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GreenBox last won the day on November 19 2012
GreenBox had the most liked content!
About GreenBox
- Birthday 03/29/1997
Profile Information
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Gender
Male
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Location
Brazil
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Server
bRO
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Skype
jonathanglima_
GreenBox's Achievements
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1. This shouldn't be opensource neither in the server neither in the client, or it can be easily bypassed. 2. Analysing the module codes pratically every module creates a thread with an infinite loop, extreme overhead. 3. Will work only with a small range of clients. I could present several more inconsistencies on his code but I'm lazy o-o
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Better graphics, better performance, new content, new features, which I'm planning of use.
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I'm not testing any network yet, so I don't have a emulator. I'm developing it on Windows but I want to be cross-platform, so I'm settuping a Linux environment here. I'm also considering givin up on C++ so I could use a powerful 3D library I developed in C# for a commercial MMORPG that I'm working.
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nop, I'm just with some problems at home. Soon I'll restart the development
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I'm busy these days so I couldn't do anything :/
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lock data.ini contents? hash check? embed on the game exe?
GreenBox replied to a1252962's question in Client-side Support
You can make almost anything you want but there is no tools for such things. You'll have to write your own tools and developing them is almost impossible for begginers -
We discussed tabs vs spaces over IRC and as far I remember we choosed spaces.
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GUI interaction using a MVVM pattern: https://github.com/greenboxal/fimbulclient/wiki/GUI-Overview
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I want to cry every time I see how our code isn't uniform, each file/function uses a different code style. It already was proposed before, but let's reconsider: We should normalize our source with astyle(http://astyle.sourceforge.net/). We just have a problem, it will break all patches. What you guys think about it? And what style we should use, Allman? K&R?
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@java I'm creating a guide on how to build it. @Jupeto Can you add me on msn/skype so we can discuss about the GUI? I loved your design