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Meltdown not breaking weapons / armors


Markyieee

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Sorry if i posted on the wrong section.

 

I already tested meltdown a thousand times but it doesn't break the enemies weapon or armor. please help. thank you

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Check your configs at battle.conf

 

// Rate at which equipment can break (base rate before it's modified by any skills)
// 1 = 0.01% chance. Default for official servers: 0
equip_natural_break_rate: 0
 
// Overall rate of which your own equipment can break. (Note 2)
// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
// weapon will be broken.
equip_self_break_rate: 100
 
// Overall rate at which you can break target's equipment. (Note 2)
// This affects the behaviour of skills like acid terror and meltdown

equip_skill_break_rate: 100

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// Overall rate at which you can break target's equipment. (Note 2)

// This affects the behaviour of skills like acid terror and meltdown

equip_skill_break_rate: 100


 


Does 100 means 0.01%? :D


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Note 2: Value is in percents (100 means 100%)
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Yet meltdown not breaking any items :-(

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these type of item won't be broke src/map/skill.c#L2241

if (where&EQP_WEAPON) {
switch (sd->status.weapon) {
case W_FIST: //Bare fists should not break 
case W_1HAXE:
case W_2HAXE:
case W_MACE: // Axes and Maces can't be broken [DracoRPG]
case W_2HMACE:
case W_STAFF:
case W_2HSTAFF:
case W_BOOK: //Rods and Books can't be broken [Skotlex]
case W_HUUMA:
where &= ~EQP_WEAPON;
}
}
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