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Question on sc_end SC_ALL;


johnbond

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Quick question.

 

Will this command sc_end SC_ALL;  debuff every status coming from buffs, foods, pots and everything sc_ related?

 

 

Thanks.

 

 

 

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yes, it will

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yes, it will

 

 

Including all pots like the +20 foods? Thanks!

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+20 foods?

hmm, I suppose you're referring to this as an example?

http://ratemyserver.net/index.php?page=re_item_db&item_id=12430

 

if yes, then YES. sc_end sc_all; will remove the buff as well, since the food has a script of:

sc_start SC_COCKTAIL_WARG_BLOOD,300000,20;

on OnEquip (OnUse) label


wait. how could this be on Database?

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+20 foods?

hmm, I suppose you're referring to this as an example?

http://ratemyserver.net/index.php?page=re_item_db&item_id=12430

 

if yes, then YES. sc_end sc_all; will remove the buff as well, since the food has a script of:

sc_start SC_COCKTAIL_WARG_BLOOD,300000,20;

on OnEquip (OnUse) label

wait. how could this be on Database?

 

 

Yes that's it. Thanks.

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i believe it also include other SC like SC_JAILED , SC_NOCHAT , SC_PUSHCART ...

 

it is better to create a loop that loop through all possible SC statuses and remove 1 by 1 ..

something like this

http://upaste.me/r/7863af

edit the buff statuses based on your own db/const.txt

 

load it and add in your npc script.

callfunc( "remove_buff" );
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