tracker and report some bugs for us if you encounter any.

Thanks all for your continued support!
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