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what importent for write setquest syntax


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why many default script write setquest xxxx;  ?

because sometime it alert on right screen with korea word.plus null and number

and fix by remove setquest.

that is why many script need to setquest

what is importent about it. 

anyone please can explain.

 

thank you.

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well, setquest it used to mark that the player is starting a quest

 

not all the scripts need that, only the ones that are quests, and when you start a quest, an icon should appear on the top right screen as you say, it is in korean because you don't have the data translation folder

 

it is important because when you are making a quest, a npc now should know that you are following it, so it is needed to detect that you are making the quest

if ( checkquest(xxxx) == 1 )

mes "You are doing the quest xxxx";

else

mes "You are not doing the quest xxxx";

I hope that I've explained myself

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well, setquest it used to mark that the player is starting a quest

 

not all the scripts need that, only the ones that are quests, and when you start a quest, an icon should appear on the top right screen as you say, it is in korean because you don't have the data translation folder

 

it is important because when you are making a quest, a npc now should know that you are following it, so it is needed to detect that you are making the quest

if ( checkquest(xxxx) == 1 )

mes "You are doing the quest xxxx";

else

mes "You are not doing the quest xxxx";

I hope that I've explained myself

 

 

thank you eKoh for explain 

but ex: bg quest 6025 6026

it show the korea word in my screen although i have translated it.

 

then I try to remove set quest on the script 

but everything still work fine.

then I need to make sure , that it safe or not. about this bg removed setquest

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well, setquest it used to mark that the player is starting a quest

 

not all the scripts need that, only the ones that are quests, and when you start a quest, an icon should appear on the top right screen as you say, it is in korean because you don't have the data translation folder

 

it is important because when you are making a quest, a npc now should know that you are following it, so it is needed to detect that you are making the quest

if ( checkquest(xxxx) == 1 )

mes "You are doing the quest xxxx";

else

mes "You are not doing the quest xxxx";

I hope that I've explained myself

 

 

thank you eKoh for explain 

but ex: bg quest 6025 6026

it show the korea word in my screen although i have translated it.

 

then I try to remove set quest on the script 

but everything still work fine.

then I need to make sure , that it safe or not. about this bg removed setquest

 

 

can you post a screenshot with the problem?

 

I don't really understand what is the problem

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