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HaARiZz

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HaARiZz last won the day on August 9 2020

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    Malaysia
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    PsychoRO

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Poring

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  1. Look forward on this project. Good to see this back.
  2. Hello @tokenacc001 I can confirm that this is client side problem. Did you give lite client or full client to your friend? Please ask you friend to use your full client in order to see what you can see.
  3. Hello @Poring King As you requested, please download attached two(2) files and paste it into your ragnarok client folder. Have Fun! dinput8.dll dinput8.ini
  4. Hi @kevinyrchua prontera,106,93,6 script Costume Exchanger 49,{ mes "[ Costume Exchanger ]"; mes "Hello there!"; mes "I can help you exchange your item into a costume by chance"; mes "Do you want to continue?"; next; switch(select("Costume Exchange:Maybe next time.")) { case 1: if((countitem(5389)>=1) && (Zeny > 999999)) { progressbar "ffff00",7; delitem 5389,1; set Zeny, Zeny-1000000; mes "[ Costume Exchanger ]"; if(rand(100) < 50) { mes "Here you are!"; getitem 20146,1; close; } } case 2: mes "[ Costume Exchanger ]"; mes "Come and see me again!"; close; } } Have a try and please let me know if it still not working.
  5. Hi @erjsanmiguel You can go to cp/config/application.php Change the config as per below:- 'BaseURI' => 'cp', //The "cp" assigned is a folder name of your control panel.
  6. It noting related to palette at all. I have figured this out on my own by the way. Thanks God! Problem Solved!
  7. Unfortunately, I'm still facing the same problem.
  8. Hi Everyone, I need help regarding to the cloth color for job Rebellion. As you can see, this problem occur when I try to change cloth color to number 2. Besides, all the color available still same with the picture above. For your information, currently I used this color pack. I'm using client 2018-06-21aRagexeRE.
  9. Same, I used that color pack already.
  10. Hi Everyone, I need help regarding to the cloth color for job Rebellion. As you can see, this problem occur when I try to change cloth color to number 2. Besides, all the color available still same with the picture above.
  11. Hi @domez86 Simply you can remove it at https://github.com/rathena/FluxCP/blob/5007e776bd4f345efff93f627dbe595c0ee945b6/themes/default/account/create.php#L75 Cheers!
  12. @mharkeke did you had edit clif.cpp so OnPCLoadMapEvent always triggers? I have tested this script on my server. It always triggered when I change between map. If you want to make it announce once you login. //Add at the end of line before curly bracket "}" OnPCLoginEvent: announce "[ " + strcharinfo(3) + " ]",bc_self, 0x00FFFF,FW_NORMAL,16; end;
  13. @mharkeke I'm so sorry for post script without test it first. As you wish, have a try then please let me know either it work or not. - script where_am_i -1,{ OnPCLoadMapEvent: set .@map$, replacestr(replacestr(strcharinfo(3), "@","_"), "-","_"); if (getd("."+.@map$+"$") != ""){ set $newPosition$, strcharinfo(3); if( $newPosition$ != $lastPosition$ ){ announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16; set $lastPosition$, strcharinfo(3); } } end; OnInit: set .06guild_01$, "Guild War Arena"; set .06guild_02$, "Guild War Arena"; set .06guild_03$, "Guild War Arena"; set .06guild_04$, "Guild War Arena"; set .06guild_05$, "Guild War Arena"; set .06guild_06$, "Guild War Arena"; set .06guild_07$, "Guild War Arena"; set .06guild_08$, "Guild War Arena"; set .06guild_r$, "Guild War Arena - Waiting Room"; set .1_cash$, "Octopus Cave"; set .1_cata$, "Catacomb"; // set .1_ecl$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .1_lhz$, "º¸¸£¼¼ºêÀÇ ¿¬±¸½Ç"; set .1_ma_b$, "Bakonawa Hideout"; set .1_ma_c$, "Buwaya Cave"; set .1_ma_h$, "Bangungot Hospital 2F"; set .1_mist$, "The Hazy Maze Forest"; set .1_nyd$, "Nidhoggur's Nest"; set .1_orcs$, "Subterranean Orc Cave"; set .1_pump$, "Drain"; set .1_tower$, "Endless Tower"; set .2007rwc_01$, "2007 USRC Arena"; set .2007rwc_02$, "2007 USRC Arena"; set .2007rwc_03$, "2007 USRC Arena"; set .2007rwc_04$, "2007 USRC Arena"; set .2007rwc_05$, "2007 USRC Arena"; set .2007rwc_06$, "2007 USRC Arena"; set .2007rwc_07$, "2007 USRC Arena"; set .2007rwc_08$, "2007 USRC Arena"; set .2007rwc_09$, "2007 Ragnarok World Championship Arena 9"; set .2007rwc_10$, "2007 Ragnarok World Championship Arena 10"; set .2007rwc_r$, "2007 Ragnarok World Championship Arena Waiting Room"; set .2009rwc_01$, "RWC Arena"; set .2009rwc_02$, "RWC Arena"; set .2009rwc_03$, "RWC Arena"; set .2009rwc_04$, "RWC Arena"; set .2009rwc_05$, "RWC Arena"; set .2009rwc_06$, "RWC Arena"; set .2009rwc_07$, "RWC Arena"; set .2009rwc_08$, "RWC Arena"; set .2009rwc_f01$, "RWC Arena"; set .2009rwc_f02$, "RWC Arena"; set .2009rwc_r$, "RWC Arena"; set .2010rwc_01$, "RWC Arena"; set .2010rwc_02$, "RWC Arena"; set .2010rwc_03$, "RWC Arena"; set .2010rwc_04$, "RWC Arena"; set .2010rwc_05$, "RWC Arena"; set .2010rwc_06$, "RWC Arena"; set .2010rwc_07$, "RWC Arena"; set .2010rwc_08$, "RWC Arena"; set .2010rwc_r$, "RWC Arena"; set .2_cata$, "Sealed Shrine"; set .2_nyd$, "Nidhoggur's Nest"; set .2_orcs$, "Subterranean Orc Cave"; set .2_pump$, "Drain"; set .2_tower$, "Endless Tower"; set .3_tower$, "Endless Tower"; set .4_tower$, "Endless Tower"; set .5_tower$, "Endless Tower"; set .6_tower$, "Endless Tower(Unknown Area)"; set .abbey01$, "Cursed Monastery"; set .abbey02$, "Cursed Monastery"; set .abbey03$, "Cursed Monastery"; set .abyss_01$, "Abyss Lake Underground Cave"; set .abyss_02$, "Abyss Lake Underground Cave"; set .abyss_03$, "Abyss Lake Underground Cave"; set .airplane$, "Airship"; set .airplane_01$, "Airship"; set .airport$, "Airport"; set .alb2trea$, " Alberta Island"; set .alberta$, "Alberta"; set .alberta_d$, "Alberta"; set .alberta_in$, "Inside Alberta"; set .alberta_x$, "Alberta"; set .alb_ship$, "Alberta Ship"; set .aldebaran$, " Al De Baran"; set .aldebaran_x$, "Aldebaran"; set .aldeba_in$, "Inside Al De Baran"; set .aldeg_cas01$, "Luina Guild"; set .aldeg_cas02$, "Luina Guild"; set .aldeg_cas03$, "Luina Guild"; set .aldeg_cas04$, "Luina Guild"; set .aldeg_cas05$, "Luina Guild"; set .alde_alche$, "Alchemist Realm"; set .alde_dun01$, "Clock Tower B1f"; set .alde_dun02$, "Clock Tower B2f"; set .alde_dun03$, "Clock Tower B3f"; set .alde_dun04$, "Clock Tower B4f"; set .alde_gld$, "Luina the satellite of Al De Baran"; set .amatsu$, "Amatsu, the Land of Destiny"; set .ama_dun01$, "Tatami Maze"; set .ama_dun02$, "Battle Field in the Underground Forest"; set .ama_dun03$, "Amatsu Underground Shrine"; set .ama_fild01$, "Amatsu Field"; set .ama_in01$, "Inside Amatsu"; set .ama_in02$, "Inside Himezi Castle"; set .ama_test$, "Momotaro Experience Place"; set .anothership$, "Another Ship"; set .anthell01$, "Ant Hell"; set .anthell02$, "Ant Hell"; set .arena_room$, "Waiting room"; set .arug_cas01$, "Valfreyja Guild"; set .arug_cas02$, "Valfreyja Guild"; set .arug_cas03$, "Valfreyja Guild"; set .arug_cas04$, "Valfreyja Guild"; set .arug_cas05$, "Valfreyja Guild"; set .arug_dun01$, "Subterranean Guild Dungeon"; set .arug_que01$, "Morestone Prairie"; set .aru_gld$, "Valfreyja"; set .auction_01$, "Auction Hall"; set .auction_02$, "Auction Hall"; set .ayothaya$, "Ayotaya"; set .ayothaya_e$, "Ayothaya Excavation Site"; set .ayo_dun01$, "Ancient Shrine Maze"; set .ayo_dun02$, "Inside Ancient Shrine"; set .ayo_fild01$, "Ayotaya Field"; set .ayo_fild02$, "Ayotaya Field"; set .ayo_in01$, "Inside Ayotaya"; set .ayo_in02$, "Inside Ayotaya"; set .baby_para$, "Playground"; set .bat_a01$, "Tierra Canyon"; set .bat_a02$, "Tierra Canyon"; set .bat_b01$, "Flavian"; set .bat_b02$, "Flavian"; set .bat_c01$, "Krieger von Midgards"; set .bat_c02$, "Krieger von Midgards"; set .bat_c03$, "Krieger von Midgards"; set .bat_room$, "Battle Field Waiting Room"; set .beach_dun$, "Karu, the West cave"; set .beach_dun2$, "Ruande the northern cave"; set .beach_dun3$, "Mao, the East Cave"; set .bif_fild01$, "Bifrost Bridge"; set .bif_fild02$, "Bifrost Bridge"; set .bossnia_01$, "Bossnia"; set .bossnia_02$, "Bossnia"; set .bossnia_03$, "Bossnia"; set .bossnia_04$, "Bossnia"; set .brasilis$, "Brasilis"; set .bra_dun01$, "Beyond the Waterfall"; set .bra_dun02$, "Beyond the Waterfall"; set .bra_fild01$, "Brasilis Field"; set .bra_in01$, "Inside Brasilis"; set .cave$, "Cave Village"; set .cmd_fild01$, "Papuchicha Forest"; set .cmd_fild02$, "Kokomo beach"; set .cmd_fild03$, "Zenhai Marsh"; set .cmd_fild04$, "Kokomo beach"; set .cmd_fild05$, "Border of Papuchica forest"; set .cmd_fild06$, "Fortress Saint Darmain(West)"; set .cmd_fild07$, "Beacon Island, Pharos"; set .cmd_fild08$, "Fortress Saint Darmain (East)"; set .cmd_fild09$, "Fortress Saint Darmain (South)"; set .cmd_in01$, "Inside Comodo"; set .cmd_in02$, "Inside Comodo"; set .comodo$, "Beach town,Comodo"; set .c_tower1$, "Clock Tower 1f"; set .c_tower2$, "Clock Tower 2f"; set .c_tower3$, "Clock Tower 3f"; set .c_tower4$, "Clock Tower 4f"; set .darkness_z$, "Darkness Island"; set .dewata$, "Dewata"; set .dew_dun01$, "Volcanic Island of Krakatoa"; set .dew_dun02$, "Tina Grace Cave"; set .dew_fild01$, "Dewata Field (Tribal Village)"; set .dew_in01$, "Inside Dewata"; set .dicastes01$, "El Dicastes, the Sapha Capital"; set .dicastes02$, "Dicastes Diel"; set .dic_dun01$, "Kamidal Tunnel"; set .dic_dun02$, "Scaraba Hall"; set .dic_dun03$, "Scaraba Hole - Nightmare Mode"; set .dic_fild01$, "Outskirts of Kamidal Mountain"; set .dic_fild02$, "Outskirts of Kamidal Mountain"; set .dic_in01$, "Inside of El Dicastes"; set .dragon_nes2$, "Evil Dragon Nest"; set .dragon_nest$, "Evil Dragon Nest"; // set .eclage$, "¶óÇdz× ¼öµµ ¿¡Å¬¶óÃê"; // set .ecl_fild01$, "²ÉÀÌ ÇǾ ´ëÃö"; // set .ecl_hub01$, "¿¡Å¬¶óÃê µÑ·¹±æ"; // set .ecl_in01$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_in02$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_in03$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_in04$, "¿¡Å¬¶óÃê ³»ºÎ"; // set .ecl_tdun01$, "ºñÇ÷νºÆ® ž 1Ãþ"; // set .ecl_tdun02$, "ºñÇ÷νºÆ® ž 2Ãþ"; // set .ecl_tdun03$, "ºñÇ÷νºÆ® ž 3Ãþ"; // set .ecl_tdun04$, "ºñÇ÷νºÆ® ž 4Ãþ"; set .einbech$, "Einbech, the mining village"; set .einbroch$, "Einbroch, the city of steel"; set .ein_dun01$, "Mine Dungeon"; set .ein_dun02$, "Mine Dungeon"; set .ein_fild01$, "Einbroch Field"; set .ein_fild02$, "Einbroch Field"; set .ein_fild03$, "Einbroch Field"; set .ein_fild04$, "Einbroch Field"; set .ein_fild05$, "Einbroch Field"; set .ein_fild06$, "Einbroch Field"; set .ein_fild07$, "Einbroch Field"; set .ein_fild08$, "Einbroch Field"; set .ein_fild09$, "Einbroch Field"; set .ein_fild10$, "Einbroch Field"; set .ein_in01$, "Inside Einbroch"; set .ein_polu$, "Indoor"; set .evt_hello$, "Dead Angel's landing"; set .evt_xmas$, "Toy Factory"; set .evt_zombie$, "Run_From_Zombies"; set .e_tower$, "Misty Island"; set .fay_vilg00$, "Payon Village"; set .fay_vilg01$, "Payon Village"; set .force_1_1$, "Time Limit Fight"; set .force_1_2$, "Time Limit Fight"; set .force_1_3$, "Time Limit Fight"; set .force_2_1$, "Time Limit Fight"; set .force_2_2$, "Time Limit Fight"; set .force_2_3$, "Time Limit Fight"; set .force_3_1$, "Time Limit Fight"; set .force_3_2$, "Time Limit Fight"; set .force_3_3$, "Time Limit Fight"; set .force_map1$, "Time Limit Fight"; set .force_map2$, "Time Limit Fight"; set .force_map3$, "Time Limit Fight"; set .gefenia01$, "Geffenia"; set .gefenia02$, "Geffenia"; set .gefenia03$, "Geffenia"; set .gefenia04$, "Geffenia"; set .geffen$, "Geffen"; set .geffen_in$, "Inside Geffen"; set .geffen_x$, "Geffen"; set .gefg_cas01$, "Britoniah Guild"; set .gefg_cas02$, "Britoniah Guild"; set .gefg_cas03$, "Britoniah Guild"; set .gefg_cas04$, "Britoniah Guild"; set .gefg_cas05$, "Britoniah Guild"; set .gef_dun00$, "Geffen Dungeon"; set .gef_dun01$, "Geffen Dungeon"; set .gef_dun02$, "Geffenia"; set .gef_dun03$, "Geffenia"; set .gef_fild00$, "Geffen Field"; set .gef_fild01$, "Geffen Field"; set .gef_fild02$, "Geffen Field"; set .gef_fild03$, "Geffen Field"; set .gef_fild04$, "Geffen Field"; set .gef_fild05$, "Geffen Field"; set .gef_fild06$, "Geffen Field"; set .gef_fild07$, "Geffen Field"; set .gef_fild08$, "Geffen Field"; set .gef_fild09$, "Geffen Field"; set .gef_fild10$, "Geffen Field"; set .gef_fild11$, "Geffen Field"; set .gef_fild12$, "Kordt Forest"; set .gef_fild13$, "Britoniah"; set .gef_fild14$, "West Orc Village"; set .gef_tower$, "Geffen Tower"; set .gef_vilg00$, "Geffen Village"; set .gef_vilg01$, "Geffen Village"; set .glast_01$, "Glast Heim"; // set .gld2_ald$, "½É¿¬ÀÇ ȸ¶û : ¿µ¿õÀÇ ´«¹°"; // set .gld2_gef$, "½É¿¬ÀÇ ȸ¶û : ¸ÃÀÚÀÇ ¾ð´ö"; // set .gld2_pay$, "½É¿¬ÀÇ ȸ¶û : Å°íÀÇ ¹Ù¶÷"; // set .gld2_prt$, "½É¿¬ÀÇ ȸ¶û : ˟ȍ˂ ±æ"; set .gld_dun01$, "Guild Dungeon"; // set .gld_dun01_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gld_dun02$, "Guild Dungeon"; // set .gld_dun02_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gld_dun03$, "Guild Dungeon"; // set .gld_dun03_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gld_dun04$, "Guild Dungeon"; // set .gld_dun04_2$, "±æµå ÃöÇà ´øÀü 2Ãþ"; set .gl_cas01$, "Glast Heim 1f"; set .gl_cas02$, "Glast Heim 2f"; set .gl_church$, "Glast Heim St. Abbey"; set .gl_chyard$, "Glast Heim Churchyard"; set .gl_dun01$, "The Lowest Cave in Glast Heim"; set .gl_dun02$, "The Lowest Cave in Glast Heim"; set .gl_in01$, "Inside Glast Heim"; set .gl_in01_ev$, "Event Crazy Drops"; set .gl_knt01$, "Inside Glast Heim Chivalry"; set .gl_knt02$, "Inside Glast Heim Chivalry"; set .gl_prison$, "Glast Heim Underprison"; set .gl_prison1$, "Glast Heim Underprison"; set .gl_sew01$, "Glast Heim Culvert"; set .gl_sew02$, "Glast Heim Culvert"; set .gl_sew03$, "Glast Heim Culvert"; set .gl_sew04$, "Glast Heim Culvert"; set .gl_step$, "Glast Heim Staircase Dungeon"; set .gonryun$, "Gonryun, the Hermit Land"; set .gon_dun01$, "Shrine of Gonryun Queen"; set .gon_dun02$, "Hermit's Checkers"; set .gon_dun03$, "Arcadia"; set .gon_fild01$, "Gonryun Field"; set .gon_in$, "Inside Gonryun"; set .gon_test$, "Arena"; set .guild_room$, "Guild Arena Waiting Room"; set .guild_rwc1$, "Training Room"; set .guild_rwc2$, "Training Room"; set .guild_rwc3$, "Training Room"; set .guild_rwc4$, "Training Room"; set .guild_rwc5$, "Training Room"; set .guild_vs01$, "RWC Arena"; set .guild_vs02$, "RWC Arena"; set .guild_vs03$, "RWC Arena"; set .guild_vs04$, "RWC Arena"; set .guild_vs1$, "Guild Arena"; set .guild_vs1_1$, "Guild Arena"; set .guild_vs1_2$, "Guild Arena"; set .guild_vs1_3$, "Guild Arena"; set .guild_vs1_4$, "Guild Arena"; set .guild_vs2$, "Guild Arena"; set .guild_vs2_1$, "Guild Arena"; set .guild_vs2_2$, "Guild Arena"; set .guild_vs2ga$, "Geffen Room A"; set .guild_vs2gb$, "Geffen Room B"; set .guild_vs2gc$, "Geffen Room C"; set .guild_vs2ia$, "Izlude Room A"; set .guild_vs2ib$, "Izlude Room B"; set .guild_vs2ic$, "Izlude Room C"; set .guild_vs2ma$, "Morocc Room A"; set .guild_vs2mb$, "Morocc Room B"; set .guild_vs2mc$, "Morocc Room C"; set .guild_vs2pa$, "Prontera Room A"; set .guild_vs2pb$, "Prontera Room B"; set .guild_vs2pc$, "Prontera Room C"; set .guild_vs3$, "Guild Arena"; set .guild_vs4$, "Guild Arena"; set .guild_vs5$, "Guild Arena"; set .g_room1_1$, "Quiz Revolution"; set .g_room1_2$, "Quiz Revolution"; set .g_room1_3$, "Quiz Revolution"; set .g_room2$, "Quiz Revolution"; set .himinn$, "Valkyrie Hall (Himinn)"; set .holy_gold$, "Gold Sanctuary"; set .holy_silver$, "Silver Sanctuary"; set .hugel$, "Hugel, the Quaint Garden Village"; set .hunter_1_1$, "Hunter Guild"; set .hunter_2_1$, "Hunter Guild"; set .hunter_3_1$, "Hunter Guild"; set .hu_fild01$, "Thanatos Tower"; set .hu_fild02$, "Hugel Field"; set .hu_fild03$, "Hugel Field"; set .hu_fild04$, "Hugel Field"; set .hu_fild05$, "The Abyss Lake"; set .hu_fild06$, "Hugel Field"; set .hu_fild07$, "Hugel Field"; set .hu_in01$, "Inside Hugel"; set .ice_dun01$, "Ice Cave"; set .ice_dun02$, "Ice Cave"; set .ice_dun03$, "Ice Cave"; set .ice_dun04$, "Ice Cave"; set .in_hunter$, "Hunter Guild"; set .in_moc_16$, "Assassin Clan"; set .in_orcs01$, "Orc village"; set .in_rogue$, "Inside the Rogue Guild"; set .in_sphinx1$, "Sphinx"; set .in_sphinx2$, "Sphinx"; set .in_sphinx3$, "Sphinx"; set .in_sphinx4$, "Sphinx"; set .in_sphinx5$, "Sphinx"; set .itemmall$, "Kafra Shop"; set .itemmall_p$, "Item mall"; set .itemmall_s$, "Item mall"; set .izlu2dun$, "Byalan Island"; set .izlude$, "Izlude Town"; set .izlude07$, "Izlude Town"; // set .izlude_a$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; // set .izlude_b$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; // set .izlude_c$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; // set .izlude_d$, "À§¼ºµµ½Ã ÀÌÃî·çµå"; set .izlude_in$, "Inside Izlude"; set .izlude_x$, "Izlude Town"; // set .iz_ac01$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_a$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_b$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_c$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac01_d$, "¾ÆÄ«µ¥¹Ì1Ãþ"; // set .iz_ac02$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_a$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_b$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_c$, "¾ÆÄ«µ¥¹Ì2Ãþ"; // set .iz_ac02_d$, "¾ÆÄ«µ¥¹Ì2Ãþ"; set .iz_dun00$, "Undersea Tunnel"; set .iz_dun00t$, "Overlook Water Dungeon"; set .iz_dun01$, "Undersea Tunnel"; set .iz_dun01t$, "Overlook Water Dungeon"; set .iz_dun02$, "Undersea Tunnel"; set .iz_dun02t$, "Overlook Water Dungeon"; set .iz_dun03$, "Undersea Tunnel"; set .iz_dun03t$, "Overlook Water Dungeon"; set .iz_dun04$, "Undersea Tunnel"; set .iz_dun04t$, "Overlook Water Dungeon"; set .iz_dun05$, "Undersea Tunnel"; // set .iz_int$, "ÀÎÆ®·Î"; // set .iz_int01$, "ÀÎÆ®·Î"; // set .iz_int02$, "ÀÎÆ®·Î"; // set .iz_int03$, "ÀÎÆ®·Î"; // set .iz_int04$, "ÀÎÆ®·Î"; // set .iz_ng01$, "´ÑÀÚÆ©Å丮¾ó¸Ê"; set .jawaii$, "Jawaii, the Honeymoon Island"; set .jawaii_in$, "Inside Jawaii"; set .job3_arch01$, "Waiting room for Arch Bishop Job Change"; set .job3_arch02$, "Odin Temple"; set .job3_arch03$, "Waiting room for Arch Bishop Job Change"; set .job3_gen01$, "Geneticist Lab"; set .job3_guil01$, "Secret Tavern"; set .job3_guil02$, "Inside the Old Warehouse"; set .job3_guil03$, "An isolated mansion"; set .job3_rang01$, "Waiting room for Ranger Job Change"; set .job3_rang02$, "Test room for Ranger Job Change"; set .job3_rune01$, "Inside of Rune Knight Templar"; set .job3_rune02$, "Test room for Rune Knight Job Change"; set .job3_rune03$, "Test room for Rune Knight Job Change"; set .job3_war01$, "Test room for Warlock Job Change"; set .job3_war02$, "Test room for Warlock Job Change"; set .job_cru$, "Crusader Realm"; set .job_duncer$, "Comodo Theatre"; set .job_hunte$, "Hunter Job Change Place"; set .job_hunter$, "Hunter Guild"; set .job_knight$, "The Chivalry"; set .job_knt$, "Knight Realm"; set .job_ko$, "Hidden Place"; set .job_monk$, "Saint Capitolina Abbey"; set .job_priest$, "The Sanctum"; set .job_prist$, "Priest Realm"; set .job_sage$, "Sage Realm"; set .job_soul$, "Your Heart"; set .job_star$, "The Sun, the Moon and the Stars"; set .job_sword1$, "Swordman Test Hall"; set .job_thief1$, "Mushroom Farm"; set .job_wiz$, "Wizard Realm"; set .job_wizard$, "Wizard Academy"; set .jp_castle$, "Halloween Castle"; set .jp_dress_a$, "Back Stage A"; set .jp_dress_b$, "Back Stage B"; set .jp_event02$, "Japanese Event 2"; set .jp_event03$, "Japanese Event 3"; set .jp_event04$, "Japanese Event 4"; set .jp_event05$, "Japanese Event 5"; set .jp_event06$, "Japanese Event 6"; set .jp_magic$, "House of Magical"; set .jp_ruins$, "Sandy Beach of Ruins"; set .jp_stage_a$, "Stage A"; set .jp_stage_b$, "Stage B"; set .juperos_01$, "Ruins of Juperos"; set .juperos_02$, "Ruins of Juperos"; set .jupe_area1$, "Juperos, Restricted Zone"; set .jupe_area2$, "Juperos, Restricted Zone"; set .jupe_cave$, "Ruins of Juperos Entrance"; set .jupe_core$, "Center of Juperos"; set .jupe_core2$, "The center of Juperos"; set .jupe_ele$, "Juperos Elevator"; set .jupe_ele_r$, "Juperos Elevator"; set .jupe_gate$, "Juperos, Restricted Zone"; set .kh_dun01$, "Robot Factory level 1"; set .kh_dun02$, "Robot Factory level 2"; set .kh_kiehl01$, "Kiehl's Room"; set .kh_kiehl02$, "Kiehl's Room"; set .kh_mansion$, "Kiel Hyre's Mansion"; set .kh_rossi$, "The Rosimier's Mansion"; set .kh_school$, "Kiel Hyre Academy"; set .kh_vila$, "Kiel Hyre's Cottage"; set .knight_1_1$, "The Chivalry"; set .knight_2_1$, "The Chivalry"; set .knight_3_1$, "The Chivalry"; set .lhz_airport$, "Lighthalzen Airport"; set .lhz_cube$, "Cube Room"; set .lhz_dun01$, "Somatology Laboratory"; set .lhz_dun02$, "Somatology Laboratory"; set .lhz_dun03$, "Somatology Laboratory"; set .lhz_dun04$, "Somatology Laboratory"; set .lhz_fild01$, "Lighthalzen Field"; set .lhz_fild02$, "Lighthalzen Field (Grim Reaper's Valley)"; set .lhz_fild03$, "Lighthalzen Field"; set .lhz_in01$, "Rekenber Corporation Headquarters"; set .lhz_in02$, "Inside Lighthalzen"; set .lhz_in03$, "Inside Lighthalzen"; set .lhz_que01$, "Inside Lighthalzen"; set .lighthalzen$, "Lightharlzen, the City-State of Prosperity"; set .louyang$, "Louyang, the highland"; set .louyang_e$, "Louyang Excavation Site"; set .lou_dun01$, "The Royal Tomb"; set .lou_dun02$, "Inside the Royal Tomb"; set .lou_dun03$, "Suei Long Gon"; set .lou_fild01$, "Louyang Field"; set .lou_in01$, "Inside Louyang"; set .lou_in02$, "Inside Louyang"; set .mag_dun01$, "Nogg Road"; set .mag_dun02$, "Nogg Road"; set .malangdo$, "Malangdo Island"; set .malaya$, "Port Malaya"; set .mal_dun01$, "Lagoon in the Stars"; set .mal_in01$, "Inside Malangdo Island"; set .mal_in02$, "Inside Ship"; set .manuk$, "Manuk"; set .man_fild01$, "Manuk Field"; set .man_fild02$, "Manuk Field"; set .man_fild03$, "Manuk Field"; set .man_in01$, "Inside Manuk"; set .ma_dun01$, "Bangungot Hospital 1F"; set .ma_fild01$, "Baryo Mahiwaga"; set .ma_fild02$, "Forest"; set .ma_in01$, "Inside of Malaya"; set .ma_scene01$, "Bakonawa Lake"; set .ma_zif01$, "Inside of Jeepney"; set .ma_zif02$, "Inside of Jeepney"; set .ma_zif03$, "Inside of Jeepney"; set .ma_zif04$, "Inside of Jeepney"; set .ma_zif05$, "Inside of Jeepney"; set .ma_zif06$, "Inside of Jeepney"; set .ma_zif07$, "Inside of Jeepney"; set .ma_zif08$, "Inside of Jeepney"; set .ma_zif09$, "Inside of Jeepney"; set .mid_camp$, "Rune Midgard Allied Forces Post"; set .mid_campin$, "Inside of the Rune Midgard Allied Forces Post"; set .mjolnir_01$, "Mt.Mjolnir"; set .mjolnir_02$, "Mt.Mjolnir"; set .mjolnir_03$, "Mt.Mjolnir"; set .mjolnir_04$, "Mt.Mjolnir"; set .mjolnir_05$, "Mt.Mjolnir"; set .mjolnir_06$, "Mt.Mjolnir"; set .mjolnir_07$, "Mt.Mjolnir"; set .mjolnir_08$, "Mt.Mjolnir"; set .mjolnir_09$, "Mt.Mjolnir"; set .mjolnir_10$, "Mt.Mjolnir"; set .mjolnir_11$, "Mt.Mjolnir"; set .mjolnir_12$, "Mt.Mjolnir"; set .mjo_dun01$, "Mjolnir Dead Pit"; set .mjo_dun02$, "Mjolnir Dead Pit"; set .mjo_dun03$, "Mjolnir Dead Pit"; set .moc_castle$, "Morroc Castle"; set .moc_dugn01$, "Morocc Dungeon"; set .moc_dugn02$, "Morocc Dungeon"; set .moc_fild01$, "Sograt Desert"; set .moc_fild02$, "Sograt Desert"; set .moc_fild03$, "Sograt Desert"; set .moc_fild04$, "Sograt Desert"; set .moc_fild05$, "Sograt Desert"; set .moc_fild06$, "Sograt Desert"; set .moc_fild07$, "Sograt Desert"; set .moc_fild08$, "Sograt Desert"; set .moc_fild09$, "Sograt Desert"; set .moc_fild10$, "Sograt Desert"; set .moc_fild11$, "Sograt Desert"; set .moc_fild12$, "Sograt Desert"; set .moc_fild13$, "Sograt Desert"; set .moc_fild14$, "Sograt Desert"; set .moc_fild15$, "Sograt Desert"; set .moc_fild16$, "Sograt Desert"; set .moc_fild17$, "Sograt Desert"; set .moc_fild18$, "Sograt Desert"; set .moc_fild19$, "Sograt Desert"; set .moc_fild20$, "Sograt Desert - Continental Guard Quarantine"; set .moc_fild21$, "Dimensional Gorge"; set .moc_fild22$, "Dimensional Gorge"; set .moc_fild22b$, "Dimensional Gorge"; set .moc_intr00$, "Inside Morocc"; set .moc_intr01$, "Inside Morocc"; set .moc_intr02$, "Inside Morocc"; set .moc_intr04$, "Inside Morocc"; set .moc_para01$, "Inside of Paradise Group Building in Morroc"; set .moc_pryd01$, "Inside Pyramid"; set .moc_pryd02$, "Inside Pyramid"; set .moc_pryd03$, "Inside Pyramid"; set .moc_pryd04$, "Inside Pyramid"; set .moc_pryd05$, "Inside Pyramid"; set .moc_pryd06$, "Inside Pyramid"; set .moc_prydb1$, "Thief Guild"; // set .moc_prydn1$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 1Ãþ - ³ªÀÌÆ®"; // set .moc_prydn2$, "¸ð·ÎÅ© ÇǶó¹Ìµå ÃöÇà 2Ãþ - ³ªÀÌÆ®"; set .moc_ruins$, "Morroc Ruins"; set .moc_vilg00$, "Morocc Village"; set .moc_vilg01$, "Morocc Village"; set .moc_vilg02$, "Morocc Village"; set .monk_in$, "Inside St. Abbey"; set .monk_test$, "Saint Capitolina Abbey"; set .moonlight_a$, "Moonlight A"; set .mora$, "Mora Village"; set .morocc$, "Morroc Town"; set .morocc_in$, "Inside Morroc"; set .morocc_mem$, "Memory of Morroc"; set .moscovia$, "Moscovia"; set .mosk_dun01$, "Les Forest"; set .mosk_dun02$, "Temny Forest"; set .mosk_dun03$, "Dremuci Forest"; set .mosk_fild01$, "somewhere in Moscovia"; set .mosk_fild02$, "Okrestnosti of Moscovia"; set .mosk_in$, "Inside Moscovia"; set .mosk_que$, "Marozka's Cave"; set .mosk_ship$, "Charabel"; set .nameless_i$, "Nameless Island"; set .nameless_in$, "Inside Nameless Island"; set .nameless_n$, "Nameless Island"; set .new_1_1$, "Training Ground"; set .new_1_2$, "Training Ground"; set .new_1_3$, "Training Ground"; set .new_1_4$, "Training Ground"; set .new_2_1$, "Training Ground"; set .new_2_2$, "Training Ground"; set .new_2_3$, "Training Ground"; set .new_2_4$, "Training Ground"; set .new_3_1$, "Training Ground"; set .new_3_2$, "Training Ground"; set .new_3_3$, "Training Ground"; set .new_3_4$, "Training Ground"; set .new_4_1$, "Training Ground"; set .new_4_2$, "Training Ground"; set .new_4_3$, "Training Ground"; set .new_4_4$, "Training Ground"; set .new_5_1$, "Training Ground"; set .new_5_2$, "Training Ground"; set .new_5_3$, "Training Ground"; set .new_5_4$, "Training Ground"; set .new_zone01$, "Training Ground"; set .new_zone02$, "Training Ground"; set .new_zone03$, "Training Ground"; set .new_zone04$, "Training Ground"; set .niflheim$, "Nifflheim, Realm of the Dead"; set .nif_fild01$, "Skellington, a Solitary Village in Nifflheim"; set .nif_fild02$, "Vally of Gyoll"; set .nif_in$, "Inside Nifflheim"; set .nyd_dun01$, "Yggdrasil Root"; set .nyd_dun02$, "Yggdrasil Root"; set .odin_tem01$, "Odin Shirine"; set .odin_tem02$, "Odin Shirine"; set .odin_tem03$, "Odin Shirine"; set .oldpayon$, "Old Payon"; set .oldpay_in01$, "Inside Old Payon"; set .oldpay_in02$, "Inside Old Payon"; set .orcsdun01$, "Orc Dungeon"; set .orcsdun02$, "Orc Dungeon"; set .ordeal_1_1$, "Battle Ordeal Mode"; set .ordeal_1_2$, "Battle Ordeal Mode"; set .ordeal_1_3$, "Battle Ordeal Mode"; set .ordeal_1_4$, "Battle Ordeal Mode"; set .ordeal_2_1$, "Battle Ordeal Mode"; set .ordeal_2_2$, "Battle Ordeal Mode"; set .ordeal_2_3$, "Battle Ordeal Mode"; set .ordeal_2_4$, "Battle Ordeal Mode"; set .ordeal_3_1$, "Battle Ordeal Mode"; set .ordeal_3_2$, "Battle Ordeal Mode"; set .ordeal_3_3$, "Battle Ordeal Mode"; set .ordeal_3_4$, "Battle Ordeal Mode"; set .ordeal_a00$, "Battle Ordeal Mode"; set .ordeal_a02$, "Battle Ordeal Mode"; set .payg_cas01$, "Greenwood Lake Guild"; set .payg_cas02$, "Greenwood Lake Guild"; set .payg_cas03$, "Greenwood Lake Guild"; set .payg_cas04$, "Greenwood Lake Guild"; set .payg_cas05$, "Greenwood Lake Guild"; set .payon$, "Payon Town"; set .payon_in01$, "Inside Payon"; set .payon_in02$, "Inside Payon"; set .payon_in03$, "Inside Payon "; set .payon_mem$, "Memory of Payon"; set .pay_arche$, "Archer Village"; set .pay_arche_s$, "Archer Village"; set .pay_dun00$, "Payon Cave"; set .pay_dun01$, "Payon Cave"; set .pay_dun02$, "Payon Cave"; set .pay_dun03$, "Payon Cave"; set .pay_dun04$, "Payon Cave"; set .pay_fild01$, "Payon Forest"; set .pay_fild02$, "Payon Forest"; set .pay_fild03$, "Payon Forest"; set .pay_fild04$, "Sograt Desert"; set .pay_fild05$, "Payon Forest"; set .pay_fild06$, "Payon Forest"; set .pay_fild07$, "Payon Forest"; set .pay_fild08$, "Payon Forest"; set .pay_fild09$, "Payon Forest"; set .pay_fild10$, "Payon Forest"; set .pay_fild11$, "Payon Forest"; set .pay_gld$, "Greenwood Lake"; set .poring_c01$, "Poring Waiting Room"; set .poring_c02$, "Poring Market"; set .poring_w01$, "Poring War - Waiting Room"; set .poring_w02$, "Poring War"; set .priest_1_1$, "The Sanctum"; set .priest_2_1$, "The Sanctum"; set .priest_3_1$, "The Sanctum"; set .probemap$, "Probe Map 1"; set .probemap02$, "Probe Map 2"; set .prontera$, "Prontera City, Capitol of Rune-Midgarts"; set .prontera_s$, "Prontera City, Capital of Rune Midgard"; set .prontera_x$, "Prontera City, Capital of Rune Midgard"; set .prtg_cas01$, "Valkyrie Realm Guild"; set .prtg_cas02$, "Valkyrie Realm Guild"; set .prtg_cas03$, "Valkyrie Realm Guild"; set .prtg_cas04$, "Valkyrie Realm Guild"; set .prtg_cas05$, "Valkyrie Realm Guild"; set .prt_are01$, "ARENA"; set .prt_arena01$, "ARENA"; set .prt_are_in$, "Waiting room"; set .prt_castle$, "Prontera Castle"; set .prt_church$, "the Sanctuary"; set .prt_church_x$, "The Sanctuary"; set .prt_cstl01$, "Prontera Castle"; set .prt_dugn00$, "Prontera Dungeon"; set .prt_dugn01$, "Prontera Dungeon"; set .prt_fild00$, "Prontera Field"; set .prt_fild01$, "Prontera Field"; set .prt_fild02$, "Prontera Field"; set .prt_fild03$, "Prontera Field"; set .prt_fild04$, "Prontera Field"; set .prt_fild05$, "Prontera Field"; set .prt_fild06$, "Prontera Field"; set .prt_fild07$, "Prontera Field"; set .prt_fild08$, "Prontera Field"; set .prt_fild08a$, "Prontera Field"; set .prt_fild08b$, "Prontera Field"; set .prt_fild08c$, "Prontera Field"; set .prt_fild08d$, "Prontera Field"; set .prt_fild09$, "Prontera Field"; set .prt_fild10$, "Prontera Field"; set .prt_fild11$, "Prontera Field"; set .prt_gld$, "Valkyrie Realm"; set .prt_in$, "Inside Prontera"; set .prt_intr01$, "Inside Prontera"; set .prt_intr01_a$, "Inside Prontera"; set .prt_intr02$, "Inside Prontera"; set .prt_maze01$, "Labyrinth Forest"; set .prt_maze02$, "Labyrinth Forest"; set .prt_maze03$, "Labyrinth Forest"; set .prt_monk$, "St. Capitolina Abbey"; set .prt_sewb1$, "Prontera Culvert"; set .prt_sewb2$, "Prontera Culvert"; set .prt_sewb3$, "Prontera Culvert"; set .prt_sewb4$, "Prontera Culvert"; set .prt_vilg00$, "Prontera Village"; set .prt_vilg01$, "Prontera Village"; set .prt_vilg02$, "Prontera Village"; set .pvp_2vs2$, "PvP : Event Coliseum"; set .pvp_2vs2b$, "PvP : Event Coliseum"; set .pvp_2vs2c$, "PvP : Event Coliseum"; set .pvp_c_room$, "PvP : Waiting Room"; set .pvp_n_1_1$, "PvP : Room Sandwich"; set .pvp_n_1_2$, "PvP : Room Rock On"; set .pvp_n_1_3$, "PvP : Four Room"; set .pvp_n_1_4$, "PvP : Room Undercross"; set .pvp_n_1_5$, "PvP : Room Copass"; set .pvp_n_2_1$, "PvP : Room Sandwich"; set .pvp_n_2_2$, "PvP : Room Rock On"; set .pvp_n_2_3$, "PvP : Four Room"; set .pvp_n_2_4$, "PvP : Room Undercross"; set .pvp_n_2_5$, "PvP : Room Copass"; set .pvp_n_3_1$, "PvP : Room Sandwich"; set .pvp_n_3_2$, "PvP : Room Rock On"; set .pvp_n_3_3$, "PvP : Four Room"; set .pvp_n_3_4$, "PvP : Room Undercross"; set .pvp_n_3_5$, "PvP : Room Copass"; set .pvp_n_4_1$, "PvP : Room Sandwich"; set .pvp_n_4_2$, "PvP : Room Rock On"; set .pvp_n_4_3$, "PvP : Four Room"; set .pvp_n_4_4$, "PvP : Room Undercross"; set .pvp_n_4_5$, "PvP : Room Copass"; set .pvp_n_5_1$, "PvP : Room Sandwich"; set .pvp_n_5_2$, "PvP : Room Rock On"; set .pvp_n_5_3$, "PvP : Four Room"; set .pvp_n_5_4$, "PvP : Room Undercross"; set .pvp_n_5_5$, "PvP : Room Copass"; set .pvp_n_6_1$, "PvP : Room Sandwich"; set .pvp_n_6_2$, "PvP : Room Rock On"; set .pvp_n_6_3$, "PvP : Four Room"; set .pvp_n_6_4$, "PvP : Room Undercross"; set .pvp_n_6_5$, "PvP : Room Copass"; set .pvp_n_7_1$, "PvP : Room Sandwich"; set .pvp_n_7_2$, "PvP : Room Rock On"; set .pvp_n_7_3$, "PvP : Four Room"; set .pvp_n_7_4$, "PvP : Room Undercross"; set .pvp_n_7_5$, "PvP : Room Copass"; set .pvp_n_8_1$, "PvP : Room Sandwich"; set .pvp_n_8_2$, "PvP : Room Rock On"; set .pvp_n_8_3$, "PvP : Four Room"; set .pvp_n_8_4$, "PvP : Room Undercross"; set .pvp_n_8_5$, "PvP : Room Copass"; set .pvp_n_room$, "PvP : Waiting Room"; set .pvp_room$, "PvP : Waiting Room"; set .pvp_y_1_1$, "PvP : Room Prontera"; set .pvp_y_1_2$, "PvP : Room Izlude"; set .pvp_y_1_3$, "PvP : Room Payon"; set .pvp_y_1_4$, "PvP : Room Alberta"; set .pvp_y_1_5$, "PvP : Room Morroc"; set .pvp_y_2_1$, "PvP : Room Prontera"; set .pvp_y_2_2$, "PvP : Room Izlude"; set .pvp_y_2_3$, "PvP : Room Payon"; set .pvp_y_2_4$, "PvP : Room Alberta"; set .pvp_y_2_5$, "PvP : Room Morroc"; set .pvp_y_3_1$, "PvP : Room Prontera"; set .pvp_y_3_2$, "PvP : Room Izlude"; set .pvp_y_3_3$, "PvP : Room Payon"; set .pvp_y_3_4$, "PvP : Room Alberta"; set .pvp_y_3_5$, "PvP : Room Morroc"; set .pvp_y_4_1$, "PvP : Room Prontera"; set .pvp_y_4_2$, "PvP : Room Izlude"; set .pvp_y_4_3$, "PvP : Room Payon"; set .pvp_y_4_4$, "PvP : Room Alberta"; set .pvp_y_4_5$, "PvP : Room Morroc"; set .pvp_y_5_1$, "PvP : Room Prontera"; set .pvp_y_5_2$, "PvP : Room Izlude"; set .pvp_y_5_3$, "PvP : Room Payon"; set .pvp_y_5_4$, "PvP : Room Alberta"; set .pvp_y_5_5$, "PvP : Room Morroc"; set .pvp_y_6_1$, "PvP : Room Prontera"; set .pvp_y_6_2$, "PvP : Room Izlude"; set .pvp_y_6_3$, "PvP : Room Payon"; set .pvp_y_6_4$, "PvP : Room Alberta"; set .pvp_y_6_5$, "PvP : Room Morroc"; set .pvp_y_7_1$, "PvP : Room Prontera"; set .pvp_y_7_2$, "PvP : Room Izlude"; set .pvp_y_7_3$, "PvP : Room Payon"; set .pvp_y_7_4$, "PvP : Room Alberta"; set .pvp_y_7_5$, "PvP : Room Morroc"; set .pvp_y_8_1$, "PvP : Room Prontera"; set .pvp_y_8_2$, "PvP : Room Izlude"; set .pvp_y_8_3$, "PvP : Room Payon"; set .pvp_y_8_4$, "PvP : Room Alberta"; set .pvp_y_8_5$, "PvP : Room Morroc"; set .pvp_y_room$, "PvP : Waiting Room"; set .p_track01$, "Monster Race Arena"; set .p_track02$, "Monster Race Arena"; // set .que_avan01$, "¿¡À̹ÃÆ® ¿¬±¸½Ç"; set .que_ba$, "Unknown"; set .que_bingo$, "Bingo Game Room"; set .que_dan01$, "Hugel Field"; set .que_dan02$, "Inside of the Abandoned House in Juno"; set .que_god01$, "Quest Map"; set .que_god01t$, "Quest Map"; set .que_god02$, "Quest Map"; set .que_house_s$, "Strange House"; set .que_hugel$, "Odin Shrine's Underground"; set .que_job01$, "Private Pub"; set .que_job02$, "Job Quest 2"; set .que_job03$, "Job Quest 3"; // set .que_lhz$, "»ýü½ÇÇè ¿¬±¸¼Ò ÃöÇà 4Ãþ"; set .que_moc_16$, "Moon Palace, Mob Area"; set .que_moon$, "Moon Palace"; set .que_new01$, "New Year Day Place"; set .que_new02$, "New Year Day Place"; set .que_ng$, "Ninja - Gunslinger map"; set .que_qaru01$, "Fallacious Okolnir"; set .que_qaru02$, "Fallacious Okolnir"; set .que_qaru03$, "Fallacious Okolnir"; set .que_qaru04$, "Fallacious Okolnir"; set .que_qaru05$, "Fallacious Okolnir"; set .que_qsch01$, "Fallacious Okolnir"; set .que_qsch02$, "Fallacious Okolnir"; set .que_qsch03$, "Fallacious Okolnir"; set .que_qsch04$, "Fallacious Okolnir"; set .que_qsch05$, "Fallacious Okolnir"; set .que_rachel$, "Inside Temple"; set .que_san04$, "Inside Freya's Temple"; set .que_sign02$, "Valley of Gyoll"; set .que_temsky$, "Pope's Office - The Garden of Heaven"; set .que_thor$, "Thor Volcano Dungeon"; set .quiz_00$, "Quiz Revolrution"; set .quiz_01$, "Quiz Revolrutiona"; set .quiz_02$, "Quiz Arena"; set .quiz_test$, "Quiz Hall"; set .rachel$, "Capital of Arunafeltz States, Rachel"; set .ra_fild01$, "Audhumbla Grassland"; set .ra_fild02$, "Od Canyon"; set .ra_fild03$, "The Plain of Ida"; set .ra_fild04$, "Audhumbla Grassland"; set .ra_fild05$, "Audhumbla Grassland"; set .ra_fild06$, "Portus Luna"; set .ra_fild07$, "Od Canyon"; set .ra_fild08$, "The Plain of Ida"; set .ra_fild09$, "Audhumbla Grassland"; set .ra_fild10$, "Od Canyon"; set .ra_fild11$, "The Plain of Ida"; set .ra_fild12$, "The Plain of Ida"; set .ra_fild13$, "Shore of Tears"; set .ra_in01$, "Inside Rachel"; set .ra_san01$, "Holy Ground"; set .ra_san02$, "Holy Ground"; set .ra_san03$, "Holy Ground"; set .ra_san04$, "Holy Ground"; set .ra_san05$, "Holy Ground"; set .ra_temin$, "Inside Temple"; set .ra_temple$, "Freya Grand Temple - Cheshrumnir"; set .ra_temsky$, "Pope's Office - The Garden of Heaven"; set .room_00$, "Room 0"; set .room_01$, "Room 1"; set .room_02$, "Room 2"; set .rwc01$, "Ragnarok World Championship Arena 1"; set .rwc02$, "Ragnarok World Championship Arena 2"; set .rwc03$, "Ragnarok World Championship Arena 3"; set .schg_cas01$, "Nidhoggur Guild"; set .schg_cas02$, "Nidhoggur Guild"; set .schg_cas03$, "Nidhoggur Guild"; set .schg_cas04$, "Nidhoggur Guild"; set .schg_cas05$, "Nidhoggur Guild"; set .schg_dun01$, "Subterranean Guild Dungeon"; set .schg_que01$, "Morestone Prairie"; set .sch_gld$, "Nidhoggur"; set .sec_in01$, "Inside Valhalla"; set .sec_in02$, "Inside Valhalla"; set .sec_pri$, "Room of Meditation (Valhalla Prison)"; set .splendide$, "Splendide"; set .spl_fild01$, "Splendide Field"; set .spl_fild02$, "Splendide Field"; set .spl_fild03$, "Splendide Field"; set .spl_in01$, "Inside Splendide"; set .spl_in02$, "Inside Splendide"; set .sword_1_1$, "Swordman Test Hall"; set .sword_2_1$, "Swordman Test Hall"; set .sword_3_1$, "Swordman Test Hall"; set .s_atelier$, "Shadow Workshop"; set .tank_test$, "Tank Test 1"; set .tank_test2$, "Tank Test 2"; // set .teg_dun01$, "±æµå ÃöÇà ´øÀü"; // set .teg_dun02$, "±æµå ÃöÇà ´øÀü"; // set .test$, "Test Map"; // set .te_aldecas1$, "±Û¶ó¸®½º"; // set .te_aldecas2$, "µðÆ÷¸£Å×"; // set .te_aldecas3$, "¼Ò¸°"; // set .te_aldecas4$, "ºñ´Ö"; // set .te_aldecas5$, "´õºí·ù"; // set .te_alde_gld$, "Ä«Çöó°¡ÅÙ"; // set .te_prtcas01$, "°Ô¿Àº¸¸£±×"; // set .te_prtcas02$, "¸®Çø£Æ®"; // set .te_prtcas03$, "À§±×³Ê"; // set .te_prtcas04$, "ÇÃÀ̳×"; // set .te_prtcas05$, "³×¸®¿ì½º"; // set .te_prt_gld$, "±Û·Î¸®¾Æ"; set .thana_boss$, "Thanatos Tower - Unknown Area"; set .thana_scene01$, "Thanatos Tower Entrance"; set .thana_step$, "Thanatos Tower - Upper Level"; set .tha_scene01$, "Thanatos Tower Entrance"; set .tha_t01$, "Thanatos Tower - Lower Level"; set .tha_t02$, "Thanatos Tower - Lower Level"; set .tha_t03$, "Thanatos Tower - Lower Level"; set .tha_t04$, "Thanatos Tower - Lower Level"; set .tha_t05$, "Thanatos Tower - Upper Level"; set .tha_t06$, "Thanatos Tower - Upper Level"; set .tha_t07$, "Thanatos Tower - Upper Level"; set .tha_t08$, "Thanatos Tower - Upper Level"; set .tha_t09$, "Thanatos Tower - Upper Level"; set .tha_t10$, "Thanatos Tower - Upper Level"; set .tha_t11$, "Thanatos Tower - Upper Level"; set .tha_t12$, "Thanatos Tower - Upper Level"; set .thor_camp$, "Thor Volcano Camp"; set .thor_v01$, "Thor Volcano Dungeon"; set .thor_v02$, "Thor Volcano Dungeon"; set .thor_v03$, "Thor Volcano Dungeon"; set .tower_a0$, "Tower A0"; set .tower_a1$, "Tower A1"; set .tower_a10$, "Tower A10"; set .tower_a11$, "Tower A11"; set .tower_a12$, "Tower A12"; set .tower_a2$, "Tower A2"; set .tower_a3$, "Tower A3"; set .tower_a4$, "Tower A4"; set .tower_a5$, "Tower A5"; set .tower_a6$, "Tower A6"; set .tower_a7$, "Tower A7"; set .tower_a8$, "Tower A8"; set .tower_a9$, "Tower A9"; set .tower_b0$, "Tower B0"; set .tower_b1$, "Tower B1"; set .tower_b10$, "Tower B10"; set .tower_b11$, "Tower B11"; set .tower_b12$, "Tower B12"; set .tower_b2$, "Tower B2"; set .tower_b3$, "Tower B3"; set .tower_b4$, "Tower B4"; set .tower_b5$, "Tower B5"; set .tower_b6$, "Tower B6"; set .tower_b7$, "Tower B7"; set .tower_b8$, "Tower B8"; set .tower_b9$, "Tower B9"; set .tower_c0$, "Tower C0"; set .tower_c1$, "Tower C1"; set .tower_c10$, "Tower C10"; set .tower_c11$, "Tower C11"; set .tower_c12$, "Tower C12"; set .tower_c2$, "Tower C2"; set .tower_c3$, "Tower C3"; set .tower_c4$, "Tower C4"; set .tower_c5$, "Tower C5"; set .tower_c6$, "Tower C6"; set .tower_c7$, "Tower C7"; set .tower_c8$, "Tower C8"; set .tower_c9$, "Tower C9"; set .tower_d0$, "Tower D0"; set .tower_d1$, "Tower D1"; set .tower_d10$, "Tower D10"; set .tower_d11$, "Tower D11"; set .tower_d12$, "Tower D12"; set .tower_d2$, "Tower D2"; set .tower_d3$, "Tower D3"; set .tower_d4$, "Tower D4"; set .tower_d5$, "Tower D5"; set .tower_d6$, "Tower D6"; set .tower_d7$, "Tower D7"; set .tower_d8$, "Tower D8"; set .tower_d9$, "Tower D9"; set .treasure01$, "Sunken Ship"; set .treasure02$, "Sunken Ship"; set .treasure_n1$, "ÀÌÃî·çµå ³­Æļ± 1Ãþ"; set .treasure_n2$, "ÀÌÃî·çµå ³­Æļ± 2Ãþ"; set .turbo_e_16$, "Turbo Track Stadium"; set .turbo_e_4$, "Turbo Track Stadium"; set .turbo_e_8$, "Turbo Track Stadium"; set .turbo_n_1$, "Turbo Track Stadium"; set .turbo_n_16$, "Turbo Track Stadium"; set .turbo_n_4$, "Turbo Track Stadium"; set .turbo_n_8$, "Turbo Track Stadium"; set .turbo_room$, "Waiting Room"; set .tur_dun01$, "Turtle Island"; set .tur_dun02$, "Turtle Island Dungeon"; set .tur_dun03$, "Good Turtles Village"; set .tur_dun04$, "Turtle Palace"; set .tur_dun05$, "Underground swamp zone"; set .tur_dun06$, "Underground swamp zone"; set .umbala$, "Wootan Tribe's Village, Umbala"; set .um_dun01$, "Carpenter's Shop in the Tree"; set .um_dun02$, "Passage to a Foreign World"; set .um_fild01$, "Luluka Forest"; set .um_fild02$, "Hoomga Forest"; set .um_fild03$, "Kalala Swamp"; set .um_fild04$, "Hoomga Jungle"; set .um_in$, "Inside Umbala"; set .valkyrie$, "Valkyrie Hall, the Hall of Honor"; set .veins$, "Veins, the Canyon Village"; set .ve_fild01$, "Veins Field"; set .ve_fild02$, "Veins Field"; set .ve_fild03$, "Veins Field"; set .ve_fild04$, "Veins Field"; set .ve_fild05$, "Veins Field"; set .ve_fild06$, "Veins Field"; set .ve_fild07$, "Veins Field"; set .ve_in$, "Inside Veins"; set .ve_in02$, "Inside Veins"; set .wizard_1_1$, "Wizard Academy"; set .wizard_2_1$, "Wizard Academy"; set .wizard_3_1$, "Wizard Academy"; set .xmas$, "Lutie, Snow Village"; set .xmas_dun01$, "Toy Factory Warehouse"; set .xmas_dun02$, "Toy Monitoring Room"; set .xmas_fild01$, "Lutie Field"; set .xmas_in$, "Inside Lutie"; set .xmas_x$, "Lutie, the Snow Village"; set .yggdrasil01$, "Hvergelmir's Fountain (Trunk of Yggdrasil)"; set .yuno$, "Juno, the capital of Schwarzwald Republic"; set .yuno_fild01$, "Border Posts"; set .yuno_fild02$, "Kiel Hyre's Cottage"; set .yuno_fild03$, "El Mes Plateau"; set .yuno_fild04$, "El Mes Plateau"; set .yuno_fild05$, "El Mes Plateau"; set .yuno_fild06$, "El Mes Plateau"; set .yuno_fild07$, "El Mes Gorge (Valley of Abyss)"; set .yuno_fild08$, "Kiel Hyre's Academy"; set .yuno_fild09$, "Schwaltzwald Guards Camp"; set .yuno_fild10$, "Juno Field"; set .yuno_fild11$, "Juno Field"; set .yuno_fild12$, "Border Checkpoint"; set .yuno_in01$, "Inside Juno"; set .yuno_in02$, "Inside the Sage Castle"; set .yuno_in03$, "Inside Juno"; set .yuno_in04$, "Republic Library"; set .yuno_in05$, "Power Plant of Ymir's Heart"; set .yuno_pre$, "Schwaltzvalt Government Buildings"; set .y_airport$, "Juno Airport"; set .z_agit$, "Z Gang's Hideout"; set .aretnorp$, "Guardian Prontera, New Capital of Rune-Migarts"; end; } Cheers!
  14. Hi @mharkeke Have a try on this script. OnPCLoadMapEvent: if (getd("."+.@map$+"$") != "") if( strcharinfo(3) != .@map$ ){ announce "[ " + getd("."+.@map$+"$") + " ]",bc_self, 0x00FFFF,FW_NORMAL,16; } end; Enjoy
  15. Hi @wakefield21 As your requested, please find attach file. Enjoy Quest_Warper_Ver1.1.txt
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