Jump to content

janeth05

Members
  • Posts

    13
  • Joined

  • Last visited

1 Follower

Profile Information

  • Gender
    Male
  • Location
    Philippines

Recent Profile Visitors

883 profile views

janeth05's Achievements

Poring

Poring (1/15)

0

Reputation

  1. That only blocks Assumptio on GvG maps (they can still cast it in town, then enter the WoE castle).Instead, you could use a script to remove SC_ASSUMPTIO when they enter guild castles: - script remove_assumptio -1,{ OnPCLoadMapEvent: if (getmapflag(strcharinfo(3),mf_gvg)) sc_end SC_ASSUMPTIO; end; } aldeg_cas01 mapflag loadevent aldeg_cas02 mapflag loadevent aldeg_cas03 mapflag loadevent aldeg_cas04 mapflag loadevent aldeg_cas05 mapflag loadevent gefg_cas01 mapflag loadevent gefg_cas02 mapflag loadevent gefg_cas03 mapflag loadevent gefg_cas04 mapflag loadevent gefg_cas05 mapflag loadevent payg_cas01 mapflag loadevent payg_cas02 mapflag loadevent payg_cas03 mapflag loadevent payg_cas04 mapflag loadevent payg_cas05 mapflag loadevent prtg_cas01 mapflag loadevent prtg_cas02 mapflag loadevent prtg_cas03 mapflag loadevent prtg_cas04 mapflag loadevent prtg_cas05 mapflag loadevent nguild_alde mapflag loadevent nguild_gef mapflag loadevent nguild_pay mapflag loadevent nguild_prt mapflag loadevent schg_cas01 mapflag loadevent schg_cas02 mapflag loadevent schg_cas03 mapflag loadevent schg_cas04 mapflag loadevent schg_cas05 mapflag loadevent arug_cas01 mapflag loadevent arug_cas02 mapflag loadevent arug_cas03 mapflag loadevent arug_cas04 mapflag loadevent arug_cas05 mapflag loadevent how can i use this script?
  2. how can i debuffs or disable assumptio on WOE? some of my players buffs assumptio out side the castle or in the city before entering the castle someone please help me
  3. thanks sir euphy.. no more error u just changed my script to this 20223,gothichat,gothichat,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,1223,{ bonus bVit,1; },{ bonus2 bSubRace,RC_DemiHuman,3; },{}
  4. hi i keep getting error like this parse callfunc not enough arguments expected ' ' 20223,gothichat,gothichat,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,512,,0,0,1223,{ bonus bSubRace,RC_DemiHuman,3; },{ bonus2 bVit,1; },{} can some help me?
  5. <yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </yellow> sir patskie, this for the GM's sprite right?? if i will remove this my GM Account would be look normal account Ma'am Namine210 i already change it to 0. nothing happers
  6. <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <desc>Free to Play</desc> <display>Yun-RO</display> <balloon>Enjoy Playing</balloon> <address>198.xx.xx.xxx</address> <port>6900</port> <version>24</version> <langtype>1</langtype> <registrationweb></registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </yellow> <loading> </loading> </clientinfo> nothing changes,
  7. sir my clientinfo is encypted..
  8. im having a liitle problem with my client, in login interface its keep showing Servername(Ok) instead of Servername(NumberofPlayer) how can i fix that? and my clientinfo is encrypted..
  9. Good days Madam/s and Sir/s im just having a little problem with my item script.. { bonus bInt,1; bonus bMatk,10; },{},{} it do effect int+1 but however MATK+10 doesnt do i cant see any problem with this script? do i have any file have to configure?? sorry newbie here More Powers Rathena
  10. my bad.. anyway super thanks for sir emistry and sir euphy all are working great now.. i just changed to rathena sorry for being noob more power to you sir/s
  11. [Error]: Loading NPC file: npc/custom/tcg.txt script error on npc/custom/tcg.txt line 26 parse_line: expect command, missing function name or calling undeclared func tion 23 : { 24 : function Add; function Chk; function Slot; function A_An; 25 : OnInit: * 26 : 'f'reeloop(1); 27 : 28 : // ----------------------------------------------------------- 29 : // Basic shop settings. 30 : // ----------------------------------------------------------- 31 : [Error]: script error on npc/custom/tcg.txt line 209 parse_syntax: need ';' 207 : { 208 : deletearray @i[0],getarraysize(@i); * 209 : for(set .@i,0; .@i<getargcount'('); set .@i,.@i+1); 210 : set @i[.@i],getarg(.@i); 211 : doevent "quest_shop::OnMenu"; 212 : end; 213 : } sir emistry i got an error, on a script you gave to me sorry if for being newbie
  12. i cant find any problem on this script but when i put it its keep saying npc_event not found [shop1;;OnShop] please help me prontera,151,181,5 script Dynamic Shop 909,{ mes "Choose your Shop"; switch (select ("Upper HeadGear:Middle HeadGear:Low Headgear:Acessrry")) { Case 1: doevent "Shop1::OnShop"; end; Case 2: doevent "Shop2::OnShop"; end; Case 3: doevent "Shop3::OnShop"; end; Case 4: doevent "Shop4::OnShop"; end; } } // -- ***************************************** F I R S T S H O P ********************************************** - shop quest_shop1 -1,501:50 - script Shop1 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop1",1; npcshopattach "quest_shop1"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop1",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop1",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7539,20,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5423,1,0; case 2: callsub OnBuyItem,7539,20,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5137,1,0; case 3: callsub OnBuyItem,7539,20,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",5518,1,0; case 4: callsub OnBuyItem,7539,100,5518,1,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",5374,1,0 } } // -- ***************************************** S E C O N D S H O P ********************************************** - shop quest_shop2 -1,501:50 - script Shop2 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop2",1; npcshopattach "quest_shop2"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop2",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop2",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7539,50,2254,1,5043,1,2281,1,10000000,"Zeny",20201,1,0; case 2: callsub OnBuyItem,7539,50,20201,1,2276,5,2203,1,10014,10,4021,100,10000000,"Zeny",20242,1,0; case 3: callsub OnBuyItem,7539,50,7197,500,4205,50,5000000,"Zeny",20223,1,0; case 4: callsub OnBuyItem,7539,50,20223,1,5040,10,661,10,7047,10,10000000,"Zeny",20231,1,0; case 5: callsub OnBuyItem,7539,50,2210,1,975,1,976,1,914,300,10000000,"Zeny",20206,1,0; case 6: callsub OnBuyItem,7539,50,20206,1,2286,5,4069,30,10000000,"Zeny",20247,1,0; case 7: callsub OnBuyItem,7539,50,20247,1,2286,5,4069,30,10000000,"Zeny",20245,1,0; case 8: callsub OnBuyItem,7539,50,2286,5,4069,30,10000000,"Zeny",20246,1,0; case 9: callsub OnBuyItem,7539,50,20245,1,2286,5,4069,30,10000000,"Zeny",20244,1,0; } } // -- ***************************************** T H I R D S H O P ********************************************** - shop quest_shop3 -1,501:50 - script Shop3 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop3",1; npcshopattach "quest_shop3"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop3",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop3",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7539,10,7074,10,7075,10,7831,10,7078,10,7089,10,7091,10,984,30,969,50,1522,1,0,"Zeny",5377,1,0; case 2: callsub OnBuyItem,7539,10,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",5521,1,0; case 3: callsub OnBuyItem,7539,10,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",5597,1,0; case 4: callsub OnBuyItem,7539,10,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",5361,1,0; case 5: callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",5532,1,0; case 6: callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",5461,1,0; case 7 callsub OnBuyItem,7539,10,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",54621,0; } } // -- ***************************************** F O U R T H S H O P ********************************************** - shop quest_shop4 -1,501:50 - script Shop4 -1,{ OnShop: set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop4",1; npcshopattach "quest_shop4"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop4",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop4",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7074,10,7075,10,7831,10,7078,10,7089,10,7091,10,984,30,969,50,1522,1,0,"Zeny",1530,1,0; case 2: callsub OnBuyItem,7076,10,7079,10,7083,10,7086,10,7087,10,2423,1,0,"Zeny",2410,1,0; case 3: callsub OnBuyItem,7073,10,7077,10,7088,10,7090,10,7092,10,2603,1,0,"Zeny",2630,1,0; case 4: callsub OnBuyItem,7080,10,7081,10,7082,10,7084,10,7085,10,0,"Zeny",7058,1,0; case 5: callsub OnBuyItem,7058,1,7086,10,7087,10,7074,10,7075,10,7831,10,7078,10,7089,10,0,"Zeny",2629,1,0; case 6: callsub OnBuyItem,738,1,10000000,"Zeny",5574,1,0; } }
×
×
  • Create New...