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soroz

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  1. In additional, this snippet if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN) will cause a fatal error an.d bring the map server down because when critical event cause by a monster a sd pointer will given a null and server will be crashed with pagefault to prevent this we have to check that if sd is null or not first if(sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN) and this line should works well
  2. I found something in battle_calc_base_damage funciton in file battle.c static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) and this snippet //Weapon Damage calculation if (!(flag&1)) damage = (atkmax>atkmin? rand()%(atkmax-atkmin):0)+atkmin; else damage = atkmax; This snippet is seperate a critical hit and non-critical hit damage and i want to modify it, when assasin class (assasin, assasin cross, baby assasin) make critical damage. It will be multiple with 1.5 or 2. But i didn't know how to get the character class to check if condition is met. Im not sure that map_session_data contains any properties that refer to the class of damage dealer (Maybe sd->class_ ??) and if what i think is correct how do i compare to the 3 class that i mention above. Please help, and sorry for my english mistake i am not a native speaker. Thaks
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