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Nyax

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  1. Hi, I'm having an issue with the chat length, not sure if it's from Client or Server side. Basically, any sentence longer than ~70 characters in public chat will be cropped. Something weird, other chats (PM, team, guild) works ok up to more than 200 characters. My client if diffed with the appropriate options for extended chat box and the message appear correctly in the chat. But for the players viewing the messages it will be cropped. Server-side, I have the default CHAT_SIZE_MAX (255 + 1), and tried to change CHATBOX_SIZE (70 + 1) to (255 + 1) too (not sure what this one does) but no luck. Actually there was a bug report long ago but it's closed now, that's why I'm writing this new topic. http://rathena.org/board/tracker/issue-8644-chat-length/ How do you deal with that guys ? Except for the bug report I don't see anything on the forums, did someone fixed it ? My players always bother me about that, and it's true having your messages cropped is not fun. Edit: client version is 2013-08-07a
  2. Hi ! I tried this new version a bit and it's really promising ! Too bad the only thing I can do right now is look at Prontera. File - New : nothing happens. Is it working for you guys ? File - Open : BrowEdit immediately crashes. Also, I clicked Submit Bug button to send a crash-log to Borf but I get this error : "can't send error report to the server" (yes, very helpful) I tried to change "defaultmap" to "izlude" in config.borf.json but Prontera is still opening with BrowEdit. For actual feedback on BrowEdit, the space-bar menu is really cool. Reminds me of Maya menu. But when the text is on the right side of the circle it become hard to read since it's upside down. Maybe try to flip the text that's on the right half. Clicking outside of the circle should close it, and a "Back" option would be great as sometime we enter the wrong menu. For editing objects, is there a shortcut to switch from translate to rotate to scale ? Kind of boring to open the menu every time. Maybe F keys, or W/E/R like 3D in software. When I hit F10 key, BrowEdit freeze for 5 to 10 seconds, but I don't know what is happening. Would be nice to have a shortcuts list included. But those are small details. Borf work is amazing, and if we could just have GAT and Lights edit, this could replace BrowEdit 1.0 right now. @Olrox, out of curiosity : are you actually using BrowEdit 2.0 to create maps ? (like, do you have a custom build with save activated ? ) It's really frustrating to see such great software but having to continue mapping with the laggy BrowEdit v1.0
  3. Look carefully : if (.@sameip >= 1) { announce "Sorry, only 1 account per ip can be logged in at a time.", bc_self; It seems this script is already setup for 1 account per IP.
  4. Thanks for the suggestion. Yes hshield is disabled, I even tried to diff the client with several patchers, same result. A difference in Windows I think is the best guess since one of my computers got a fresh Windows 7 installation recently. But both are up to date and have the same Visual C++ installed, also same directX version if that matters. I'll try to spot what else can be different.
  5. Hi, I'm building a client for my server and have the same issue on windows 7. Actually the client is working fine on my laptop, but on my desktop computer I get the same message as the OP Here is a solution : I tried to copy all the files one by one from a Gravity client and found that when HShield folder (with hshield files) is present in my client it works fine ! Now I'd like to know why ! o.O Why can the client start without this folder on my laptop but not on my desktop ? I never had to have this folder in the client before to play RO. I want to give a very clean client to my players and having to include the HShield folder doesn't please me. @Netsu : you should give this topic a more explicit subject so it can get more views.
  6. Hi there ! First time in the source code, it will be fun. I'd like to boost the regeneration rate for players on certain maps. (let's say when you're in Prontera, your character HP/SP regen 10 times faster than normal) I'm currently doing that with a OnPCLoadMapEvent script that give a bonus to the character but I don't really like using LoadMapEvents as they can put a lot of load on the server. Also I never edited the sources so it could be an easy first project to start with. (hopefully) Thanks to the Wiki I was able to add my own mapflag to the server. Now I don't know how to change the regen rate base on the mapflag. I found a line about sitting regen bonus in status.c so that's probably somewhere in there, but I wasn't able to write anything that works. How do you check if a mapflag is set ? I tried to look into source_doc.txt but it's a bit of a big chunk of non-helpful text for me at the moment. Can you give me some advice / link me good resources on source editing ?
  7. It may be possible to export from maya to max yeah. I'll need to learn Max, that will be fun !
  8. Good job Orlox ! Thank you for this release and for all the time you spent into this project. I can't wait to add my own 3D mobs to Ragnarok. My only problem is that I use Maya and the only gr2 exporter I found is v2.7, which is not compatible with Ricky92's converter (v2.6). Do you know if he could add v2.7 compatibility to his converter ? That would be great !
  9. Hi zeonrules ! I took a little bit of my time to answer the survey. Now, I'd like to know : will you share the replies ? The questions are general (not only targeted for your server) so it could be very helpful for anyone that wants to start a server.
  10. Wow.. ! Guys, this is awesome ! First, I absolutely want to thank you for your great job. 3D mobs in Ragnarok, I love it. (yes, you already know you're awesome, but I need to say it because you really are.) As I can see, this project is almost done. I wanted to help, but it seems I'm a little bit late. Anyway, today I've tried to add a 3d mob in my client.. it took me some time, but it's now working ! It was so cool to walk around disguised as a 3d spider, fighting a 3d moving house. I'm sorry for not being so helpful, for the moment I was only able to reproduce what you have already done. Next time I will try to create my own 3D mob and see if I can add it to ragnarok. @brewery : Well.. If you read the whole topic and do the same as Orlox did, yes you can test it ! People here already did the long an painfull trial and error for you.
  11. Nyax

    Hi there !

    Hello rAthena ! I'm a long time reader, and today i decided to join the forum and come say hi ! If you wanna know a little about me, I'm a 23 year old french 3D artist. I closed my pre-renewal eAthena server 2 years ago. Now I'd like to open a new one using rAthena and all the new stuff that came out. RO is still alive and that is awesome ! Thank you guys for everything you've done for the RO community. Hope to see you soon in the forums.
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