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Beret

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  1. For sure, just like you did the clan system right? soon after creating the topic in hercules that rathena decided to make the system by pure coincidence. Please don't tell lies, Created a topic here some days ago and developers was reading, why only after it has been posted that decided to implement? I'm not asking for any credit, why I didn't create the code for the system. It's not of today that information posted in hercules appear here and just take rathena and don't even say thank you.
  2. Nothing against the implementation of the system, but all the information about the system I posted on hercules, posted here, at least a thank you for showing the packet that niguem realized and knew how the system worked. I have this system since 2015 that one of my friends former Administrator of brAthena Megasantos created this system for my server. I then passed the packets to dev hercules and all system information, now copied the topic and posted here in rathena
  3. These items are 100% functional? I see that is quite different from hercules. Hercules: REPLACE INTO `item_db` VALUES(1649,'Rafini_Staff','Laphine Staff',4,20,NULL,500,'30:180',NULL,1,0,0x00018300,56,2,2,3,100,1,10,'bonus bFixedCastRate,-getrefine();',NULL,NULL); Rathena: REPLACE INTO `item_db` VALUES(1649,'Rafini_Staff','Laphine Staff',4,20,NULL,500,'30:180',NULL,1,0,0x00818315,63,2,2,3,100,1,10,'bonus bFixedCastRate,-getrefine();',NULL,NULL); Hercules: REPLACE INTO `item_db` VALUES(1736,'Double_Bound','Double Bound',4,20,NULL,900,70,NULL,5,3,0x00000800,58,2,34,3,70,1,11,'bonus3 bAutoSpell,\"AC_DOUBLE\",GetSkillLv(\"AC_DOUBLE\"),10;',NULL,NULL); Rathena: REPLACE INTO `item_db` VALUES(1736,'Double_Bound','Double Bound',4,20,NULL,900,70,NULL,5,3,0x00000800,18,2,34,3,70,1,11,'bonus3 bAutoSpell,\"AC_DOUBLE\",GetSkillLv(\"AC_DOUBLE\"),10;',NULL,NULL);
  4. Thank you very much DeadlySilence it worked as I expected.
  5. Thanks for replying DeadlySilence is earned only one item, added the 100 just for example, I will test and say if it worked. A doubt those chances configured 1 = 0.01?
  6. I am creating an npc that gives items when you enter the server, but I have some questions how can I do, someone would know tell me. - to have the item drop depend on chance - Items with chance of 0.01 to 1 is made the announce. prontera,150,105,4 script Itens 98,{ setarray .@itens[0] "607","608","609","610","611","612"; setarray .@qnt[0] "10","10","15","15","20","20"; setarray .@chance$[0], "0.01","0.1","0.2","0.5","1","100"; mes "[giveaway]"; mes "Hello I am"; mes "Selector that gives items"; mes "very special, I would like to try his luck?"; next; switch(select(try his luck:No thanks ")) { case 1: if (countitem (6040) > = 100 & & countitem (6075) > = 50 & & countitem (6080) > = 50 (6095) countitem & & > = 50 & & countitem (713) > = 1) { mes "[giveaway]"; mes "I see that you have all items"; delitem 6040.100; delitem 6075.50; delitem 6080.50; delitem 6095.50; delitem 713.1; getitem. @itens [.@i]. @qnt [.@i];, announce "the player ["+strcharinfo (0)+"] won 5 yggdrasil." .8; close; } case 2: mes "[giveaway]"; mes "OK, come back when you want"; close; } }
  7. more would I do as in the model that the Capuche made Emistry? the problem is only in set @ x, select ("name1 name2: back:"); switch (@ x) {
  8. Now a bit more complicated as would be. switch( select( "name1:name2:cancel" ) ) { case 1: mes "....."; close; } case 2: set .@x, select( "name1:name2:back" ); switch(.@x){ case 1: break; case 2: break; case 3: // How to return to the main menu break; } next; mes "......."; close; case 3: mes "....."; close;
  9. Then would be as follows? while (1) { switch(select(("name1:name2:cancel")) { case 1: mes "....."; close; case 2: set .@loop,1; while (.@loop) { switch(select(("name1:name2:back")) { case 1: mes "....."; close; case 2: mes "....."; close; case 3: set .@loop,0; break; case 3: mes "....."; close;
  10. I have an npc as follows. switch(select(("name1:name2:cancel")) { case 1: mes "....."; close; case 2: switch(select(("name1:name2:back")) { case 1: mes "....."; close; case 2: mes "....."; close; case 3: // How to return to the main menu case 3: mes "....."; close;
  11. Beret

    VIP System

    Why not implement and let the npcs for after ?
  12. Here comes normal, more my character does not move and does not show the npcs.
  13. Think it should be worked now ragexe instead of ragexeRE. Reason: with less bugs, and supported the cash button.
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