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Daredevil last won the day on July 6 2019
Daredevil had the most liked content!
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I <3 Indonesia
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maybe the mean of this topic is for 3Ce*M's Users CMIIW
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hmmm.... athena goddess of war r?@_@
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Can't use atcommands when normal player is used
Daredevil replied to Lordamax's question in Source Support
just update your rAthena -
here questid2display.txt
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you need source modification to read item_displayname_db.txt and then make a new script command for getitemdisplayname ?(Right ?) you must convert idnum2itemdisplaynametable to item_displayname_db.txt ex : 501#Red_Potion# to 501,Red Potion (just remove # all with ctrl+h) i want to helps but i can't imagine it eehh edit ziu, the main of this thread is a scroll gives some items, then the scroll announce to all players, language for the name of the item based on idnum2itemdisplaynametable.txt, if english language just use script command "getitemname(item id)"
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+ 1 i support you Edit : thanks emistry for remember me
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stop make a topic for 3CeAM support your at rAthena "Need help on editing something in RAthena's source code? Post it here!" just find with keyword skill_name at your source folder you'll never know if you haven't tried
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a little mistake 2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD change to 2419,0xde, , 0, 1,1000,friend 0x010 //WM_POEMOFNETHERWORLD
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oh i remember keep deep sleep lullaby at skill.c like this case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); break; at skill_db 2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby change to 2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0x1200,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby
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maybe need source modification to edit new cash shop packet
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try this case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id); if (skillid == WM_LULLABY_DEEPSLEEP) target = BCT_ALL; break;
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Pinpoint or Manhole??
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use Tortoise SVN to checkout
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case PR_SANCTUARY: hp = (skill_lv>6)?777:skill_lv*100; if (dstmd->class_ == MOBID_EMPERIUM) hp = 1; break;