Jump to content
  • 0

Emperium does not spawn problem.


lionheartallstar

Question


  • Group:  Members
  • Topic Count:  6
  • Topics Per Day:  0.00
  • Content Count:  13
  • Reputation:   0
  • Joined:  11/01/14
  • Last Seen:  

Hi guys, Im using this woe setter, and i notice that Castles that have been conquered before does not spawn emperiums.

May I know how to fix this?

 

//===== eAthena Script ======================================= 
//= War of Emperium - Time Setter
//===== By: ================================================== 
//= Fredzilla
//===== Current Version: ===================================== 
//= 1.5a
//===== Compatible With: ===================================== 
//= eAthena 1.0 Final TXT
//===== Description: ========================================= 
//= Lets a GM set WoE times from inside the game
//===== Additional Comments: ================================= 
//= Loops used = 4 (I like loops ^_^)
//= Only GM's of lvl 99 can use it
//= If anyone else tries to use it they will just get a list of WoE times
//= It give you the option, as a GM, to Add a new time, Reset all times, 
//= or just view the current set times
//= If a WoE is in Progress no time reset is possible
//= A maximum of 200 WoE times can be set, if that is even possible ;)
//= Added in v1.5
//= Change day setting to a menu call, more GUI this way
//= You can choose for the WoE to last between days
//= IE, Sat 23 till Sun 01, is now possible
//= Not even the normal WoE script can do this (by dafault)
//= Removed the need for disabling the normal agit_event
//= 1.5a Applied Playtester's fix. [Vicious]
//============================================================ 
prontera,171,177,5 script WoE Setter 806,{
mes "[Woe Setter]";
if(getgmlevel()<99) goto L_NotGM;
mes "Welcome, I can set WoE times for you";
mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
next;
mes "[Woe Setter]";
mes "Now the fun starts";
mes "Please select what you want to do";
next;
menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
mes "[Woe Setter]";
mes "Ok currently you have WoE times set for:-";
set @num,0;
L_LoopList:
if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
if($sday[@num]==0) set $@tempday$,"Sunday";
if($sday[@num]==1) set $@tempday$,"Monday";
if($sday[@num]==2) set $@tempday$,"Tuesday";
if($sday[@num]==3) set $@tempday$,"Wednesday";
if($sday[@num]==4) set $@tempday$,"Thursday";
if($sday[@num]==5) set $@tempday$,"Friday";
if($sday[@num]==6) set $@tempday$,"Saturday";
if($eday[@num]==0) set $@tempday2$,"Sunday";
if($eday[@num]==1) set $@tempday2$,"Monday";
if($eday[@num]==2) set $@tempday2$,"Tuesday";
if($eday[@num]==3) set $@tempday2$,"Wednesday";
if($eday[@num]==4) set $@tempday2$,"Thursday";
if($eday[@num]==5) set $@tempday2$,"Friday";
if($eday[@num]==6) set $@tempday2$,"Saturday";
if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
set @num,@num+1;
goto L_LoopList;
L_LoopListEnd:
close;
L_Add:
set @num,0;
L_AddLoop:
if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
set @num,@num+1;
goto L_AddLoop;
L_AddLoopEnd: 
mes "[Woe Setter]";
mes "What day do you want the WoE to start ^FF0000start^000000 in?";
next;
menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
if(@menu==1) set $sday[@num],0;
if(@menu==2) set $sday[@num],1;
if(@menu==3) set $sday[@num],2;
if(@menu==4) set $sday[@num],3;
if(@menu==5) set $sday[@num],4;
if(@menu==6) set $sday[@num],5;
if(@menu==7) set $sday[@num],6;
mes "[Woe Setter]";
mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
mes "This is using a 24 hour clock";
mes "00 = Midnight";
mes "12 = Mid-day";
mes "23 = 11pm";
next;
input @input;
if (@input < 0 || @input > 24) goto L_BadNumber;
set $woetime[@num],@input;
mes "[Woe Setter]";
mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
next;
menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
if(@menu==1) set $eday[@num],$sday[@num];
if(@menu==2) set $eday[@num],0;
if(@menu==3) set $eday[@num],1;
if(@menu==4) set $eday[@num],2;
if(@menu==5) set $eday[@num],3;
if(@menu==6) set $eday[@num],4;
if(@menu==7) set $eday[@num],5;
if(@menu==8) set $eday[@num],6;
mes "[Woe Setter]";
mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
mes "This also uses the 24 hour clock";
mes "00 = Midnight";
mes "12 = Mid-day";
mes "23 = 11pm";
next;
input @input;
if (@input < 0 || @input > 24) goto L_BadNumber;
set $woetime2[@num],@input;
mes "[Woe Setter]";
mes "You WoE time has now been set";
mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
close;
L_Reset:
mes "[Woe Setter]";
mes "You are about to reset all the set WoE times you have created";
mes "Are you sure?";
next;
menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
if(agitcheck()) goto L_WoEOn;
deletearray $sday[0],200;
deletearray $eday[0],200;
deletearray $woetime[0],200;
deletearray $woetime2[0],200;
mes "[Woe Setter]";
mes "They are all gone now, please remember to set new ones";
close;
L_WoEOn:
mes "[Woe Setter]";
mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
close;
L_No:
mes "[Woe Setter]";
mes "Oh, good, come back whenever";
close;
L_NotGM:
mes "The current WoE times are :-";
set @num,0;
goto L_LoopList;
end;
L_BadNumber:
mes "[Woe Setter]";
mes "Sorry that was an invalid number, please try again";
close;
}
- script Agit_Event2 -1,{
end;
OnInit:
disablenpc "Agit_Event";
OnMinute00:
OnAgitInit:
 
// starting time check
set $@num,0;
L_StartLoop:
if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
set $@num,$@num+1;
goto L_StartLoop;
 
// end time checks
L_StartLoopEnd:
set $@num,0;
L_EndLoop:
if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
set $@num,$@num+1;
goto L_EndLoop;
end;
 
// Stop WoE
L_End:
if(!agitcheck()) end;
Announce "The War Of Emperium is over!",bc_npc;
AgitEnd;
end;
 
// Start WoE
L_Start:
if(agitcheck()) end;
Announce "The War Of Emperium has begun!",bc_npc;
AgitStart;
end;

 

 

 

Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  14
  • Topics Per Day:  0.00
  • Content Count:  104
  • Reputation:   27
  • Joined:  12/05/13
  • Last Seen:  

I'm only replying here because no one else did, even if I don't understand much of your issue.

 

So I assume that you mean conquered castles are not spawning Emperium during WoE (because they really don't if WoE is disabled, just to make things clear).

 

Have you disabled the official WoE controllers (agit_controller.txt) in scripts_guild.conf and you didn't disable agit_main.txt as well?

 

If you haven't disabled the official WoE controller, then disable it. If you have disabled the agit_main.txt, then go enable it.

You may also want to switch to Euphy's WoE controller, but make sure to apply the changes I have mentioned.

Edit:
If those doesn't work, then you should provide more information.

Edited by Nerfwood
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...