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Zalbahis

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  1. I would like to ask, if this is a Data modification or something and where could i possibly mess with it.. Here's an Example of the Colored Equipment after the Enchantment through NPC.. And also for the other Equips was Enchanted.. Thank you in advance..
  2. Yeah! it's 50% but it doesn't fail even 1 time it keeps it's Success to 100%.. I dunu why.. Okay, Imma mess in this part and I'll give some reply what will be the outcome Cheers!
  3. Helo and Good day!, I'm really noob at this so please help me Thanks!.. I was messing with the original script just to get the single menu and I wasn't able to fix the Enchantment Success rate.. Anyone could point it out for me.. Original Topic: http://rathena.org/board/topic/78800-optimized-item-enchanter/?hl=enchanter My Messed script: rachel,100,134,5 script ldfhsdfkljs 100,{ disable_items; mes "do you want to enchant your equipped armor ?"; next; if ( select ( "yes", "no" ) == 2 ) close; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "you did not equip an armor at the moment"; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "I can't enchant a signed equipment"; close; } if ( .@card4 ) { mes "this armor has already enchanted"; close; } if( .rate[ .@r ] < rand( 1,100 ) ) { mes "Sorry enchancement failed."; close; } switch(select("STR +3")){ progressbar "ffff00",3; case 1: delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, .@card4; if( !.@card4 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4702 + .@r; equip .@id; // .@rand = rand(.totalchance); // while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; // .@o = rand(0,5); // orb of str/int/dex ... //delitem .item_id[0], .item_req0[ .@r ]; //delitem .item_id[1], .item_req1[ .@r ]; close; } OnInit: waitingroom "Item Enchanter",0; setarray .rate, 50,30,20; // rate of enchant //setarray .item_req0, 3,5,7; // how much item_id[0] pc need //setarray .item_req1, 1,3,5; // how much item_id[1] pc need //while ( .@i < 3 ) { //.totalchance = .totalchance + .rate[.@i]; //.@i++; //} end; } Bump! Please I need help asking nicely
  4. How to have only one menu on each category, for example +3 Dex will only show up on the menu.. and same as the other additional stats..
  5. I'm using 2011-03-15RagexeRe and r17324 SVN..
  6. Nope, I only use the Default Warper from rAthena and saw, that it was scripted by Euphy, so got in here and ask for help.. Anyone knows how to solve this matter?..
  7. Hi Guys! esp. to Euphy the author of this Warper Script, it seem that the warper will randomly auto close and disables your chars. movement and you'll need to relog or use @go command b4 using it back.. and I haven't seen any errors on my Map Server.. Just wandering why. @_@ I'm using 2011-03-15RagexeRe and r17324 SVN.. Here's a my Modified Euphy's Warper Script.. //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Some coordinates written by Tekno-Kanix and ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Added missing duplicates and fixed coordinates. //= 1.2 Added new episodes and simplified functions. //= 1.3 Added Renewal checks and Instances menu. //= Aligned coordinates with @go. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^FF9900["+lastwarp$+"]^000000",-, "Fields",Fields, "Dungeons",Dungeons, "Guild Castles",Castles; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection (auto-numbered). // // * Disp("<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection (listed). // // * Restrict("<RE | Pre-RE>"{,<menu option numbers>}); // ~ Only allows map for Renewal or Pre-Renewal modes. // If menu option numbers are given, only those maps // will be restricted (i.e. not for "Go"). // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { if (getargcount() < 3) set @menu$, getarg(0); else { set @menu$,""; for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; } return; } function Pick { set .@warp_block,@warp_block; set @warp_block,0; if (getarg(0) == "") { set .@select, select(@menu$); set .@i, .@select; set .@map$, getarg(.@i); } else { set .@select, select(@menu$); set .@i, .@select-getarg(1,0); set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i; } if (.@warp_block & (1<<.@select)) { message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal."; end; } warp .@map$,@c[.@i*2],@c[.@i*2+1]; getmapxy(lastwarp$,lastwarpx,lastwarpy,0); deletearray @c[0],getarraysize(@c); end; } // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Comodo Fields",F5, "Einbroch Fields",F8, "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12, "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15, "Manuk Fields",F17, "Mjolnir Fields",F18, "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21, "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24, "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27, "Yuno Fields",F28; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F8: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F10: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F11: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F12: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F13: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F14: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F15: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F17: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F19: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F20: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F21: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F23: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97; Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19"); Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19"); F25: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F26: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F27: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F28: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Moscovia Dungeon",D26, "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29, "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: setarray @c[2],150,288,150,18,140,134; Disp("Bio Lab",1,3); Pick("lhz_dun"); D7: setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27; Disp("Byalan Dungeon",1,5); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D14: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D26: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D27: setarray @c[2],61,239; Disp("Nidhogg's Dungeon",1); Pick("nyd_dun"); D28: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D29: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8; Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd"); D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alberta,31,242,4 duplicate(Warper) Warper#alb 405 aldebaran,143,124,4 duplicate(Warper) Warper#alde 405 amatsu,201,136,4 duplicate(Warper) Warper#ama 405 ayothaya,154,170,4 duplicate(Warper) Warper#ayo 405 comodo,194,158,4 duplicate(Warper) Warper#com 405 einbech,172,132,5 duplicate(Warper) Warper#einbe 405 einbroch,69,202,4 duplicate(Warper) Warper#einbr 405 gef_fild10,69,337,6 duplicate(Warper) Warper#orc 405 geffen,124,72,4 duplicate(Warper) Warper#gef 405 gonryun,162,122,4 duplicate(Warper) Warper#gon 405 hugel,101,151,4 duplicate(Warper) Warper#hug 405 izlu2dun,110,92,4 duplicate(Warper) Warper#izd 405 izlude,131,150,3 duplicate(Warper) Warper#izl 405 jawaii,208,294,4 duplicate(Warper) Warper#jaw 405 lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 405 louyang,208,99,6 duplicate(Warper) Warper#lou 405 manuk,274,146,6 duplicate(Warper) Warper#man 405 moc_ruins,64,164,4 duplicate(Warper) Warper#moc 405 morocc,162,97,4 duplicate(Warper) Warper#mor 405 moscovia,229,191,4 duplicate(Warper) Warper#mos 405 nameless_n,259,213,4 duplicate(Warper) Warper#nam 405 niflheim,197,192,4 duplicate(Warper) Warper#nif 405 pay_arche,42,134,4 duplicate(Warper) Warper#arc 405 payon,179,111,3 duplicate(Warper) Warper#pay 405 prontera,159,192,4 duplicate(Warper) Warper#prt 405 prt_fild05,279,223,6 duplicate(Warper) Warper#cul 405 rachel,134,115,4 duplicate(Warper) Warper#rac 405 splendide,205,153,4 duplicate(Warper) Warper#spl 405 thor_camp,249,76,4 duplicate(Warper) Warper#thor 405 umbala,106,150,3 duplicate(Warper) Warper#umb 405 veins,214,123,4 duplicate(Warper) Warper#ve 405 xmas,150,136,6 duplicate(Warper) Warper#xmas 405 yuno,162,47,4 duplicate(Warper) Warper#yuno 405 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 405 dewata,204,186,6 duplicate(Warper) Warper#dew 405 dicastes01,194,194,6 duplicate(Warper) Warper#dic 405 eclage,107,37,4 duplicate(Warper) Warper#ecl 405 malangdo,134,117,6 duplicate(Warper) Warper#mal 405 malaya,210,205,4 duplicate(Warper) Warper#ma 405 mora,57,152,4 duplicate(Warper) Warper#mora 405 Any Help figuring out would be awesome.. Thanks in advance..
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