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true221

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  1. I had previous experience in making an eAthena server and followed Judas' guide on how to make on. I've search the forums also and all they say is follow the guide when making rAthena based server. I just want to clarify if I should compile item_db_re.sql or still item_db.sql (follows to everything with an re.sql counterpart). I just want to clarify since the guide doesn't mention rAthena injections, only 3CeAM and eAthena/ReAm or just simply put, if I want to have a pre-renewal server, I would use those without re.sql, and if I want a renewal server, I would compile those with an re.sql? Thank you!
  2. Good day everyone!! I was thinking of a customized PVP system which: You can choose whether you want to start being a criminal or a police -To be a police, there is a certain quest needed to be done -Records one's killing streak/arrest streak -The higher one's killing streak is, the higher money(certain currency or tcg ) is put on him/her(Like a wanted criminal) -Those who will finish his/her streak will get the money that was put on him/her which will reset the streak of that player back to 0 while increasing the rank of that player police (Skulls will be deposited as proof to a certain npc to gain the reward) -criminals can kill criminals but won't affect their streak This kind of system is what I'm thinking about. Any reactions or suggestions? If someone can help in doing this, can you help me? Thanks!
  3. true221

    Greed skill

    yup. I want greed skill to block instead and rename it to something else related to it. because picking item from the ground is somewhat useless for my server?
  4. Can anyone help me how to make greed skill work like parry instead?
  5. I'll try it out later, btw, where do I put this code? Is it correct? case WS_OVERTHRUSTMAX: //maximum overthrust if(sc && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_BLACKSMITH) ATK_ADDRATE(100); break; It's supposed to buff maximum overthrust when soul linked EDP and overthrust code is working. thanks!
  6. yup, I know about the greed, I just want to modify it, since greed is not really that useful on servers with @autoloot I know maybe how the logic goes right? Is it on status.c or skill.c? cause that is my problem, starting. After which, I'll get the base aspd of the user and make an if statement that if edp level is 4 or 5, and aspd is 197, there will be a deduction right? then if aspd is 196, edp level 5 will grant the user aspd 197
  7. Help on overweight. The guild master was overweight and when he talked to the Emperium Assistant, nothing happend. He emptied his inventory, went back, then the npc said to him that he can't reap rewards again
  8. Well, I want greed to be like parry with block chance of 20%(weapon disregarded, so even if you use mace/axe/sword, you can cast the greed) Btw sir, is the mod for the edp of sinx possible?,
  9. auto falcon assault and one hand parry is working like a gem. yep. I saw it. thanks again. oh and yeah, if I want the parry effect to greed skill of ws(no need to be soul linked), I'll just copy the code of the parry to the greed skil right?
  10. cool. I'll try it now and let you know the results then. thanks
  11. about the delay part sir, regardless of weapon on hand. My fault, I should have stated it clearly. I like to make Soul link for knights to -also reduce all skill delay by 90% -able to parry even when using one hand sword but has a lower block chance: *Block chance of 3*SkillLV% for one-hand sword parry.
  12. Thanks for the reply sir! 1) so if I want for all skills of LK, I need to add that to all the skills? (Still failed) But won't this make it still fail even if you are linked?? if( require.weapon && !(pc_check_weapontype(sd,require.weapon)) || (skill == LK_PARRYING && sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_KNIGHT && pc_check_weapontype(sd,W_1HSWORD)) ) { clif_skill_fail(sd,skill,USESKILL_FAIL_THIS_WEAPON,0); return 0; edit to this, when I tried to use parry with two hand, the whole server disconnects and the mapserver closes. 2)Chance is 0.3*LUK chance of FA per hit. (independently from blitz beat sir) 3)sorry about the confusing statement for edp. How about this mod? EDP at level 5 will result in -2 ASPD reduction if base aspd of player is 197 EDP at level 4 will result in -1 ASPD reduction. if (same as above) EDP at level 3 and below will result in no ASPD reduction. but if on EDP level 5 and 4, if ASPD is not 197 but 196, aspd will be 197 when you use EDP
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