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nobukadnezar

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  1. Hello there, is there a way to detect whenever player submit party booking. Then announce it. Thank you~
  2. 300*20=6000 pvariables https://github.com/rathena/rathena/blob/master/src/common/mmo.h#L58 #define GLOBAL_REG_NUM 256 ///Max permanent character variables per char ... does it mean it only give max 256 permanent variables overall? or 256 per npc? also is it ok to have 300 quest npc that use query? thank you
  3. I have question, which one better? if have 300 quest npc and each of them have 20 permanent variables. or using database for npc quest, so each time user click on npc, it will query for correspond npc quest. thank you.
  4. i have question about this also. Could someone tell me how the time for woe start and woe stop stored since it must be change periodically and convert it to UNIX right? Because if we use condition that sub woe start with current time tick, when woe have been passed it will always have negative value right?
  5. what it suppose to be after @whomap ? i use pvp_y_5-1 as instance. is the map should be [number]@[name] format ? because on wiki it give example without that format
  6. any idea why the enable and disable npc on this script doesn't work? http://pastebin.com/rrZu55FA
  7. there you go prontera,155,181,5 script Sample 757,{ if((countitem(607)<1) && (countitem(504)<1) && (countitem(985)<1)) { mes "[Quest NPC]"; mes "Bring me the Stuff!"; close; } set @cb,rand(1,10); mes "[Quest NPC]"; mes "Proceed now?"; switch(select("Yes:no")) { case 1: delitem 607,1; delitem 504,1; delitem 985,1; if (@cb <= 6) getitem 673,1; if (@cb == 7 || @cb == 8) getitem 675,1; if (@cb >= 9) getitem 671,1; break; case 2: close; break; } end; }
  8. everything are here http://rathena.org/board/topic/66834-antibot-botkiller-6/
  9. if you dont mind of whoever whisp you the count++ then i think using permanent char variable will doin fine correct?
  10. try http://rathena.org/board/topic/89770-how-can-i-make-this-script-work/
  11. try - script ItemRequirement -1,{ OnPCLoadMapEvent: set .@canpass,0; getinventorylist; for(set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ if(@inventorylist_id[.@i] == 738) set .@canpass,1; } if(!.@canpass){ dispbottom "You dont have required item."; warp "savepoint",0,0; } } aldebaran mapflag loadevent
  12. you have to put variable to player in the quest and then use that variables for validate warper.
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