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Sage's Autospell


Shade

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Hi,

 

Does anyone know how to change/add trigger on autospell skill (not itemscript but the skill that sages have)? I'm trying to make it trigger when you're attacked by enemy (both melee and ranged physical damage). But I'm not sure where to start.

 

Thanks,

Shade

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Read this

========================
| 5. AutoSpell Bonuses |
========================
NOTES:
  - For all AutoSpell bonuses, target must be within the spell's range to go off.
  - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
 
bonus3 bAutoSpell,sk,y,n;       Adds a n/10% chance to cast skill sk of level y when attacking
bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
 
bonus4 bAutoSpell,sk,y,n,i;           Adds a n/10% chance to cast skill sk of level y when attacking
bonus5 bAutoSpell,sk,y,n,bf,i;       Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bonus4 bAutoSpellWhenHit,sk,y,n,i;   Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
                                        i provides additional options (bitfield):
                                          &0 = cast on self
                                          &1 = cast on enemy
                                          &2 = use random skill level in [1..y]
                                          &3 = 1+2 (random level on enemy)
 
bonus4 bAutoSpellOnSkill,sk,x,y,n;   Adds a n/10% chance to autospell skill x at level y when using skill sk
bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
                                    i provides additional options (bitfield):
                                     &1 = forces the skill to be casted on self, rather than on the target of skill sk
                                     &2 = random skill level in [1..y] is chosen
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Read this

 

 

========================
| 5. AutoSpell Bonuses |
========================
NOTES:
  - For all AutoSpell bonuses, target must be within the spell's range to go off.
  - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
 
bonus3 bAutoSpell,sk,y,n;       Adds a n/10% chance to cast skill sk of level y when attacking
bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
 
bonus4 bAutoSpell,sk,y,n,i;           Adds a n/10% chance to cast skill sk of level y when attacking
bonus5 bAutoSpell,sk,y,n,bf,i;       Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bonus4 bAutoSpellWhenHit,sk,y,n,i;   Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
                                        i provides additional options (bitfield):
                                          &0 = cast on self
                                          &1 = cast on enemy
                                          &2 = use random skill level in [1..y]
                                          &3 = 1+2 (random level on enemy)
 
bonus4 bAutoSpellOnSkill,sk,x,y,n;   Adds a n/10% chance to autospell skill x at level y when using skill sk
bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
                                    i provides additional options (bitfield):
                                     &1 = forces the skill to be casted on self, rather than on the target of skill sk
                                     &2 = random skill level in [1..y] is chosen

 

I meant the Sage's Autocast not the item script autospell. Sorry for not being clear.

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