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ok to all freezing status problem.


Paul

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ok to all freezing status issue, 

 

i found a solution.

coded this on my own.

so im going to share it for free.

 

and here's the code

 

just find and replace the at case sc_freeze status.c

 

into this.

 

case sc_freeze:

if (status->luk <= 254){

sc_def = status->mdef*100;

sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10;

tick_def2 = status_src->luk*-10; // caster can increase final duration with luk

} else {

return 0;

}

break;

 

 

if you want the character immune to frozen when your luk is greater than equal to 254, just change it to any value you wanted.

mine is 254 :))

hope you like it thanks.

Edited by Emistry
changed to lowercase!
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