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How to add another Item in quest shop


nesotomayor

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Hi Seeking for your assitance on how to add another item in quest shop. the item is limited only to 3 category. when i add 4th and 5th category the item will now show. please see code below i use


//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4a
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================

prontera,189,173,4 script Weapon Shop 81,{
function Add; function Chk; function Slot; function A_An;

if(.Shops$ != "") set .@i,1;
else {
set .@menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
set .@menu$, .@menu$+.Shops$[.@i]+":";
set .@i, select(.@menu$); }
dispbottom "Select one item at a time.";
callshop "qshopDonate"+.@i,1;
npcshopattach "qshopDonate"+.@i;
end;

function Add {
if (getitemname(getarg(1))=="null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
for(set .@n,5; .@n<127; set .@n,.@n+2) {
if (!getarg(.@n,0)) break;
if (getitemname(getarg(.@n))=="null") {
debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "qshopDonate"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return; }
function Chk {
if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
else return "^00FF00"; }
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot){
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$; } }
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0); }

OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
next;
set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(1)+"::OnEnd";
while(1){
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe0) { 
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close; }
if (!checkweight(.@q[0],.@q[1])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close; }
if (.@q[2]) set Zeny, Zeny-.@q[2];
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1];
getitem .@q[0],.@q[1];
if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
specialeffect2 699;
close;
case 2:
set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
if (@qe1&1) atcommand "@changelook 3 "+@qe2;
if (@qe1&256) atcommand "@changelook 1 "+@qe2;
if (@qe1&512) atcommand "@changelook 2 "+@qe2;
set @qe6,1;
break;
case 3:
close; } }
OnEnd:
if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
end;
OnInit:
freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
setarray .Points$[0],"#CASHPOINTS","Cash Points";

set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

setarray .Shops$[1],"Dagger","One-handed Sword","Two-handed Sword";
setarray .Shops$[2],"One-handed Spear","One-handed Axe";

// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

Add(1,1232,1,0,0,7539,300,677,10,671,5);

Add(2,1134,1,0,0,7539,50,677,5,671,3);

Add(3,1155,1,0,0,7539,5);

Add(4,1415,1,0,0,7539,30);

Add(5,1302,1,0,0,7539,1);


// --------------------------------------------------
freeloop(0);
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
npcshopdelitem "qshopDonate"+.@i,909;
end;
}

// -------- Dummy data (duplicate as needed) --------
- shop qshopDonate1 -1,909:-1
- shop qshopDonate2 -1,909:-1
- shop qshopDonate3 -1,909:-1

Edited by Emistry
codebox
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// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,<required item ID>,<required item amount>{,...});

just add another quest

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Thanks Sir Emistry.

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