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Atleicaro

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  • Gender
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  • Location
    Indonesia
  • Server
    atleica-ro

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  1. how much is the max for store ? bcoz i change to some number and it give me crash everytime i open storage?
  2. that one not working for me... when i change the hommutate with makehomun it`s not working... did anyone know?> how to change hommutate to make homun? exactly like the one that gm commands had it @makehomun [space] thank`s for the respond
  3. correct if i am wrong.... i just read the script , i think this npc give you point as a reward and to exchange your point the creator has give you and npc script as well. so you can exchange you point to that npc. so for me, the simple think i do will be : setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; change the number to this : setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 7227,10; then your player will exchange the point that they got from the mission, to tcg card (7227 ) and the cost will be 10 points.. that`s all the information i can give... since i`m newbie as well. chears
  4. hi there, i need npc that will show us a choice of homunculus s but the npc will check for our job and if we have embryo or not, and after that, the npc will make homun as we desire... i try to do it by my self before, but seems not working... in script editor it said make homun command is unknown command please help me thank`s a lot
  5. not working in my server i`m using git version 12257
  6. case UNT_VACUUM_EXTREME: if ( tsc && tsc->data[SC_HALLUCINATIONWALK] ) return 0; else { sg->limit -= 100 * tstatus->str/20; sc_start(ss, bl, SC_VACUUM_EXTREME, 100, sg->skill_lv, sg->limit); } break; if (sc && sc->data[SC_VACUUM_EXTREME] && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER); my vacuum extreme skill not working it show like this in skill.c can anyone help me please?? i`m using rathena GIT version r 12380 please help me need to fix this immidietly thank`s for ur help bump bump help me pleasee....
  7. // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; what`s is this one mean? should i change setarray .Reward[0],14001,1; become setarray .Reward[1],14001,1; and also this one? set .Options, 1|8; became what? please help me sorry for bad english..
  8. hi euphy if i want to use the option no 4 for reward what should i change? thx for respond sir
  9. need help.. when my player die , and goes back to the room the monster is gone... how to keep the monster stay there when the player back to the room? respond please
  10. euphy how did u make another npc like that? which variable u have to change? i change mine before di oshop think... and it still duplicate my old script
  11. hi guys... i need help here... can any body tell me how to change the max lvl of storage... i try to find @src but i couldn`t find it... can any body help me please.... thank`s upupup need it urgently
  12. ahhh that`s why... hahah i figure it out thank`s sir...
  13. hi guys i`m newbie in this server but i got some problem it is all about the drop rate 1. i want the rate to be like this : #item common drop is 100 % item mvp drop is 50 % #usable item and equipment common 100 % mvp drop is 50 % #common card drop rate is 30 % mvp drop rate card is 0.50 % the problem is , when i do @mi in my server... it gives me a different result: poring : card 30 % i test on necromancer : 0.50 and the other usable item is not in 100 % my conf was like this : / Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 100 item_drop_common_min: 5000 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 100 item_drop_heal_min: 8000 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000000 item_rate_use_boss: 100 item_drop_use_min: 8000 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 1000000 item_rate_equip_boss: 100 item_drop_equip_min: 3000 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 300000 item_rate_card_boss: 50 item_drop_card_min: 50 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 500000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 500000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 1000000 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 can anyone help me i need it urgent.. thank`s r athena
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