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Custom Mob become poring ?


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when i am creating a custom mob it always shows a poring sprite. i followed the instruction in the article of guidelines in creating a monb in RO but it shows poring sprite always. can anyone help me with out with this?

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did you try use mob_avail.txt ?

 

https://github.com/rathena/rathena/blob/master/db/mob_avail.txt

 

// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID        Mob ID to change.
// 02. SpriteID     Mob ID which will be sent to the client instead of MobID.
//                  If 0, the mob becomes unavailable for use.
// 03. Equipment    Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.


//1002,1039 // Poring - Baphomet
//1970,1002,10013 // Displays a Poring with a backpack
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On src/map/mob.h find;

// Change this to increase the table size in your mob_db to accomodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MAX_MOB_DB 5000

Increase the #define MAX_MOB_DB and recompile.

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