Jump to content

pnew

Members
  • Posts

    12
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling
  • Location
    my house
  • Interests
    hello,rAthena!

Recent Profile Visitors

1971 profile views

pnew's Achievements

Poring

Poring (1/15)

3

Reputation

  1. i'd like to change color of number according to amount of recovery. that's why to use 0x284. like this: and,i'll try to modify packet[0x13D] (used in clif_heal -> pc_heal -> status_heal). (its seems that function[status_heal] is called from many skills) I was able to find many clues in your favor,Variant! I'll organize information i got as soon as possible,and share. (I'm still a little confused)
  2. oh...i cant find the place recieved packet 0x011a in client... as Variant said, i think that for display than 32767, there need to adjust packet size to Dword(short -> int) not only server side but also client side. or to use other packet. great!! thanks for your valuable information. i'll try to use packet[0x0284] in conjunction with 0x011a. (perhaps,its outlandish way, hehe) screenshot in progress: its difficult for me to express assemble... i'll study more.
  3. non-damage skill display capped 32767,it seem to that cause is about packet. but,i dont know how to modify packet....
  4. @Rytech @Vach oh,thanks for your replies! i think that few people are interested in it, and its minor,hahaha It displays like this.(2012-05-25a)
  5. In addition to the above,use hex editor. please search & replace it. (2012-04-10a) Address before after 000C3AED : 64 62 000C3B28 : 6E 62 000C3B63 : 78 62 000C3B9C : 81 83 000C3B9E : 82 62 000C3B9F : 00 90 000C3BA0 : 00 90 000C3BA1 : 00 90 0015C565 : 64 62
  6. thanks for your checking. and great works! ai4rei and GreenBox, you are AWESOME! i'll use DLL gratefully, BTW, im trying to extend damage digits (6 -> 9-digit), probably have succeeded,Buuut,its very difficult for my poor skill to create DLL lol I'll study more.... 【screen shot】 http://imageshack.us...arecco0352.jpg/
  7. thanks for reply!! and,I was really helped me a detailed explanation!! This is how I've tried   1, diff "Use Custom Aura Sprites"   2,"aurafloat.tga" and "auraring.bmp" put in effect folder (→stored grf)   3, set breakpoint "6990C7" and "6990D9" with olly   4, run (and login Lv99-Swordman)   5, not stop at breakpoint and displayed "ring_blue.tga" "pikapika2.bmp" yet...... then,I tried to fix in order to place both string reference. In my environment, Instead images doesnt appear even after diffing.... I'll try in a way that was taught!
  8. hi Ai4rei! i tried WDGUseCustomAuraSprites.dll you shared (with 2012-06-18aRagexeRE) DLL was replace this, ->006990C7 006990C6 > 55 PUSH EBP ; /Arg2; 006990C7 . 68 D4308800 PUSH 008830D4 ; ASCII "effect\ring_blue.tga" 006990CC . 8BCE MOV ECX,ESI ; | 006990CE . E8 EDDC0000 CALL 006A6DC0 ; \2012-06-.006A6DC0 but,it seems that 2012-06-18a use this line, ->005DF54B 005DF545 . 8BCC MOV ECX,ESP 005DF547 . 896424 38 MOV DWORD PTR SS:[ESP+38],ESP 005DF54B . 68 D4308800 PUSH 008830D4 ; ASCII "effect\ring_blue.tga" 005DF550 . FF15 60528500 CALL DWORD PTR DS :[<&MSVCP90.??0?$bas>; and,"pikapika2.bmp" is not 006990D9 68 80348800 PUSH 00883480 ; ASCII "effect\pikapika2.bmp" but 005DEE30 68 80348800 PUSH 00883480 ; ASCII "effect\pikapika2.bmp" sorry,I have not tried the other client. Please check
  9. thanks for ur reply. and I really can not wait for the completion of BE2.0!!
  10. omg! its great work!!!! multi-byte language will be supported? or UTF-8 support? kr, jp, etc... thx!
  11. hi! im using 2012-06-18aRagexeRE and other. Anyone knows how to extend the Weapon's ID? For example) 1250-1299 katar ↓ 1250-1299 + 14800-14850 ( ID I want (freely)) or, where the ID range has been set in client? If i know the place that set at least,i can analyzed and hexed from there.... (I can handle Ollydbg a little) Many thanks in advance!
×
×
  • Create New...