Paul Posted August 30, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 29 Reputation: 0 Joined: 08/27/13 Last Seen: October 31, 2023 Share Posted August 30, 2014 (edited) ok to all freezing status issue, i found a solution. coded this on my own. so im going to share it for free. and here's the code just find and replace the at case sc_freeze status.c into this. case sc_freeze: if (status->luk <= 254){ sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // caster can increase final duration with luk } else { return 0; } break; if you want the character immune to frozen when your luk is greater than equal to 254, just change it to any value you wanted. mine is 254 ) hope you like it thanks. Edited September 3, 2014 by Emistry changed to lowercase! Quote Link to comment Share on other sites More sharing options...
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Paul
Edited by Emistry
changed to lowercase!
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