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Haku

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  • Birthday 06/01/1990

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    Rag
  • Github: haku

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  1. Is possible force userconfig/save when select char or in other func?
  2. put this lines in your msgstringtable Habilidades 2# Change Skill Bar# ¢®c# ¢®e# ¢®©¡# ¢®e# ¡ËC# ¢®c# In same numbers.
  3. Reference: https://www.novaragnarok.com/wiki/Illusion_Dungeons Illusion of Underwater Required Level: 140+/180+ Guide Illusion of Twins Required Level: 160+ Guide Discord Contact: Valquíria#6753
  4. Thanks for the information guys !
  5. HEXED: 2021-11-03_Ragexe_1635926200 an anyone help me with this problem?
  6. An excellent job! highly recommend! Quality of work: 10/10 Time: 10/10 overall: 10/10
  7. Exist one pull for Royal Guard? Example: https://github.com/rathena/rathena/pull/4709 If not, where's the formule information for job improvement?
  8. How to add that effect skills?
  9. Hi, i want change declaration of area_size to other in especific map or cell. // Visible area size (how many squares away from a player they can see) area_size: 15 i Try that but not works, because i dont know to get map SD: map.hpp #define AREA_SIZE getareasize(battle_config.area_size) int getareasize(int size){ struct map_session_data *sd = ???????????; int NOVA_AREA_SIZE = size; if(map_getcell( sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKPLATEIA) ){ NOVA_AREA_SIZE = 30; } return NOVA_AREA_SIZE; }
  10. Reference: https://www.novaragnarok.com/wiki/Illusion_Dungeons I need that: Illusion of Frozen Required Level: 110+ Guide Illusion of Abyss Required Level: 150+ Guide Illusion of Teddy Bear Required Level: 150+ Guide Illusion of Luanda Required Level: 160+ Guide Illusion of Labyrinth Required Level: 170+ Guide
  11. I'm trying to find an IRO itemInfo. But I didn't find it.
  12. I put this commit on my server: [Converted the skill database to YAML] https://github.com/rathena/rathena/commit/dca3797d44da3f000039a9f7ab386cc605787557 and now as unrecognized skills as an element. The problem is: skill.c #define skill_get_lv(id, lv, arrvar) do {\ if (!skill_check(id))\ return 0;\ int lv_idx = min(lv, MAX_SKILL_LEVEL) - 1;\ if (lv > MAX_SKILL_LEVEL && arrvar[lv_idx] > 1 && lv_idx > 1) {\ int a__ = arrvar[lv_idx - 2];\ int b__ = arrvar[lv_idx - 1];\ int c__ = arrvar[lv_idx];\ return (c__ + ((lv - MAX_SKILL_LEVEL + 1) * (b__ - a__) / 2) + ((lv - MAX_SKILL_LEVEL) * (c__ - b__) / 2));\ }\ return arrvar[lv_idx];\ } while(0) int skill_get_ele( uint16 skill_id , uint16 skill_lv ) { skill_get_lv(skill_id, skill_lv, skill_db.find(skill_id)->element); } this function return 0 for all skills. I changed that code in one skill -> skill_db.yml: Element: Water for: Element: - Level: 1 Element: Water - Level: 2 Element: Water - Level: 3 Element: Water - Level: 4 Element: Water - Level: 5 Element: Water - Level: 6 Element: Water - Level: 7 Element: Water - Level: 8 Element: Water - Level: 9 Element: Water - Level: 10 Element: Water And it works.... @Aleos can you help? Edit: Solved! I copyd actual func in rathena. uint64 SkillDatabase::parseBodyNode(const YAML::Node &node)
  13. 2008,9,6,2,3,0x4A,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath How can i put 0x4A in new read YML skill_db? - Id: 2008 Name: RK_DRAGONBREATH Description: Dragon Breath MaxLevel: 10 Type: Weapon TargetType: Ground DamageFlags: Splash: true IgnoreFlee: true Flags: TargetTrap: true
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