Jump to content
  • 0

please help for this item_db


Renji Abarai

Question


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

Can i have the script of these :(((

Allstat +6
MaxHP/SP +10%
Inflict 6% more damage on Demi Humans.
Reduce 6% less damage on Demi Humans.
[^00FF00 Swordman Class ^000000]
MaxHP +6%
[^00FF00 Mage Class ^000000]
Matk +10%
[^00FF00 Archer Class ^000000]
Bow Damage +10%
[^00FF00 Acolyte Class ^000000]
Reflects melee damage by 10%
[^00FF00 Merchant Class ^000000]
Atk Rate +10%
[^00FF00 Thief Class ^000000]
Flee +12
PD +12
[^00FF00 Gunslinger Class ^000000]
MaxHP +10%
Reduce damage taken from Demi Human by 10%
[^00FF00 Star Gladiator Class ^000000]
Increase damage on holy property enemies by 20%
Enables use of ^008800Level 1 Sight^000000.
Class :^777777 Headgear^000000
Defense :^777777 7^000000
Equipped on :^777777 Middle^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
Edited by Renji Abarai
Link to comment
Share on other sites

11 answers to this question

Recommended Posts


  • Group:  Forum Moderator
  • Topic Count:  33
  • Topics Per Day:  0.01
  • Content Count:  1268
  • Reputation:   381
  • Joined:  02/03/12
  • Last Seen:  

Everything regarding status effects can be found here with proper documentation.

https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt

 

 

If you want class dependent effects look for the class here...

https://github.com/rathena/rathena/blob/master/db/const.txt

 

 

Example:

if(Class==Job_Acolyte) { bonus bMaxSP,50; }

Will increase Acolyte class max sp +50.

 

If you still need help after making a valid attempt (meaning you have item scripts prepared but they're not working) post here again and I'll help you out, but honestly nothing you requested stands out as being extremely hard so you shouldn't have any problems.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

PLEASE HELP IS THIS SCRIPT CORRECT????

{ bonus bAllStats,2; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bAddRace,RC_DemiHuman,2; if(Class==Job_Swordman) { bonus bMaxHPrate,2; } if(Class==Job_Mage) { bonus bMatkRate,2; } if(Class==Job_Archer) { bonus bAspdRate,2; } if(Class==Job_Acolyte { bonus bShortWeaponDamageReturn,5; } if(Class==Job_Merchant { bonus bAtkRate,2; } if(Class==Job_Thief { bonus bFlee,4; } if(Class==Job_Gunslinger { bonus bMaxHPrate,2; bonus2 bSubRace,RC_DemiHuman,2; } if(Class==Job_Job_Taekwon { bonus2 bAddEle,Ele_Holy,6; } },{},{}

Edited by Renji Abarai
Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  33
  • Topics Per Day:  0.01
  • Content Count:  1268
  • Reputation:   381
  • Joined:  02/03/12
  • Last Seen:  

PLEASE HELP IS THIS SCRIPT CORRECT????

{ bonus bAllStats,2; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bAddRace,RC_DemiHuman,2; if(Class==Job_Swordman) { bonus bMaxHPrate,2; } if(Class==Job_Mage) { bonus bMatkRate,2; } if(Class==Job_Archer) { bonus bAspdRate,2; } if(Class==Job_Acolyte { bonus bShortWeaponDamageReturn,5; } if(Class==Job_Merchant { bonus bAtkRate,2; } if(Class==Job_Thief { bonus bFlee,4; } if(Class==Job_Gunslinger { bonus bMaxHPrate,2; bonus2 bSubRace,RC_DemiHuman,2; } if(Class==Job_Job_Taekwon { bonus2 bAddEle,Ele_Holy,6; } },{},{}

 

Yeah just a few missing parenthèse...

{ bonus bAllStats,2; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bAddRace,RC_DemiHuman,2; if(Class==Job_Swordman) { bonus bMaxHPrate,2; } if(Class==Job_Mage) { bonus bMatkRate,2; } if(Class==Job_Archer) { bonus bAspdRate,2; } if(Class==Job_Acolyte) { bonus bShortWeaponDamageReturn,5; } if(Class==Job_Merchant) { bonus bAtkRate,2; } if(Class==Job_Thief) { bonus bFlee,4; } if(Class==Job_Gunslinger) { bonus bMaxHPrate,2; bonus2 bSubRace,RC_DemiHuman,2; } if(Class==Job_Taekwon) { bonus2 bAddEle,Ele_Holy,6; } },{},{}

:)

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

Posted (edited) · Hidden by Skorm, April 20, 2014 - No reason given
Hidden by Skorm, April 20, 2014 - No reason given

please help still not working :(

Edited by Renji Abarai
Link to comment

  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

please help me the script is still not working :(

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

Posted · Hidden by Skorm, April 20, 2014 - No reason given
Hidden by Skorm, April 20, 2014 - No reason given

please help me :(


can someone help me :(

Link to comment

  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

please someone help me :(


please help guys. i need help :(

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  33
  • Topics Per Day:  0.01
  • Content Count:  1268
  • Reputation:   381
  • Joined:  02/03/12
  • Last Seen:  

please someone help me :(

please help guys. i need help :(

 

What part of the script isn't working for you? I just tested it on my test server and it was working fine. -_-*

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

im using eathena
all of the script is not working in their specific class :(
if(Class== all classess are not working to their according stats :(

{ bonus bAllStats,2; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bAddRace,RC_DemiHuman,2; if(Class==Job_Swordman) { bonus bMaxHPrate,2; } if(Class==Job_Mage) { bonus bMatkRate,2; } if(Class==Job_Archer) { bonus bAspdRate,2; } if(Class==Job_Acolyte) { bonus bShortWeaponDamageReturn,5; } if(Class==Job_Merchant) { bonus bAtkRate,2; } if(Class==Job_Thief) { bonus bFlee,4; } if(Class==Job_Gunslinger) { bonus bMaxHPrate,2; bonus2 bSubRace,RC_DemiHuman,2; } if(Class==Job_Taekwon) { bonus2 bAddEle,Ele_Holy,6; } },{},{}

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  23
  • Topics Per Day:  0.01
  • Content Count:  90
  • Reputation:   0
  • Joined:  03/29/13
  • Last Seen:  

please help skorm the if class is not working :(

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  33
  • Topics Per Day:  0.01
  • Content Count:  1268
  • Reputation:   381
  • Joined:  02/03/12
  • Last Seen:  

please help skorm the if class is not working :(

 

Maybe you wanted it to work with all classes that are based of the first jobs?

BaseClass == Job_Swordman

If that still isn't working check to see that the classes are listed properly in your const.txt.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...