lionheartallstar Posted November 12, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 11/01/14 Last Seen: December 15, 2014 Share Posted November 12, 2014 Hi guys, Im using this woe setter, and i notice that Castles that have been conquered before does not spawn emperiums. May I know how to fix this? //===== eAthena Script ======================================= //= War of Emperium - Time Setter //===== By: ================================================== //= Fredzilla //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena 1.0 Final TXT //===== Description: ========================================= //= Lets a GM set WoE times from inside the game //===== Additional Comments: ================================= //= Loops used = 4 (I like loops ) //= Only GM's of lvl 99 can use it //= If anyone else tries to use it they will just get a list of WoE times //= It give you the option, as a GM, to Add a new time, Reset all times, //= or just view the current set times //= If a WoE is in Progress no time reset is possible //= A maximum of 200 WoE times can be set, if that is even possible //= Added in v1.5 //= Change day setting to a menu call, more GUI this way //= You can choose for the WoE to last between days //= IE, Sat 23 till Sun 01, is now possible //= Not even the normal WoE script can do this (by dafault) //= Removed the need for disabling the normal agit_event //= 1.5a Applied Playtester's fix. [Vicious] //============================================================ prontera,171,177,5 script WoE Setter 806,{ mes "[Woe Setter]"; if(getgmlevel()<99) goto L_NotGM; mes "Welcome, I can set WoE times for you"; mes "Simply follow the intruction given in each section after this, and it should be set and ready to use"; next; mes "[Woe Setter]"; mes "Now the fun starts"; mes "Please select what you want to do"; next; menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-; mes "[Woe Setter]"; mes "Ok currently you have WoE times set for:-"; set @num,0; L_LoopList: if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd; if($sday[@num]==0) set $@tempday$,"Sunday"; if($sday[@num]==1) set $@tempday$,"Monday"; if($sday[@num]==2) set $@tempday$,"Tuesday"; if($sday[@num]==3) set $@tempday$,"Wednesday"; if($sday[@num]==4) set $@tempday$,"Thursday"; if($sday[@num]==5) set $@tempday$,"Friday"; if($sday[@num]==6) set $@tempday$,"Saturday"; if($eday[@num]==0) set $@tempday2$,"Sunday"; if($eday[@num]==1) set $@tempday2$,"Monday"; if($eday[@num]==2) set $@tempday2$,"Tuesday"; if($eday[@num]==3) set $@tempday2$,"Wednesday"; if($eday[@num]==4) set $@tempday2$,"Thursday"; if($eday[@num]==5) set $@tempday2$,"Friday"; if($eday[@num]==6) set $@tempday2$,"Saturday"; if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00"; if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00"; set @num,@num+1; goto L_LoopList; L_LoopListEnd: close; L_Add: set @num,0; L_AddLoop: if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd; set @num,@num+1; goto L_AddLoop; L_AddLoopEnd: mes "[Woe Setter]"; mes "What day do you want the WoE to start ^FF0000start^000000 in?"; next; menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-; if(@menu==1) set $sday[@num],0; if(@menu==2) set $sday[@num],1; if(@menu==3) set $sday[@num],2; if(@menu==4) set $sday[@num],3; if(@menu==5) set $sday[@num],4; if(@menu==6) set $sday[@num],5; if(@menu==7) set $sday[@num],6; mes "[Woe Setter]"; mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at"; mes "This is using a 24 hour clock"; mes "00 = Midnight"; mes "12 = Mid-day"; mes "23 = 11pm"; next; input @input; if (@input < 0 || @input > 24) goto L_BadNumber; set $woetime[@num],@input; mes "[Woe Setter]"; mes "What day do you want the WoE to start ^FF0000finish^000000 in?"; next; menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-; if(@menu==1) set $eday[@num],$sday[@num]; if(@menu==2) set $eday[@num],0; if(@menu==3) set $eday[@num],1; if(@menu==4) set $eday[@num],2; if(@menu==5) set $eday[@num],3; if(@menu==6) set $eday[@num],4; if(@menu==7) set $eday[@num],5; if(@menu==8) set $eday[@num],6; mes "[Woe Setter]"; mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at"; mes "This also uses the 24 hour clock"; mes "00 = Midnight"; mes "12 = Mid-day"; mes "23 = 11pm"; next; input @input; if (@input < 0 || @input > 24) goto L_BadNumber; set $woetime2[@num],@input; mes "[Woe Setter]"; mes "You WoE time has now been set"; mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000"; close; L_Reset: mes "[Woe Setter]"; mes "You are about to reset all the set WoE times you have created"; mes "Are you sure?"; next; menu "No, what was I thinking",L_No,"Yes I really want to do it",-; if(agitcheck()) goto L_WoEOn; deletearray $sday[0],200; deletearray $eday[0],200; deletearray $woetime[0],200; deletearray $woetime2[0],200; mes "[Woe Setter]"; mes "They are all gone now, please remember to set new ones"; close; L_WoEOn: mes "[Woe Setter]"; mes "Sorry since there is a WoE in progress you cannot reset the WoE times"; close; L_No: mes "[Woe Setter]"; mes "Oh, good, come back whenever"; close; L_NotGM: mes "The current WoE times are :-"; set @num,0; goto L_LoopList; end; L_BadNumber: mes "[Woe Setter]"; mes "Sorry that was an invalid number, please try again"; close; } - script Agit_Event2 -1,{ end; OnInit: disablenpc "Agit_Event"; OnMinute00: OnAgitInit: // starting time check set $@num,0; L_StartLoop: if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd; if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start; set $@num,$@num+1; goto L_StartLoop; // end time checks L_StartLoopEnd: set $@num,0; L_EndLoop: if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end; if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End; set $@num,$@num+1; goto L_EndLoop; end; // Stop WoE L_End: if(!agitcheck()) end; Announce "The War Of Emperium is over!",bc_npc; AgitEnd; end; // Start WoE L_Start: if(agitcheck()) end; Announce "The War Of Emperium has begun!",bc_npc; AgitStart; 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lionheartallstar Posted November 18, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 11/01/14 Last Seen: December 15, 2014 Author Share Posted November 18, 2014 anyone?? Quote Link to comment Share on other sites More sharing options...
lionheartallstar Posted November 20, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 11/01/14 Last Seen: December 15, 2014 Author Share Posted November 20, 2014 anyone there can help me out with this? bumps Quote Link to comment Share on other sites More sharing options...
lionheartallstar Posted November 28, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 11/01/14 Last Seen: December 15, 2014 Author Share Posted November 28, 2014 zzzzzz Quote Link to comment Share on other sites More sharing options...
lionheartallstar Posted December 1, 2014 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 11/01/14 Last Seen: December 15, 2014 Author Share Posted December 1, 2014 bump Quote Link to comment Share on other sites More sharing options...
Nerfwood Posted December 1, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 104 Reputation: 27 Joined: 12/05/13 Last Seen: August 26, 2015 Share Posted December 1, 2014 (edited) I'm only replying here because no one else did, even if I don't understand much of your issue. So I assume that you mean conquered castles are not spawning Emperium during WoE (because they really don't if WoE is disabled, just to make things clear). Have you disabled the official WoE controllers (agit_controller.txt) in scripts_guild.conf and you didn't disable agit_main.txt as well? If you haven't disabled the official WoE controller, then disable it. If you have disabled the agit_main.txt, then go enable it. You may also want to switch to Euphy's WoE controller, but make sure to apply the changes I have mentioned.Edit:If those doesn't work, then you should provide more information. Edited December 1, 2014 by Nerfwood Quote Link to comment Share on other sites More sharing options...
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lionheartallstar
Hi guys, Im using this woe setter, and i notice that Castles that have been conquered before does not spawn emperiums.
May I know how to fix this?
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