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spiritualkid

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  1. For 30% drop announce, you would have to edit Drops.conf : rare_drop_announce: 3000 This also can't be done in a script as there's no way for the script to know what a monster just dropped (without source edits).
  2. What would you suggest my msgstringtable's line 1254 look like? (I currently have : Do you really want to purchase this item? %d points will be deducted from your total Kafra Credit Points.#) I've looked around and in my old files, but that's always the same line that keeps reappearing. I also tried hexing a client without ViewID just in case, but that didn't do it.
  3. If what you're asking for is for boss type monsters only, you might want to revert this change : http://trac.rathena.org/changeset/15330/rathena That change made every boss type monsters have permanent endure
  4. Yes, my client's date is properly set in mmo.h. I also tried a fresh installation just in case it was some src edit, but this occured on the fresh install too.
  5. I am currently having some issue with my server sending the wrong total price to the client when trying to purchase items from a cash shop. This is what appears regardless of the item's price. I am currently using the latest rAthena with the 2010-06-16 client. This message is line 1254 from msgstringtable.txt : Do you really want to purchase this item? %d points will be deducted from your total Kafra Credit Points.# packet_db.txt set on packet_db_ver: 25 I also tried using the 2010-07-14 client and the issue remained, but the 1636880 was another random number. Would anyone know how to fix this?
  6. Using 2010-12-14 (I did try a lot of them and they all had this same issue) After more testing, this seems to appear only on homunculus names and characters in a guild. Typing /showname doesn't solve this. ____________________________ It seems this isn't an issue after all and is working correctly... The names are shifted to the left so that when an Emblem is added, the names are correctly positionned.
  7. I am currently having some problem with the name position of NPC and characters. The names are not centered under the sprite as they should be, but are rather lower than usual and more to the left : I tried playing around with different clients/packet_db.txt/lua files, but nothing did it. Would anyone have a solution for me or could redirect me to somewhere with a solution to this (I did try searching, but couldn't find anything)?
  8. This is happening because your hexed client doesn't have the "Use Plain Text Descriptions". I would suggest hexing the client yourself : Diff Patcher : https://subversion.a...insDiffPatcher/ Client (the same version as the one found in your link) : https://subversion.a...-15aRagexeRE.7z With the diff patcher, make sure in "Select patch engine" you pick "WeeDiffGenerator v1.0.2" You can probably start off using only the recommended settings and adding the "Use Plain Text Descriptions" and your problem will be solved! **An alternative would be to modify your idnum2itemdesctable and num2itemdesctable by inverting every letters (a = z, b = y, ...) There used to be a program that did it a while ago, but not sure if it's still around...
  9. Considering this is a client sided edit, you are asking in the right place. What you want to edit is skillinfolist.lua (lua files/skillinfoz/) Simply add SpAmount = { }, In the brackets, add the sp cost of each levels seperated by a comma and it should work. This is an example for Teleport which is useful to have the toggle option for lv 1 without the menu pop up and level 2 for both options : [sKID.AL_TELEPORT] = { "AL_TELEPORT"; SkillName = "Teleportation", MaxLv = 2, SpAmount = { 10, 9 }, _NeedSkillList = { { SKID.AL_RUWACH,1 } } },
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