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tekataobaakoinay

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  1. Ok sir thank you Still waiting for answers... :/
  2. What revisiona are you using? @revision I see this error somewhere in this rAthena.. Wait im searching and try to contact other scripter.. I'm using eAthena. When i type @revision unknown command. Sorry I'm newbie >_<
  3. Wait sir lemme try This is what I've got sir. This is what I've got sir.
  4. I want to make a Quest Like Hokage Hat Ex: 100 Fabric, 100 Burning Heart 1 TCG Card but It makes some error. Can someone help me please?
  5. Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499. Ex. 13499,Banryu,Banryu,...........{},{},{} Don't forget to change the id in your server side or else it will become Unknown Item Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/ Did you change the id in your client side (grf) for the id of your banryu ?? (idnum2itemresnametable and others) yes sir
  6. Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499. Ex. 13499,Banryu,Banryu,...........{},{},{} Don't forget to change the id in your server side or else it will become Unknown Item Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/
  7. Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me
  8. Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir?
  9. Thanks Ma'am Adel! Problem Fixed. I only have duplicated image in texture but I still have a problem here. I can't see my Banryu
  10. Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this
  11. Why I can't click this quest NPC? Btw, There's an image for error X_X I hope there is someone who will help me.
  12. Good Day Rathena! I would like to ask Why I am always getting this kind of error? Everytime I equip a Custom Weapon.
  13. Di ko lang sure if meron configuration nyan tingin ko manual mong aayusin from pre-re. Awtsu iisa isahin pa pala yun :v I think so hehehe last time kasi nag karon ako ng project na ganyan inisa isa ko since wala ako mahanap na easy way xD Sige ty po
  14. Hi good afternoon guys. I would like to ask How This wings from Upper to lower? Thanks in advance!
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