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Psyche

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About Psyche

  • Birthday December 15

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  1. what? putting Costume_Head_Low makes your equipment in costume accessorry??
  2. Yes my location is SEA. Even you selected Asia/SG for server location in DO. I'm saying this because of my own experience. I tried DO in 2017 and honestly it was amazing. with $10 you can run server smoothly with 100~200 players. But when I tried again in early 2020, with $5 package it can't handle even 20 players. The server will be laggy (small pings, but much rto) and you need a VPN to run it smoothly. I don't know what happend since i vacuum from that things in 2018. So I have no idea what happend to DO. Yes. DO was super amazing with automated feature and very fast configuration. But as i said above, maybe DO doesn't work for me anymore... I can't even try with 40$ package. So if it's true that minimum cost $40 to make server run smoothly, well, it doesn't suitable for small RO.
  3. BIG THANKS to @Patskie and @AnnieRuru . Both of you are my scripter idol. I'm so glad you replied to my thread. and I also thank to @Start_ I'm starting to understand now.
  4. Thankyou for your reply. But if I do that again, it will be too many lines in total. And i believe there was a way to simplify my script but sadly i don't know how.
  5. Hi community. I'm newbie and want to learn about array things. What the difference between . @ and $ or anything that scripter's usually used. I saw some used bracket [ ] too. For my curious, I made a test script but I think I fail to code / the result is not as expected. Heres the script. The purpose is give 4 equipment (Armor, Shield, Garments, and Shoes) to player with random refine +0 ~ +7 and random enchanted stone/orb. function script Test { setarray .Ref[0],0,1,2,3,4,5,6,7; setarray .Orb[0],4700,4701,4702; setarray .Armors[0],2301,2303,2305; setarray .Shields[0],2101,2103; setarray .Garments[0],2512,2501,2503,2505; setarray .Shoes[0],2416,2401,2403,2405,2411; set .Rand1, rand( getarraysize(.Ref) ); set .Rand2, rand( getarraysize(.Orb) ); set .RandA, rand( getarraysize(.Armors) ); set .RandB, rand( getarraysize(.Shields) ); set .RandC, rand( getarraysize(.Garments) ); set .RandD, rand( getarraysize(.Shoes) ); getitembound2 .Armors[.RandA], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; getitembound2 .Shields[.RandB], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; getitembound2 .Garments[.RandC], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; getitembound2 .Shoes[.RandD], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; end; } But that script give random armors, shield, garments, and shoes only. The Refine and Orb don't randomize. So the example result was : First open : +1 Cotton Shirt [STR +2] | +1 Muffler [STR +2] | +1 Guard [STR+2] | +1 Shoes [STR+2] Second open : +3 Cotton Shirt [INT +1] | +3 Manteau [INT +1] | +3 Buckler [INT+1] | +3 Shoes [INT +1] Get same refine and enchant. But the equipments are randomized. The expected result should be randomize everything. Please help me.
  6. Can't get it. Did you mean to change yellow aura to old blue aura? (150/50)?
  7. Revert back the rathena files may help you.
  8. maybe this guy had https://www.youtube.com/channel/UCHYWlVF9tGItRs813fR6EPA
  9. Yes, Technically it's possible. But to be Real, very very hard to realize. Unless you are good at modify-ing rathena code to sync with older client.
  10. it's part of diff files. u need to find and replace the hex.
  11. why u don't use eathena for basic emulator? it seems stable for pre-re and no new update. easy for you and the client to syncing.
  12. DO is very very lag now. Ping is unstable, too many rto.
  13. IMO, DC is more lag now, not like 1 or 2 years ago, i don't know why. you guys experiencing same for dc?
  14. Hello, Is there any possibilities for using @autoattack like @autotrade? Players will be logged out but character still on game and doing autoattack. I've tried to put state.autotrade = 1; but the result was the character didn't walking for monsters. So, is there a code/variable to make the client only logged out but character still on the game?
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