OunoriBaka
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is there a script where enabling me to use a skill without requirements. like EDP = poison bottle AD = fire & acid bottle it works for gm accounts with configured in gm.conf but can it also work for players? im planning on making it like an improved mistress card. thanks.
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how can i block slave clones in guild map?
OunoriBaka replied to OunoriBaka's question in Scripting Support
okay ill try experimenting on it. thank you guys. -
im having a problem compiling. using solid05's 2.2beta. with my test server (windows) no problem. but when i tried via vps which is centOS, after compilation my map server does not at all. T_T... great release btw.
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how can i block slave clones in guild map?
OunoriBaka replied to OunoriBaka's question in Scripting Support
that will kill the emperium aswell. no? -
error in compiling. im using latest rath. is there an update for this yet? could be nice to have one of these. T_T..
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our server has clone potions. i can make it so that the potion wont be clickable. or cannot be use. but they can summon it outside the map then enter back again with clones. how can i prevent this? would help a lot. thank you.
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Prevent Boss from Spawning every ServerLoad
OunoriBaka replied to OunoriBaka's question in Scripting Support
hmm. i did follow brian's guide disable the dynamic mobs, and make a script for it. but it doesn't work. mvp still spawning upon start/re-start. could be nice if there's a script where it delays the mvp spawn just like in lhz3. EDIT: it works. i forgot to new line the sleep function. thanks this problem is solved. i included the script file to the attachment just in-case someone wants it. killmobs.txt killmobs.txt -
how can i make it so that everytimei reload the server or restart it the boss won't instantly spawn, this prevents our player from abusing the server reload. thanks.
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help reducing maximum level of all player
OunoriBaka replied to OunoriBaka's question in General Support
tried running it but query turn to no result.. btw. i tried removing the slot #2,3,4 (since we have [4] on our headgear) but it just delete the card that has been on it. is there a way to remove the card and just put em back on the players inventory? •how can i remove a specific equipment's card(s) on slot 2,3,4 example: Dropping Imp (20404) *has quadruple kiel cards = i want to delete/remove the other kiel cards leaving behind the card on slot #1. (as i mention above ^ it seems like i deleted the weapon cards aswel.) -
Dual server in one CLient in VPS
OunoriBaka replied to DeveloperNewbie's question in Installation Support
i have the same problem. i can't execute the char and map sql.exe -
help reducing maximum level of all player
OunoriBaka replied to OunoriBaka's question in General Support
thanks euphy. does it also works with stats? if i change some of it? i dont want to mess up my database. T_T.... @vhan - yep ive done that already. and compile. stil thanks. -
halo. im not good at editing in sql. but is there any command i can use to edit / lower our players maximum level? my servers default max level is 255 i want to set it to like 99 i already made the changes in conf and exp.txt but the first player still has their maximum level. which is kind of unfair for the new ones. also is there a way to reduce a headgear slot from [4] back to [1]? i dont mean editing from item db. but the ones currently used by player. it will help a lot. thanks.
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Weird graphic bug & gravity error while casting spell as female Warlock.
OunoriBaka replied to Auryn's question in Client-side Support
i have the same problem.im trying to extract the warlock from rdata.grf and apply it to my custom.grf -
Full Inventory Refiner (Quick Refiner)
OunoriBaka replied to kenedos's topic in Utility Script Releases
i see.... too bad. are there anymore script similar to this? the default and official one is a pain in the neck. T_T.... thanks.