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About Psyche
- Birthday December 15
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what? putting Costume_Head_Low makes your equipment in costume accessorry??
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Yes my location is SEA. Even you selected Asia/SG for server location in DO. I'm saying this because of my own experience. I tried DO in 2017 and honestly it was amazing. with $10 you can run server smoothly with 100~200 players. But when I tried again in early 2020, with $5 package it can't handle even 20 players. The server will be laggy (small pings, but much rto) and you need a VPN to run it smoothly. I don't know what happend since i vacuum from that things in 2018. So I have no idea what happend to DO. Yes. DO was super amazing with automated feature and very fast configuration. But as i said above, maybe DO doesn't work for me anymore... I can't even try with 40$ package. So if it's true that minimum cost $40 to make server run smoothly, well, it doesn't suitable for small RO.
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BIG THANKS to @Patskie and @AnnieRuru . Both of you are my scripter idol. I'm so glad you replied to my thread. and I also thank to @Start_ I'm starting to understand now.
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Thankyou for your reply. But if I do that again, it will be too many lines in total. And i believe there was a way to simplify my script but sadly i don't know how.
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Hi community. I'm newbie and want to learn about array things. What the difference between . @ and $ or anything that scripter's usually used. I saw some used bracket [ ] too. For my curious, I made a test script but I think I fail to code / the result is not as expected. Heres the script. The purpose is give 4 equipment (Armor, Shield, Garments, and Shoes) to player with random refine +0 ~ +7 and random enchanted stone/orb. function script Test { setarray .Ref[0],0,1,2,3,4,5,6,7; setarray .Orb[0],4700,4701,4702; setarray .Armors[0],2301,2303,2305; setarray .Shields[0],2101,2103; setarray .Garments[0],2512,2501,2503,2505; setarray .Shoes[0],2416,2401,2403,2405,2411; set .Rand1, rand( getarraysize(.Ref) ); set .Rand2, rand( getarraysize(.Orb) ); set .RandA, rand( getarraysize(.Armors) ); set .RandB, rand( getarraysize(.Shields) ); set .RandC, rand( getarraysize(.Garments) ); set .RandD, rand( getarraysize(.Shoes) ); getitembound2 .Armors[.RandA], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; getitembound2 .Shields[.RandB], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; getitembound2 .Garments[.RandC], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; getitembound2 .Shoes[.RandD], 1, 1, .Ref[.Rand1], 0, 0, 0, 0, .Orb[.Rand2], 1; end; } But that script give random armors, shield, garments, and shoes only. The Refine and Orb don't randomize. So the example result was : First open : +1 Cotton Shirt [STR +2] | +1 Muffler [STR +2] | +1 Guard [STR+2] | +1 Shoes [STR+2] Second open : +3 Cotton Shirt [INT +1] | +3 Manteau [INT +1] | +3 Buckler [INT+1] | +3 Shoes [INT +1] Get same refine and enchant. But the equipments are randomized. The expected result should be randomize everything. Please help me.
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Move on to new client
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Can't get it. Did you mean to change yellow aura to old blue aura? (150/50)?
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Revert back the rathena files may help you.
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Malaysia RO - Dreamsky Full Client - 2004-Oct-03
Psyche replied to Emistry's topic in Client Releases
maybe this guy had https://www.youtube.com/channel/UCHYWlVF9tGItRs813fR6EPA -
Is it possible to use a 2007 Client with 2020 rAthena?
Psyche replied to Eross's question in Client-side Support
Yes, Technically it's possible. But to be Real, very very hard to realize. Unless you are good at modify-ing rathena code to sync with older client. -
it's part of diff files. u need to find and replace the hex.
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why u don't use eathena for basic emulator? it seems stable for pre-re and no new update. easy for you and the client to syncing.
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DO is very very lag now. Ping is unstable, too many rto.
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IMO, DC is more lag now, not like 1 or 2 years ago, i don't know why. you guys experiencing same for dc?
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Hello, Is there any possibilities for using @autoattack like @autotrade? Players will be logged out but character still on game and doing autoattack. I've tried to put state.autotrade = 1; but the result was the character didn't walking for monsters. So, is there a code/variable to make the client only logged out but character still on the game?