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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

post-3525-0-06074200-1407943279_thumb.jpg

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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399
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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

 

Weapons has its id restriction.

Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown.

So you need to edit your Banryu ID that meets the ID range.

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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

 

Weapons has its id restriction.

Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown.

So you need to edit your Banryu ID that meets the ID range.

 

weapontable.lua
 
Weapon_IDs = {
 
WEAPONTYPE_NONE = 0,
WEAPONTYPE_SHORTSWORD = 1,
WEAPONTYPE_SWORD = 2,
WEAPONTYPE_TWOHANDSWORD = 3,
WEAPONTYPE_SPEAR = 4,
WEAPONTYPE_TWOHANDSPEAR = 5,
WEAPONTYPE_AXE = 6,
WEAPONTYPE_TWOHANDAXE = 7,
WEAPONTYPE_MACE = 8,
WEAPONTYPE_TWOHANDMACE = 9,
WEAPONTYPE_ROD = 10,
WEAPONTYPE_BOW = 11,
WEAPONTYPE_KNUKLE = 12,
WEAPONTYPE_INSTRUMENT = 13,
WEAPONTYPE_WHIP = 14,
WEAPONTYPE_BOOK = 15,
WEAPONTYPE_CATARRH = 16,
WPCLASS_GUN_HANDGUN = 17,
WPCLASS_GUN_RIFLE = 18,
WPCLASS_GUN_GATLING = 19,
WPCLASS_GUN_SHOTGUN = 20,
WPCLASS_GUN_GRANADE = 21,
WPCLASS_SYURIKEN = 22,
WPCLASS_TWOHANDROD = 23,
WPCLASS_LAST = 24,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
WEAPONTYPE_SWORD_SWORD = 26,
WEAPONTYPE_AXE_AXE = 27,
WEAPONTYPE_SHORTSWORD_SWORD = 28,
WEAPONTYPE_SHORTSWORD_AXE = 29,
WEAPONTYPE_SWORD_AXE = 30,
-- Custom Weapon
WEAPONTYPE_banryu = 31
}
 
WeaponNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_AXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_MACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_ROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_BOW] = "_활",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_책",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" 
-- Custom Items
[Weapon_IDs.WEAPONTYPE_banryu] = "_banryu"
}
 
WeaponHitWaveNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav"
 
}
 
Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me :(
Edited by tekataobaakoinay
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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

 

Weapons has its id restriction.

Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown.

So you need to edit your Banryu ID that meets the ID range.

 

weapontable.lua
 
Weapon_IDs = {
 
WEAPONTYPE_NONE = 0,
WEAPONTYPE_SHORTSWORD = 1,
WEAPONTYPE_SWORD = 2,
WEAPONTYPE_TWOHANDSWORD = 3,
WEAPONTYPE_SPEAR = 4,
WEAPONTYPE_TWOHANDSPEAR = 5,
WEAPONTYPE_AXE = 6,
WEAPONTYPE_TWOHANDAXE = 7,
WEAPONTYPE_MACE = 8,
WEAPONTYPE_TWOHANDMACE = 9,
WEAPONTYPE_ROD = 10,
WEAPONTYPE_BOW = 11,
WEAPONTYPE_KNUKLE = 12,
WEAPONTYPE_INSTRUMENT = 13,
WEAPONTYPE_WHIP = 14,
WEAPONTYPE_BOOK = 15,
WEAPONTYPE_CATARRH = 16,
WPCLASS_GUN_HANDGUN = 17,
WPCLASS_GUN_RIFLE = 18,
WPCLASS_GUN_GATLING = 19,
WPCLASS_GUN_SHOTGUN = 20,
WPCLASS_GUN_GRANADE = 21,
WPCLASS_SYURIKEN = 22,
WPCLASS_TWOHANDROD = 23,
WPCLASS_LAST = 24,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
WEAPONTYPE_SWORD_SWORD = 26,
WEAPONTYPE_AXE_AXE = 27,
WEAPONTYPE_SHORTSWORD_SWORD = 28,
WEAPONTYPE_SHORTSWORD_AXE = 29,
WEAPONTYPE_SWORD_AXE = 30,
-- Custom Weapon
WEAPONTYPE_banryu = 31
}
 
WeaponNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_AXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_MACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_ROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_BOW] = "_활",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_책",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" 
-- Custom Items
[Weapon_IDs.WEAPONTYPE_banryu] = "_banryu"
}
 
WeaponHitWaveNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav"
 
}
 
Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me :(

 

No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499.

Ex. 13499,Banryu,Banryu,...........{},{},{}

Don't forget to change the id in your server side or else it will become Unknown Item

Edited by GodKnows Jhomz
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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

 

Weapons has its id restriction.

Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown.

So you need to edit your Banryu ID that meets the ID range.

 

weapontable.lua
 
Weapon_IDs = {
 
WEAPONTYPE_NONE = 0,
WEAPONTYPE_SHORTSWORD = 1,
WEAPONTYPE_SWORD = 2,
WEAPONTYPE_TWOHANDSWORD = 3,
WEAPONTYPE_SPEAR = 4,
WEAPONTYPE_TWOHANDSPEAR = 5,
WEAPONTYPE_AXE = 6,
WEAPONTYPE_TWOHANDAXE = 7,
WEAPONTYPE_MACE = 8,
WEAPONTYPE_TWOHANDMACE = 9,
WEAPONTYPE_ROD = 10,
WEAPONTYPE_BOW = 11,
WEAPONTYPE_KNUKLE = 12,
WEAPONTYPE_INSTRUMENT = 13,
WEAPONTYPE_WHIP = 14,
WEAPONTYPE_BOOK = 15,
WEAPONTYPE_CATARRH = 16,
WPCLASS_GUN_HANDGUN = 17,
WPCLASS_GUN_RIFLE = 18,
WPCLASS_GUN_GATLING = 19,
WPCLASS_GUN_SHOTGUN = 20,
WPCLASS_GUN_GRANADE = 21,
WPCLASS_SYURIKEN = 22,
WPCLASS_TWOHANDROD = 23,
WPCLASS_LAST = 24,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
WEAPONTYPE_SWORD_SWORD = 26,
WEAPONTYPE_AXE_AXE = 27,
WEAPONTYPE_SHORTSWORD_SWORD = 28,
WEAPONTYPE_SHORTSWORD_AXE = 29,
WEAPONTYPE_SWORD_AXE = 30,
-- Custom Weapon
WEAPONTYPE_banryu = 31
}
 
WeaponNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_AXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_MACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_ROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_BOW] = "_활",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_책",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" 
-- Custom Items
[Weapon_IDs.WEAPONTYPE_banryu] = "_banryu"
}
 
WeaponHitWaveNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav"
 
}
 
Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me :(

 

No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499.

Ex. 13499,Banryu,Banryu,...........{},{},{}

Don't forget to change the id in your server side or else it will become Unknown Item

 

Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/

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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

 

Weapons has its id restriction.

Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown.

So you need to edit your Banryu ID that meets the ID range.

 

weapontable.lua
 
Weapon_IDs = {
 
WEAPONTYPE_NONE = 0,
WEAPONTYPE_SHORTSWORD = 1,
WEAPONTYPE_SWORD = 2,
WEAPONTYPE_TWOHANDSWORD = 3,
WEAPONTYPE_SPEAR = 4,
WEAPONTYPE_TWOHANDSPEAR = 5,
WEAPONTYPE_AXE = 6,
WEAPONTYPE_TWOHANDAXE = 7,
WEAPONTYPE_MACE = 8,
WEAPONTYPE_TWOHANDMACE = 9,
WEAPONTYPE_ROD = 10,
WEAPONTYPE_BOW = 11,
WEAPONTYPE_KNUKLE = 12,
WEAPONTYPE_INSTRUMENT = 13,
WEAPONTYPE_WHIP = 14,
WEAPONTYPE_BOOK = 15,
WEAPONTYPE_CATARRH = 16,
WPCLASS_GUN_HANDGUN = 17,
WPCLASS_GUN_RIFLE = 18,
WPCLASS_GUN_GATLING = 19,
WPCLASS_GUN_SHOTGUN = 20,
WPCLASS_GUN_GRANADE = 21,
WPCLASS_SYURIKEN = 22,
WPCLASS_TWOHANDROD = 23,
WPCLASS_LAST = 24,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
WEAPONTYPE_SWORD_SWORD = 26,
WEAPONTYPE_AXE_AXE = 27,
WEAPONTYPE_SHORTSWORD_SWORD = 28,
WEAPONTYPE_SHORTSWORD_AXE = 29,
WEAPONTYPE_SWORD_AXE = 30,
-- Custom Weapon
WEAPONTYPE_banryu = 31
}
 
WeaponNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_AXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_MACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_ROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_BOW] = "_활",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_책",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" 
-- Custom Items
[Weapon_IDs.WEAPONTYPE_banryu] = "_banryu"
}
 
WeaponHitWaveNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav"
 
}
 
Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me :(

 

No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499.

Ex. 13499,Banryu,Banryu,...........{},{},{}

Don't forget to change the id in your server side or else it will become Unknown Item

 

Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/

 

Did you change the id in your client side (grf) for the id of your banryu ?? (idnum2itemresnametable and others)

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Can anyone help me with this please?

Can you post the script of the item here?

So I can check what's wrong with it.

 

Fixed the problem sir! But I still have a problem. I can't see this  

 

Check if your Custom Weapon ID is in the range, if not, sprite doesn't show.

One handed Swords = 1100-1149, 13400-13499
Two handed Swords = 1150-1199, 21000-21999
Knives, Daggers etc = 1200-1249, 13000-13099
Katars = 1250-1299 ; Has 35 free IDs
One handed Axes = 1300-1349; Has 43 free IDs
Two handed Axes = 1350-1399; Has 32 free IDs
One handed Spears = 1400-1449; Has 34 free IDs
Two Handed Spears = 1450-1471, 1474-1499
Maces = 1500-1549, 16000-16999
Books = 1550-1599 ; Has only 2 IDs.
Knuckles = 1800-1899 ; Has 95 free IDs
One Handed Staves/Rods = 1600-1699; Has 79 free IDs
Two Handed Staves/Rods = 1472,1473,2000-2099
Bows = 1700-1749, 18100-18499
Guitars = 1900-1949 ; Has 32 free IDs
Whips = 1950-1999 ; Has 130 free IDs
Handguns = 13100-13149
Other guns = 13150-13199
Ninja weapons = 13300-13399

What do you mean by that sir?

 

Weapons has its id restriction.

Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown.

So you need to edit your Banryu ID that meets the ID range.

 

weapontable.lua
 
Weapon_IDs = {
 
WEAPONTYPE_NONE = 0,
WEAPONTYPE_SHORTSWORD = 1,
WEAPONTYPE_SWORD = 2,
WEAPONTYPE_TWOHANDSWORD = 3,
WEAPONTYPE_SPEAR = 4,
WEAPONTYPE_TWOHANDSPEAR = 5,
WEAPONTYPE_AXE = 6,
WEAPONTYPE_TWOHANDAXE = 7,
WEAPONTYPE_MACE = 8,
WEAPONTYPE_TWOHANDMACE = 9,
WEAPONTYPE_ROD = 10,
WEAPONTYPE_BOW = 11,
WEAPONTYPE_KNUKLE = 12,
WEAPONTYPE_INSTRUMENT = 13,
WEAPONTYPE_WHIP = 14,
WEAPONTYPE_BOOK = 15,
WEAPONTYPE_CATARRH = 16,
WPCLASS_GUN_HANDGUN = 17,
WPCLASS_GUN_RIFLE = 18,
WPCLASS_GUN_GATLING = 19,
WPCLASS_GUN_SHOTGUN = 20,
WPCLASS_GUN_GRANADE = 21,
WPCLASS_SYURIKEN = 22,
WPCLASS_TWOHANDROD = 23,
WPCLASS_LAST = 24,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25,
WEAPONTYPE_SWORD_SWORD = 26,
WEAPONTYPE_AXE_AXE = 27,
WEAPONTYPE_SHORTSWORD_SWORD = 28,
WEAPONTYPE_SHORTSWORD_AXE = 29,
WEAPONTYPE_SWORD_AXE = 30,
-- Custom Weapon
WEAPONTYPE_banryu = 31
}
 
WeaponNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창",
[Weapon_IDs.WEAPONTYPE_AXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼",
[Weapon_IDs.WEAPONTYPE_MACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽",
[Weapon_IDs.WEAPONTYPE_ROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_BOW] = "_활",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_책",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" 
-- Custom Items
[Weapon_IDs.WEAPONTYPE_banryu] = "_banryu"
}
 
WeaponHitWaveNameTable = {
 
[Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav",
[Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav",
[Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav",
[Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav",
[Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav",
[Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav",
[Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav",
[Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav",
[Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav"
 
}
 
Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me :(

 

No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499.

Ex. 13499,Banryu,Banryu,...........{},{},{}

Don't forget to change the id in your server side or else it will become Unknown Item

 

Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/

 

Did you change the id in your client side (grf) for the id of your banryu ?? (idnum2itemresnametable and others)

 

yes sir

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Is it inside the ID range of one-handed weapon? Is your sprite names are correct ? If not use eAspritenamegen http://rathena.org/board/files/file/2386-ea-sprite-name-generator/

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