Jump to content

PiroKun

Members
  • Posts

    16
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

PiroKun's Achievements

Poring

Poring (1/15)

0

Reputation

  1. would be possible to consider, to make a mapflag for use pre-renewal mechanics included in the emulator, into a map, on a renewal server? I think it would be a very useful feature for almost all current pServers who deal with people who like renewal, and other people who like pre renewal. (Think in a renewal server, with normal woe, and Pre-Renewal WoE)
  2. in rathena source is integrated both renewal and pre-renewal, right? would be possible to consider, as a suggestion for the emulator, that this part of the code can run as a mapflag? like "mapflag flipmechanic", or something similar(x map on re server uses pre-re mechanics, and on pre-re servers, uses re mechanics). I think it would be a very useful feature for almost all current pServers who deal with people who like renewal, and other people who like pre renewal.
  3. rathena support pre-renewal mode on renewal mode? for, as example, a pre renewal WoE, on a renewal server.
  4. Yes, i know, but i dont need that, because i have a bug in mi server, where i cant use sc_end sc_all_riding for end this effect, but the effect end with sc_end sc_all. And i want to know what is the effect under this skill "all riding", because sc_all_riding doesnt work.
  5. Hi, i need a way for get a list of sc_ effects (like sc_hiding, sc_deepsleep, etc) on a player, for debug purpouses. Who knows how can i do this?
  6. i had thought about this days ago. i didint notice the update, sry
  7. Here in rathena, the chance of refining items above +10 are always the same for+10.......+11, and are very low. in the file i find this comment BUT, i find this information on ratemyserver, and suggest the refine rate of items avobe +10 are very high between+10~+13. And if you think, at kro there are many +14 weapons http://ratemyserver.net/index.php?page=misc_table_refine Which is true?
  8. shadow leap cannot jump on walls, like jump, true?
  9. Hola, a lo que voy con autocastearse (quiza me exprese mal), me refiero a los ticks entre atrapada y atrapada, osea, lo que permite que vaccum atrape una vez ya esta puesto. Por ejemplo, ancle snare llama al efecto de "dejar quieto", cuando el target se para encima. No atrapa a los que pasan luego de que se activo. Vaccum no, si atrapa a alguien, luego si pasa un rato, puede atrapar a alguien mas, eso quiere decir, que cada (por ejemplo) 0.1 segundos, llama al efecto "dejar atrapado" para todos los que se encuentren en su AoE, asi puede ir atrapando mob/players, mientras la animacion siga activa. Ahora el problema con eso, es que cada invocacion al efecto de dejar atrapado, afecta a los que ya estan atrapados, y reinicia la resistencia por STR, entonces el target quedara atrapado hasta que termine la animacion, mas, la resistencia por str (que se aplica correctamente a la ultima vez que se aplico el efecto de atrapar). Se entiende ahi?
  10. Como esta esta skill aca en rathena? en 3ceam el efecto se autocasteaba cada x intervalo de tiempo, y eso generaba un problema con que si el vaccum te atrapaba muy temprano, este te iba a seguir atrapando porque seguia autocasteando el efecto de "atrapar", y no servia mucho la reduccion de STR, hasta el ultimo efecto de atrapado. Aca esta el mismo problema? Y lo otro, en KRO, mas especificamente en WoE, si tu estas en un punto A, vaccum esta en un punto B, y tu clickeas en el punto C, vaccum te atrapa en el punto C, y no en el punto B donde esta vaccum. (pj)A-------------------(vaccum)B----------------------(Click)C Y eso permite, que si el efecto, por str, por ejemplo, le dura un segundo, y le toma dos segundos llegar del punto B al C, el player no notara el efecto de vaccum, porque se habra acabado a medio camino. Entonces la pregunta, aca se tomara ese camino para programarlo? Pregunto porque he visto el mismo comportamiento en las trampas de hunter, cosa que en eathena no pasa (atrapa de inmediato) Supongo que es porque eathena y aegis son diferentes en cuanto al funcionamiento de "no empujar" en woe. Y bajo estos detalles, como seria vaccum aca en rathena?
  11. En cuanto logre hacer andar el notepad++ con koreano, me auspicio con la traduccion ooh, se arreglo por arte de magia, veamos si me sale traducirlo~
  12. The gameplay is very diferent, i think Lineage eternal is more interesting for actual ragnarok players
  13. yeah, like ratemyserver, but im searching for one jro/cro/pro based.
  14. thanks,but that was notwhat Im searching. The page that I mentioned, I used to see their ID, descriptions, and compare between the official servers and then, take out the spr/act directly from the iro/kro/jro/cro/pro GRF.
  15. Hi! im searching a good headgear website i see time ago~ he main feature of this website, is that for every cap, displayed the description in tabs of all official servers (kro, iro, jro, phro etc), and this was very easy to find hats to implement. But my hard drive died and I lost the website which had saved and I have not been found. Anyone know this site, or similar?
×
×
  • Create New...