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Help me to find issue what make my dispell work on normal maps against players?


anacondaq

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Hi, first of all this is NOT rathena issue, on rAthena anything is OK!

 

Around 3 month ago, after wrong merge and resolving conflicts in git i did made some changes in sources (or in battle.c or in skill.c or somewhere else in sources)

 

And now, my problem in next:

 

Player A at for example Prontera can use Dispel with Shift (/ns) to another player in Prontera.

This is wrong. Because Prontera have no pvp or other mapflags.

 

I did tryied that on different other maps with no mapflags and i have the same bug.

With other spells anything is good.

 

My native SA_DISPELL in skill.c is clear, and the same like in rAthena.

 

What i need from people with knowladge:

 

1.) How can i check each "statement" in SA_dispel to debug what is happened while i'm using dispell and what is wrong?

2.) Can anyone guide me for logic in SA_DISPELL in skill.c (code below)

3.) Can anyone help me to debug SA_DISPELL to get more information about that and find where i did mistake while i'm was merge wrong commits?

	case SA_DISPELL:
		if (flag&1 || (i = skill_get_splash(skill_id, skill_lv)) < 1)
		{
			clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
			if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
				|| (tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
				|| rnd()%100 >= 50+10*skill_lv
				|| ( tsc && tsc->option&OPTION_MADOGEAR ) )//Mado Gear is immune to dispell according to bug report 49 [Ind]
			{
				if (sd)
					clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				break;
			}
			if(status_isimmune(bl))
				break;

			//Remove bonus_script by Dispell
			if (dstsd)
				pc_bonus_script_clear(dstsd,BSF_REM_ON_DISPELL);

			if(!tsc || !tsc->count)
				break;

			if( sd && dstsd && !map_flag_vs(sd->bl.m) && sd->status.guild_id == dstsd->status.guild_id ) {
				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
				break;
			}

			for(i=0;i<SC_MAX;i++) {
				if (!tsc->data[i])
					continue;
				switch (i) {
				case SC_WEIGHT50:		case SC_WEIGHT90:		case SC_HALLUCINATION:
				case SC_STRIPWEAPON:	case SC_STRIPSHIELD:	case SC_STRIPARMOR:
				case SC_STRIPHELM:		case SC_CP_WEAPON:		case SC_CP_SHIELD:
				case SC_CP_ARMOR:		case SC_CP_HELM:		case SC_COMBO:
				case SC_STRFOOD:		case SC_AGIFOOD:		case SC_VITFOOD:
				case SC_INTFOOD:		case SC_DEXFOOD:		case SC_LUKFOOD:
				case SC_HITFOOD:		case SC_FLEEFOOD:		case SC_BATKFOOD:
				case SC_WATKFOOD:		case SC_MATKFOOD:		case SC_DANCING:
				case SC_EDP:			case SC_AUTOBERSERK:
				case SC_CARTBOOST:		case SC_MELTDOWN:		case SC_SAFETYWALL:
				case SC_SMA:			case SC_SPEEDUP0:		case SC_NOCHAT:
				case SC_ANKLE:			case SC_SPIDERWEB:		case SC_JAILED:
				case SC_ITEMBOOST:		case SC_EXPBOOST:		case SC_LIFEINSURANCE:
				case SC_BOSSMAPINFO:	case SC_PNEUMA:			case SC_AUTOSPELL:
				case SC_INCHITRATE:		case SC_INCATKRATE:		case SC_NEN:
				case SC_READYSTORM:		case SC_READYDOWN:		case SC_READYTURN:
				case SC_READYCOUNTER:	case SC_DODGE:			case SC_WARM:
				case SC_SPEEDUP1:		case SC_AUTOTRADE:		case SC_CRITICALWOUND:
				case SC_JEXPBOOST:		case SC_INVINCIBLE:		case SC_INVINCIBLEOFF:
				case SC_HELLPOWER:		case SC_MANU_ATK:		case SC_MANU_DEF:
				case SC_SPL_ATK:		case SC_SPL_DEF:		case SC_MANU_MATK:
				case SC_SPL_MATK:		case SC_RICHMANKIM:		case SC_ETERNALCHAOS:
				case SC_DRUMBATTLE:		case SC_NIBELUNGEN:		case SC_ROKISWEIL:
				case SC_INTOABYSS:		case SC_SIEGFRIED:		case SC_FOOD_STR_CASH:
				case SC_FOOD_AGI_CASH:	case SC_FOOD_VIT_CASH:	case SC_FOOD_DEX_CASH:
				case SC_FOOD_INT_CASH:	case SC_FOOD_LUK_CASH:	case SC_SEVENWIND:
				case SC_MIRACLE:		case SC_S_LIFEPOTION:	case SC_L_LIFEPOTION:
				case SC_INCHEALRATE:	case SC_ELECTRICSHOCKER:		case SC__STRIPACCESSORY:
				//case SC_SAVAGE_STEAK:			case SC_COCKTAIL_WARG_BLOOD:		case SC_MINOR_BBQ:
				//case SC_SIROMA_ICE_TEA:			case SC_DROCERA_HERB_STEAMED:		case SC_PUTTI_TAILS_NOODLES:
				case SC_NEUTRALBARRIER_MASTER:		case SC_NEUTRALBARRIER:			case SC_STEALTHFIELD_MASTER:
				case SC_STEALTHFIELD:	case SC_GIANTGROWTH:	case SC_MILLENNIUMSHIELD:
				case SC_REFRESH:		case SC_STONEHARDSKIN:	case SC_VITALITYACTIVATION:
				case SC_FIGHTINGSPIRIT:	case SC_ABUNDANCE:		case SC__SHADOWFORM:
				case SC_LEADERSHIP:		case SC_GLORYWOUNDS:	case SC_SOULCOLD:
				case SC_HAWKEYES:		case SC_PUSH_CART:
				case SC_RAISINGDRAGON:	case SC_GT_ENERGYGAIN:	case SC_GT_CHANGE:
				case SC_GT_REVITALIZE:	case SC_REFLECTDAMAGE:	case SC_INSPIRATION:
				case SC_EXEEDBREAK:		case SC_FORCEOFVANGUARD:	case SC_BANDING:
				case SC_DUPLELIGHT:		case SC_EXPIATIO:		case SC_LAUDAAGNUS:
				case SC_LAUDARAMUS:		case SC_GATLINGFEVER:	case SC_INCREASING:
				case SC_ADJUSTMENT:		case SC_MADNESSCANCEL:
				case SC_ANGEL_PROTECT:	case SC_MONSTER_TRANSFORM:	case SC_FULL_THROTTLE:
				case SC_REBOUND:		case SC_TELEKINESIS_INTENSE:
				case SC_HEAT_BARREL:	case SC_HEAT_BARREL_AFTER:	case SC_P_ALTER:
				case SC_E_CHAIN:		case SC_C_MARKER:		case SC_B_TRAP:
				case SC_H_MINE:			case SC_RECOGNIZEDSPELL:
				case SC_MTF_ASPD:		case SC_MTF_RANGEATK:	case SC_MTF_MATK:
				case SC_MTF_MLEATKED:	case SC_MTF_CRIDAMAGE:	case SC_GN_CARTBOOST:
				case SC_AUTOREFRESH:
#ifdef RENEWAL
				case SC_EXTREMITYFIST2:
#endif
					continue;
				/**
				 * bugreport:4888 these songs may only be dispelled if you're not in their song area anymore
				 **/
				case SC_WHISTLE:
				case SC_ASSNCROS:
				case SC_POEMBRAGI:
				case SC_APPLEIDUN:
				case SC_HUMMING:
				case SC_DONTFORGETME:
				case SC_FORTUNE:
				case SC_SERVICE4U:
					if(tsc->data[i]->val4==0)
						continue; //if in song-area don't end it
					break;
				case SC_ASSUMPTIO:
					if( bl->type == BL_MOB )
						continue;
					break;
				}
				if(i == SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
				status_change_end(bl, (sc_type)i, INVALID_TIMER);
			}
			break;
		}

		//Affect all targets on splash area.
		map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
			src, skill_id, skill_lv, tick, flag|1,
			skill_castend_damage_id);
		break;

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            if( sd && dstsd && !map_flag_vs(sd->bl.m) && sd->status.guild_id == dstsd->status.guild_id ) {
                clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
                break;

            }

Fail If a player try to dispel a guild mates at non-PVP map

Always success if

  • Caster or target is not player
  • Map is PVP map
  • Both are in different guild <= this makes you can dispel everyone everywhere but at PVP map and not guild mates (wow, sounds ridiculous)
  • Upvote 1
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