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Iro Shadow Gear Translation Update


Lynes

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Ok, Just wana share the latest Official IRO Translation for the shadow Gear

 

Enjoys XD

 

 

[24018] = {

unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Physical Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"A sacred earing which is belived to protect its wearer. It also draws the wearer's potential abilities.",
"Increases ATK Speed (Delay After Attack -1%)",
"Additional decrease in Delay After Attack by 2%, when refiend over +7.",
"ATK increases by total number of Refinement of Set Items,when equiped with ^32CD32Physical (Weapon, Earring, Pendant) Shadow^000000",
"Additional ATK + 1%, when total Refinement is over 23.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24019] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Physical Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"A glove equipped on wearer's hand to draw his/her potential ability.",
"ATK + 10.",
"ATK + 1%, when refiend over +7.",
"ATK increases by total number of Refinement of Set Items,when equiped with ^32CD32Physical (Weapon, Earring, Pendant) Shadow^000000",
"Additional ATK + 1%, when total Refinement is over 23.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24020] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Physical Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities.",
"HP + 100.",
"HP + 1%, when refiend over +7.",
"ATK increases by total number of Refinement of Set Items,when equiped with ^32CD32Physical (Weapon, Earring, Pendant) Shadow^000000",
"Additional ATK + 1%, when total Refinement is over 23.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24021] = {
unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Magical Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"A sacred earing which is belived to protect its wearer. It also draws the wearer's potential abilities.",
"Fluctuant Casting -1%",
"Fluctuant Casting -2%, when refiend over +7.",
"MATK increases by total number of Refinement of Set Items,when equiped with ^32CD32Magical (Weapon, Earring, Pendant) Shadow^000000",
"MATK + 1%, when total Refinement is over 23.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24022] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Magical Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"A glove equipped in wearer's hand to draw his/her potential ability.",
"MATK + 10.",
"MATK + 1%, when refiend over +7.",
"MATK increases by total number of Refinement of Set Items,when equiped with ^32CD32Magical (Weapon, Earring, Pendant) Shadow^000000",
"Additional MATK + 1%, when total Refinement is over 23.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24023] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Magical Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities.",
"SP + 50.",
"MSP + 1%, when refiend over +7.",
"MATK increases by total number of Refinement of Set Items,when equiped with ^32CD32Magical (Weapon, Earring, Pendant) Shadow^000000",
"Additional MATK + 1%, when total Refinement is over 23.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24024] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Breeze Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An armor worn on top of another armor for additional DEF. It can be equipped alone but the effect is mere.",
"FLEE + 5.",
"FLEE + 10, when refiend over +7.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24025] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Champion Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Shoes worn on top of another shoes for additional DEF. It can be equipped alone but the effect is mere.",
"HP + 20, SP + 10.",
"MHP + 1%, MSP + 1%, when Refined over +7.",
"HP, SP increases by total number of Refinement of Set Items,when equiped with^32CD32Champion Shoes Shadow^000000 and ^32CD32Hard Armour Shadow^000000",
"Additional HP + 1%, when total Refinement is over 15",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24026] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Athena Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"A small shield worn on the arm for additional DEF. It can be equipped alone but the effect is mere.",
"DEF + 10.",
"Additional DEF + 10,when Refined over +7.",
"DEF increases by total number of Refinement of Set Items,when equiped with^32CD32Athena Shield Shadow^000000 and  ^32CD32Immuned Armour Shadow^000000",
"Additional Resistance to Non Elemental  +1%, when total Refinement is over 15",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24027] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Immuned Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An Armor that can be wearable on the armor, it gives extra denfense effect. it can be worn as a single item but the defense effect will be little.",
"Resistance to Non Elemental  +1%",
"DEF increases by total number of Refinement of Set Items,when equiped with^32CD32Immuned Armour Shadow^000000 and ^32CD32Athena Shield Shadow^000000",
"Additional Resistance to Non Elemental  +1%, when total Refinement is over 15",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour ^000000Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24028] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Hard Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An Armor that can be wearable on the armor, it gives extra denfense effect. it can be worn as a single item but the defense effect will be little.",
"HP + 50.",
"When refined 7, increase +1% HP.",
"If equip ^32CD32Hard amor shadow^000000 with^32CD32Champion shoes shadow^000000, HP and SP increased up to sum of refine level.",
"When the sum of refine is over 15,  Increase additional +1% HP.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour ^000000Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24029] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Ancient Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An Armor that can be wearable on the armor, it gives extra denfense effect. it can be worn as a single item but the defense effect will be little.",
"HIT + 10.",
"When refined 7, add +10 HIT",
"When equip ^32CD32Acient amor shadow^000000 with ^32CD32King bird weapon shadow^000000 increase ATK up sum of refine level",
"When the sum of refine is over 15, increase additional long distance damage 1%.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour ^000000Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24030] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Critical Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An Armor that can be wearable on the armor, it gives extra denfense effect. it can be worn as a single item but the defense effect will be little.",
"CRI + 5.",
"When refinde 7, add +5 CRI",
"When equip ^32CD32Critical amor shadow ^000000 with ^32CD32Cri hit weapon shadow^000000 increase ATK up to sum of refine level",
"When the sum of refine is over 15, increase additional critical damage +1%",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour ^000000Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24031] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Kingbird Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"When equip this glove, it help to increase your potential ability",
"ATK + 10.",
"When refined 7, increase  1% long distance damage.",
"When equip^32CD32King bird weapon shadow^000000with ^32CD32ancient amor shadow^000000, increase ATK up to sum of refine level.",
"When the sum of refine is over 15, increase additional long distance damage 1%.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24032] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Cri Hit Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"When equip this glove, it help to increase your potential ability",
"ATK + 10.",
"When refined 7, increase 1% critical damage.",
"When equip^32CD32Cri hit weapon shadow^000000with ^32CD32ciritical amor shadow^000000 increase ATK up to sum of refine level.",
"When the sum of refine is over 15, increase additional critical damage 1%.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24033] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Healing Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"When equip this glove, it help to increase your potential ability",
"MATK + 10.",
"When refined 7, increase, increase 5% healing.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24034] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Lucky Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"When equip this glove, it help to increase your potential ability",
"LUK + 1.",
"When refined 7, LUK + 1.",
"When refined 9, LUK + 1.",
"When equip ^32CD32lucky (weapon, amor) shadow^000000, LUK + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24035] = {
unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Power Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"It is a earing that is known for protecting its owner. It brings out the potential from the owner.",
"STR + 1.",
"When refined 7, STR + 1.",
"When refined 9, STR + 1.",
"when ^32CD32power (earing, pendent) shadow^000000is equipped together, STR + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24036] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Int Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"It is a Neckless that is known for protecting its owner. It brings out the potential from the owner.",
"INT + 1.",
"When refined 7, INT + 1.",
"When refined 9, INT + 1.",
"When^32CD32Int (pendent, earing) shadow^000000is equipped together, INT + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24037] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Dexterous Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An Armor that can be wearable on the armor, it gives extra denfense effect. it can be worn as a single item but the defense effect will be little.",
"DEX + 1.",
"When refined 7, DEX + 1.",
"When refined 9, DEX + 1.",
"When ^32CD32Dexterous (amor, weapon) shadow^000000is equipped together, DEX + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24038] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Vital Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Shoes that can wear on the shoes. You can also wear this only, but the effect will be reduced.",
"VIT + 1.",
"When Refined by Lv.7, VIT + 1.",
"When Refined by Lv.9, VIT + 1.",
"When ^32CD32Vital (shoes, shield) Shadow^000000 is equipped together, VIT + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24039] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Athletic Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"A small shield that is wearable on the arms, it gives extra defense effect. it can be worn as a single item but the defense effect will be little.",
"AGI + 1.",
"When Refined by Lv.7, AGI + 1.",
"When Refined by Lv.9, AGI + 1.",
"When ^32CD32Athletic (Shield, Shoes) Shadow^000000is equipped together, AGI + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24040] = {
unidentifiedDisplayName = "Armour Shadow",
unidentifiedResourceName  = "¾Æ¸Ó½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Lucky Armour Shadow",
identifiedResourceName = "¾Æ¸Ó½¦µµ¿ì",
identifiedDescriptionName = {
"An Armor that can be wearable on the armor, it gives extra denfense effect. it can be worn as a single item but the defense effect will be little.",
"LUK + 1.",
"IncreaseCRI + 1  per 2 refine Level.",
"When ^32CD32Lucky (weapon, armor) Shadow^000000is equipped together, LUK + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Armour^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24041] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Power Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"It is a Neckless that is known for protecting its owner. It brings out the potential from the owner.",
"STR + 1.",
"Increase ATK + 1 per 1 refine level.",
"When ^32CD32Power (Earring, Pendant) Shadow^000000is equipped together, STR + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24042] = {
unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Int Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"It is a ring that is known for protecting its owner. It brings out the potential from the owner.",
"INT + 1.",
"Increase MATK + 1 per 1 refine Level.",
"When ^32CD32 INT (Pendant, Earring) Shadow^000000is equipped together, INT + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24043] = {
unidentifiedDisplayName = "Weapon Shadow",
unidentifiedResourceName  = "¿þÆù½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Dexterous Weapon Shadow",
identifiedResourceName = "¿þÆù½¦µµ¿ì",
identifiedDescriptionName = {
"It brings out the potential of the owner when wearing it on the hands holding weapons.",
"DEX + 1.",
"Increase HIT + 1  per 1 refine Level.",
"When ^32CD32Dexterous (Armor, Weapon) Shadow^000000is equipped together, DEX + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Weapon^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24044] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Vital Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"A small shield that is wearable on the arms, it gives extra defense effect. it can be worn as a single item but the defense effect will be little.",
"VIT + 1.",
"Increase DEF + 1 per 1 refine level.",
"^32CD32Vital (Shoes, shield) Shadow^000000is equipped together, VIT + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24045] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Athletic Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Shoes that can wear on the shoes. You can also wear this only, but the effect will be reduced.",
"AGI + 1.",
"Increase FLEE + 1 per refine level.",
"When ^32CD32Athletic (Shield, Shoes) Shadow^000000is equipped together, AGI + 1.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24046] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Resist Spell Power Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"It is a Neckless that is known for protecting its owner. It brings out the potential from the owner.",
"MDEF + 3.",
"When Refined by Lv.7, MDEF + 3 added.",
"^32CD32Resist Spell power Pendant Shadow^000000 and ^32CD32Athena Earring Shadow^000000is equipped together, Increase non-property tolerance by 1%.",
"if the total refine value is over 15, increase extra non-property tolerance by 1%.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24047] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Rapid Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"It is a Neckless that is known for protecting its owner. It brings out the potential from the owner.",
"Increase Attack spd.(reduce the delay by 1% after attacking).",
"When Refined by Lv.7,  reduce delay after attack by 1% additionally.",
"When Refined by Lv.9,  reduce delay after attack by 2% additionally.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24048] = {
unidentifiedDisplayName = "Pendant Shadow",
unidentifiedResourceName  = "Ææ´øÆ®½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Caster Pendant Shadow",
identifiedResourceName = "Ææ´øÆ®½¦µµ¿ì",
identifiedDescriptionName = {
"Sacred necklace protecting the owner. Enables user's potential ability.",
"Fluctuant Casting  -1%.",
"When refine level is 7, extra Fluctuant Casting 1% decrease.",
"When refine level 9, extra Fluctuant Casting 2% decrease.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Pendant^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24049] = {
unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Hard Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"Sacred earring protecting the owner. Enables user's potential ability.",
"HP +100.",
"When refine level is 7, MHP +1% increase.",
"When refine level 9, MHP +1% increase.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24050] = {
unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Wise Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"Sacred earring protecting the owner. Enables user's potential ability.",
"SP +50.",
"When refine level is 7, MSP +1% increase.",
"When refine level 9, MSP +1% increase.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24051] = {
unidentifiedDisplayName = "Earring Shadow",
unidentifiedResourceName  = "À̾½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Athena Earring Shadow",
identifiedResourceName = "À̾½¦µµ¿ì",
identifiedDescriptionName = {
"Sacred earring protecting the owner. Enables user's potential ability.",
"DEF + 10.",
"When refine level is 7, DEF + 10 increase.",
"When equipped together with ^32CD32Athena Earring Shadow^000000 and ^32CD32Resist Spell Power Pendant Shadow^000000, Non Elemental resistance 1% increase.",
"When refine rate total is 15 , Non Elemental resistance 1% extra increase.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Earing^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24052] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Cranial Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by human type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by human type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by human type monsters.",
"When equipped together with ^32CD32Cranial Shield Shadow^000000 and ^32CD32Bloody Shoes Shadow^000000, 3% exp increase when hunting human type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24053] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Safeguard Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by bosstype monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by bosstype monsters.",
"When refine level 9, 1% extra damage decrease when attacked by bosstype monsters.",
"When equipped together with ^32CD32Safeguard Shield Shadow^000000 and ^32CD32Liberation Shoes Shadow^000000, 5% extra damage to boss type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24054] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Brutal Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by animal type monsters damage.",
"When refine level is 7, 1% extra damage decrease when attacked by animal type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by animal type monsters.",
"When equipped together with ^32CD32Brutal Shield Shadow^000000 and ^32CD32Clamorous Shoes Shadow^000000, 3% exp increase when hunting animal type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24055] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Gargantua Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by insect type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by insect type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by insect type monsters.",
"When equipped together with ^32CD32Gargantua Shield Shadow^000000 and ^32CD32Insecticide Shoes Shadow^000000, 3% exp increase when hunting insect type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24056] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Homers Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by fish type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by fish type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by fish type monsters.",
"When equipped together with ^32CD32Homers Shield Shadow^000000 and ^32CD32Fisher Shoes Shadow^000000, 3% exp increase when hunting fish type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24057] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Dragoon Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by dragon type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by dragon type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by dragon type monsters.",
"When equipped together with ^32CD32Dragoon Shield Shadow^000000 and ^32CD32Dragoon Shoes Shadow^000000, 3% exp increase when hunting dragon type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24058] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Satanic Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by angel type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by angel type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by angel type monsters.",
"When equipped together with ^32CD32Satanic Shield Shadow^000000 and ^32CD32Seraphim Shoes Shadow^000000, 3% exp increase when hunting angel type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24059] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Flameguard Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by non type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by non type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by non type monsters.",
"When equipped together with ^32CD32Frame Guard Shield Shadow^000000 and ^32CD32Beholder Shoes Shadow^000000, 3% exp increase when hunting non type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24060] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Requiem Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by immortal type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by immortal type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by immortal type monsters.",
"When equipped together with ^32CD32Requiem Shield Shadow^000000 and ^32CD32Divine Shoes Shadow^000000, 3% exp increase when hunting immortal type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24061] = {
unidentifiedDisplayName = "Shield Shadow",
unidentifiedResourceName  = "½¯µå½¦µµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Cadi Shield Shadow",
identifiedResourceName = "½¯µå½¦µµ¿ì",
identifiedDescriptionName = {
"Small extra shield gives you additional defense effect. Not really effective when worn alone.",
"1% damage decrease when attacked by plant type monsters.",
"When refine level is 7, 1% extra damage decrease when attacked by plant type monsters.",
"When refine level 9, 1% extra damage decrease when attacked by plant type monsters.",
"When equipped together with ^32CD32Cadi Shield Shadow^000000 and ^32CD32Chemical Shoes Shadow^000000, 3% exp increase when hunting plant type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shield^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24062] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Bloody Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to human type monsters.",
"When refine level is 7, 1% extra damage to human type monsters.",
"When refine level 9, 2% extra damage to human type monsters.",
"When equipped together with ^32CD32Bloody Shoes Shadow^000000 and ^32CD32Cranial Shield Shadow^000000, 3% exp increase when hunting human type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24063] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Liberation Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to boss type monsters.",
"When refine level is 7, 1% extra damage to boss type monsters.",
"When refine level 9, 2% extra damage to boss type monsters.",
"When equipped together with ^32CD32Liberation Shoes Shadow^000000 and ^32CD32Safeguard Shield Shadow^000000, 3% exp increase when hunting boss type monsters 5% extra damage.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24064] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Chemical Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to plant type monsters.",
"When refine level is 7, 1% extra damage to plant type monsters.",
"When refine level 9, 2% extra damage to plant type monsters.",
"When equipped together with ^32CD32Chemical Shoes Shadow^000000 and ^32CD32Cadi Shield Shadow^000000, 3% exp increase when hunting plant type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24065] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Clamorous Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to animal type monsters.",
"When refine level is 7, 1% extra damage to animal type monsters.",
"When refine level 9, 2% extra damage to animal type monsters.",
"When equipped together with ^32CD32Clamorous Shoes Shadow^000000 and ^32CD32Brutal Shield Shadow^000000, 3% exp increase when hunting animal type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24066] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Insecticide Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to insect type monsters.",
"When refine level is 7, 1% extra damage to insect type monsters.",
"When refine level 9, 2% extra damage to insect type monsters.",
"When equipped together with ^32CD32Insecticide Shoes Shadow^000000 and ^32CD32Gargantua Shield Shadow^000000, 3% exp increase when hunting insect type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24067] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Fisher Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to fish type monsters.",
"When refine level is 7, 1% extra damage to fish type monsters.",
"When refine level 9, 2% extra damage to fish type monsters.",
"When equipped together with ^32CD32Fisher Shoes Shadow^000000 and ^32CD32Homers Shield Shadow^000000, 3% exp increase when hunting fish type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24068] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Seraphim Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to angel type monsters.",
"When refine level is 7, 1% extra damage to angel type monsters.",
"When refine level 9, 2% extra damage to angel type monsters.",
"When equipped together with ^32CD32Seraphim Shoes Shadow^000000 and ^32CD32Satanic Shield Shadow^000000, 3% exp increase when hunting angel type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24069] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Beholder Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to non type monsters.",
"When refine level is 7, 1% extra damage to non type monsters.",
"When refine level 9, 2% extra damage to non type monsters.",
"When equipped together with ^32CD32Beholder Shoes Shadow^000000 and ^32CD32Frame Guard Shield Shadow^000000, 3% exp increase when hunting non type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24070] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Divine Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to immortal type monsters.",
"When refine level is 7, 1% extra damage to immortal type monsters.",
"When refine level 9, 2% extra damage to immortal type monsters.",
"When equipped together with ^32CD32Divine Shoes Shadow^000000 and ^32CD32Requiem Shield Shadow^000000, 3% exp increase when hunting immortal type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},
[24071] = {
unidentifiedDisplayName = "Shoes Shadow",
unidentifiedResourceName  = "½´Áµµ¿ì",
unidentifiedDescriptionName = {
"Unidentified. You can identify it with a Magnifier.",
},
identifiedDisplayName = "Dragoon Shoes Shadow",
identifiedResourceName = "½´Áµµ¿ì",
identifiedDescriptionName = {
"Special shoes wear over your original shoes. Not really effective when worn alone.",
"2% extra damage to dragon type monsters.",
"When refine level is 7, 1% extra damage to dragon type monsters.",
"When refine level 9, 2% extra damage to dragon type monsters.",
"When equipped together with ^32CD32Dragoon Shoes Shadow^000000 and ^32CD32Dragoon Shield Shadow^000000, 3% exp increase when hunting dragon type monsters.",
"Class : ^777777Shadow Armour^000000",
"Location : ^777777Shoes^000000 Weight : ^7777770^000000",
"Req LvL : ^7777771^000000",
"Job : ^777777All^000000",
},
slotCount = 0,
ClassNum = 0
},

 

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I think you missed some ID becuase you only got 24018 ~ 24071.

 

Here 24000 ~ 24179


 

Note: 24180 ~ 24207 not yet translated because i got that from kRO.


 

But thanks for sharing :D

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Your welcome ;)

As you told the ID you mention are only in KRO,

Just checked , no Official english add in Iro for this ID yet 

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