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Ancyker

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  1. I've finally been able to reproduce your issue (thank you for Ai4rei's comment, it made this quicker). You added a file to the very first node of the project and this is not supposed to be allowed. I'll make this clearer in the next release, but meanwhile, you should be adding files to the "root" node for RGZ and Thor files. The root node represents your RO directory where files will be copied. On a side note, saving your RGZ file again will fix your previous issues. I did that, but it always ignored where I clicked and did whatever it wanted.
  2. Fixed the conversion and saving issues with the RGZ file format in 1.6.6. GRF Editor didn't allow GRFs to be added to a RGZ file (or any other format actually); its defaut behavior is to open the file instead. This was made on purpose because you shouldn't be packing a GRF inside a RGZ file; it's a double compression and it should be avoided. That being said, I've removed the restriction and you can do it now. If you're planning to make a Thor patch, I would recommend the following method instead (you will need the version 1.6.6) : Open your GRF with GRF Editor Go in File > Save as... > Rename it with the .thor extension. Click on the root node (or any other node), and select the "Container options" tab (on the right panel). Use "Merge into GRF" for the patching mode and type in the output GRF name. Save your Thor patch. Once you patch the file with Thor Patcher, it will either create or merge the GRF for you. Hope this helps! I use RSU. I will test this next time I need to (I used a different tool), however, what you said was not what my problem was. Although it did let me add the GRF and save it as an RGZ, it would not extract correctly, the patcher would hang after extracting it. Here's what I was told:
  3. Placing a GRF inside of an RGZ causes odd behavior.
  4. I don't see the need to move you in the Community Contributors group btw. And yet I have 2 +'s on that post.
  5. Premium modules now available for purchase. Click here to purchase. Remember, Triton is STILL technically an Alpha. Please report any bugs you find, most bugs will be patched within 24 hours (if I'm online they will likely be patched within minutes).
  6. Hey Bro, Pretty sure only I can resurrect Ragray since I was the one that made it. Thanks.
  7. Introducing Janus. Janus is a configuration file protection module. It's designed to protect your database information from read access vulnerabilities. Note: Janus is not 100% compatible with the current version of Triton. It will be a drop in replacement soon, but for now you can rename janus.php to import.php to get the protection immediately. Janus will be fully supported in all released versions after the current (r90). ~ EDIT ~ r95 of Triton is now out. Highlights Added Janus. Added Ariel, a new DRM for Triton premium modules. Added rename module. Reorganized payment API configuration variables. **Some were renamed.** Fixed a few bugs in account module.
  8. Added an example advanced skin. It uses a hook and a module. The system allows changing the style sheet dynamically. Download Instructions are in the file. You can see it in action on aesiro.com
  9. Ok. First of all, renewal was the tearing apart and revamping of RO. Second of all I'm not sure why you think "console game" and "MMO" are different things. MMO is a genre and a console is a platform. There are MMOs for consoles. You even mention FF, FFXI is available for PC, PS2 and Xbox 360. FFXIV will be on PC and PS3.
  10. Another option is just disable @who. It doesn't work on large servers anyway.
  11. Give members a title and give yourself the same title. Or you know, stop being corrupt.
  12. Updated! r84 is now available. Change Log (changed from previous version to this release, see full change log here):
  13. Makes sense. RCC will be open for everyone to use, though. Unless you are looking for specific features there is nothing you need to do other than wait. And it takes a lot more than that to offend me.
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