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Halohalo problem


donkeyg

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how to make halohalo wont gone after u die ?
 

{ sc_start SC_INCALLSTATUS,600000,3; },{},{}

BUmp.. need it urgent..

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how to make halohalo wont gone after u die ?

 

{ sc_start SC_INCALLSTATUS,600000,3; },{},{}
BUmp.. need it urgent..

 

Try

Go to status.c inside src folder and find this

int status_change_clear(struct block_list* bl, int type)

{

struct status_change* sc;

int i;

sc = status_get_sc(bl);

if (!sc || !sc->count)

return 0;

for(= 0; i < SC_MAX; i++)

{

if(!sc->data[i])

continue;

if(type == 0)

switch (i)

{ //Type 0: PC killed -> Place here statuses that do not dispel on death.

case SC_ELEMENTALCHANGE://Only when its Holy or Dark that it doesn't dispell on death

if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK )

break;

case SC_WEIGHT50:

case SC_WEIGHT90:

case SC_EDP:

case SC_MELTDOWN:

case SC_XMAS:

case SC_SUMMER:

case SC_NOCHAT:

case SC_FUSION:

case SC_EARTHSCROLL:

case SC_READYSTORM:

case SC_READYDOWN:

case SC_READYCOUNTER:

case SC_READYTURN:

case SC_DODGE:

case SC_JAILED:

case SC_EXPBOOST:

case SC_ITEMBOOST:

case SC_HELLPOWER:

case SC_JEXPBOOST:

case SC_AUTOTRADE:

case SC_WHISTLE:

case SC_ASSNCROS:

case SC_POEMBRAGI:

case SC_APPLEIDUN:

case SC_HUMMING:

case SC_DONTFORGETME:

case SC_FORTUNE:

case SC_SERVICE4U:

case SC_FOOD_STR_CASH:

case SC_FOOD_AGI_CASH:

case SC_FOOD_VIT_CASH:

case SC_FOOD_DEX_CASH:

case SC_FOOD_INT_CASH:

case SC_FOOD_LUK_CASH:

case SC_DEF_RATE:

case SC_MDEF_RATE:

case SC_INCHEALRATE:

case SC_INCFLEE2:

case SC_INCHIT:

case SC_ATKPOTION:

case SC_MATKPOTION:

case SC_S_LIFEPOTION:

case SC_L_LIFEPOTION:

case SC_PUSH_CART:

continue;

}

status_change_end(bl, (sc_type)i, INVALID_TIMER);

if( type == 1 && sc->data[i] )

{ //If for some reason status_change_end decides to still keep the status when quitting. [skotlex]

(sc->count)--;

if (sc->data[i]->timer != INVALID_TIMER)

delete_timer(sc->data[i]->timer, status_change_timer);

ers_free(sc_data_ers, sc->data[i]);

sc->data[i] = NULL;

}

}

sc->opt1 = 0;

sc->opt2 = 0;

sc->opt3 = 0;

sc->option &= OPTION_MASK;

if( type == 0 || type == 2 )

clif_changeoption(bl);

return 1;

}

then add this after SC_PUSHCART

so it will be like 

case SC_PUSH_CART:

case SC_INCALLSTATUS;

save and don't forget to recompile

 

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Tried it.. error bro..  can someone help me please? i think it wont be so complicated=.=""

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Tried it.. error bro..  can someone help me please? i think it wont be so complicated=.=""

 

 

try move this thread to source support if this topic take affect to source.

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